Player Matchup

Danzaburou
Danzaburou
Chihiroethaku
Danzaburou
Level 15
God Stats
0W - 2L
1,295 SR
Queue Stats
23W - 25L
1,558 Elo+
Solo
Bastet
Bastet
ImaResi
Bastet
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,437 Elo+
Solo
Anubis
Anubis
TheMrMeeseek
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,434 Elo+
Solo
Ares
Ares
YOmasBROdy
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,319 Elo+
Solo
Izanami
Izanami
alpharamshid
Izanami
Level 29
God Stats
7W - 12L
1,483 SR
Queue Stats
46W - 70L
1,351 Elo+
Solo
Team Averages
Level 21
1,456 SR
1,420 Elo+

VS

Team Averages
Level 14
1,522 SR
1,511 Elo+
Set
Set
Mizmago
Set
Level 3
God Stats
7W - 1L
1,844 SR
Queue Stats
7W - 1L
1,782 Elo+
Solo
He Bo
He Bo
Necros_97
He Bo
Level 18
God Stats
6W - 8L
1,521 SR
Queue Stats
29W - 25L
1,630 Elo+
Solo
Cernunnos
Cernunnos
Skydane
Cernunnos
Level 10
God Stats
32W - 25L
1,471 SR
Queue Stats
121W - 129L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
StrameV2
Sun Wukong
Level 21
God Stats
2W - 3L
1,255 SR
Queue Stats
144W - 152L
1,393 Elo+
Party 1
Geb
Geb
Th4Game12
Geb
Level 18
God Stats
10W - 6L
1,521 SR
Queue Stats
11W - 17L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chihiroethaku
Danzaburou
12
1 / 4 / 2
7,749
431
5,597
6,714
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
ImaResi
Bastet
14
0 / 7 / 3
8,420
468
5,854
17,465
6,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
10
4 / 5 / 1
7,134
396
5,338
8,501
4,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 5 / 0
8,308
462
4,735
12,534
10,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
alpharamshid
Izanami
15
1 / 7 / 1
9,121
507
4,333
12,149
4,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
18
20 / 1 / 4
11,934
663
21,005
11,427
9,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
Necros_97
He Bo
16
4 / 1 / 4
9,688
538
7,328
8,908
4,220
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Skydane
Cernunnos
12
1 / 3 / 5
7,585
421
4,180
6,898
1,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
StrameV2
Sun Wukong
16
3 / 0 / 6
9,624
535
7,548
11,896
11,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 2 / 9
8,722
485
3,130
9,215
5,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
7
Kills
28
28
Deaths
7
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chihiroethaku
Danzaburou
1
4
2
0.5
L
Bastet
ImaResi
Bastet
0
7
3
0.21
W
Set
20
1
4
22
W
He Bo
Necros_97
He Bo
4
1
4
6
W
Cernunnos
Skydane
Cernunnos
1
3
5
1.17
W
Sun Wukong
StrameV2
Sun Wukong
3
0
6
6
W
0
2
9
2.25
L
Anubis
4
5
1
0.9
L
1
5
0
0.2
L
Izanami
alpharamshid
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,857
Damage
43,191
57,363
Taken
48,344
29,230
Mitigated
32,469
8,394
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chihiroethaku
Danzaburou
5,597
2,041
0
498
6,714
3,032
1,397
1,876
4,838
0
39,549
L
Bastet
ImaResi
Bastet
5,854
2,099
0
4,805
17,465
6,237
0
1,624
15,841
0
54,753
W
Set
21,005
10,722
0
1,406
11,427
9,320
172
830
10,597
0
78,281
W
He Bo
Necros_97
He Bo
7,328
187
0
3,131
8,908
4,220
1,525
1,121
7,787
53,419
0
W
Cernunnos
Skydane
Cernunnos
4,180
1,298
0
1,736
6,898
1,723
1,562
2,381
4,517
0
28,590
W
Sun Wukong
StrameV2
Sun Wukong
7,548
2,386
0
4,480
11,896
11,981
1,218
3,403
8,493
0
57,225
W
3,130
381
0
1,614
9,215
5,225
583
2,338
6,877
27,808
0
L
Anubis
5,338
101
0
1,735
8,501
4,902
542
2,296
6,205
18,245
0
L
4,735
520
0
0
12,534
10,713
0
631
11,903
22,529
0
L
Izanami
alpharamshid
Izanami
4,333
2,371
0
1,356
12,149
4,346
1,065
4,031
8,118
0
53,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,732
Gold Earned
47,553
335
Minions Killed
437
0
Camps Cleared
0
1,437,263
Distance Traveled
1,680,141
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,749
431
75
4
0
305,951
3
L
Bastet
8,420
468
93
5
0
312,632
1
W
Set
11,934
663
132
7
0
385,391
0
W
He Bo
9,688
538
114
6
0
311,427
4
W
Cernunnos
7,585
421
48
3
0
282,193
5
W
Sun Wukong
9,624
535
105
6
0
344,870
3
W
Geb
8,722
485
38
2
0
356,260
0
L
Anubis
7,134
396
25
1
0
257,052
4
L
Ares
8,308
462
41
2
0
259,712
5
L
Izanami
9,121
507
101
6
0
301,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role