Player Matchup

Cernunnos
Cernunnos
George_1_Jarret
Cernunnos
Level 15
God Stats
1W - 1L
1,404 SR
Queue Stats
9W - 16L
1,241 Elo+
Solo
Jormungandr
Jormungandr
Noobidelamuerte
Jormungandr
Level 105
God Stats
0W - 3L
1,255 SR
Queue Stats
54W - 101L
1,308 Elo+
Party 2
Ra
Ra
Yoda974
Ra
Level 29
God Stats
0W - 2L
1,310 SR
Queue Stats
31W - 41L
1,398 Elo+
Party 2
Team Averages
Level 50
1,323 SR
1,316 Elo+

VS

Team Averages
Level 14
1,538 SR
1,326 Elo+
Anubis
Anubis
ApatheticSoul
Anubis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,191 Elo+
Party 1
Cthulhu
Cthulhu
S0ulsz
Cthulhu
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 4L
1,191 Elo+
Party 1
Danzaburou
Danzaburou
feastluc
Danzaburou
Level 25
God Stats
30W - 12L
1,614 SR
Queue Stats
75W - 41L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
George_1_Jarret
Cernunnos
13
2 / 6 / 4
10,218
601
13,529
17,537
5,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Noobidelamuerte
Jormungandr
13
3 / 3 / 5
10,859
639
11,773
18,835
20,350
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 12 / 4
10,680
628
7,949
14,113
5,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 11
10,643
626
8,444
9,397
4,461
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
S0ulsz
Cthulhu
16
6 / 1 / 12
12,032
708
10,907
17,236
18,097
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
feastluc
Danzaburou
17
14 / 1 / 7
14,348
844
25,102
16,983
7,126
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
8
Kills
21
21
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
6
11
1.08
L
Cernunnos
George_1_Jarret
Cernunnos
2
6
4
0.67
L
Jormungandr
Noobidelamuerte
Jormungandr
3
3
5
1.83
W
Cthulhu
S0ulsz
Cthulhu
6
1
12
12
L
3
12
4
0.42
W
Danzaburou
feastluc
Danzaburou
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,251
Damage
44,453
50,485
Taken
43,616
31,597
Mitigated
29,684
4,917
Healing
12,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,444
129
0
1,567
9,397
4,461
443
5,344
3,902
39,392
0
L
Cernunnos
George_1_Jarret
Cernunnos
13,529
3,898
0
2,639
17,537
5,956
249
6,959
10,578
0
52,674
L
Jormungandr
Noobidelamuerte
Jormungandr
11,773
1,966
173
964
18,835
20,350
0
6,895
11,940
28,458
0
W
Cthulhu
S0ulsz
Cthulhu
10,907
1,155
386
500
17,236
18,097
288
7,105
9,862
31,791
0
L
7,949
340
226
915
14,113
5,291
33
5,533
8,580
37,835
0
W
Danzaburou
feastluc
Danzaburou
25,102
12,494
0
9,896
16,983
7,126
1,617
6,741
10,034
0
96,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,757
Gold Earned
37,023
186
Minions Killed
209
0
Camps Cleared
0
809,513
Distance Traveled
899,710
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,643
626
55
3
0
265,130
0
L
Cernunnos
10,218
601
61
4
0
292,661
5
L
Jormungandr
10,859
639
45
3
0
281,416
2
W
Cthulhu
12,032
708
34
2
0
316,257
3
L
Ra
10,680
628
80
5
0
235,436
2
W
Danzaburou
14,348
844
120
7
0
318,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role