Player Matchup

Agni
Agni
Hugo1980
Agni
Level 15
God Stats
0W - 2L
1,248 SR
Queue Stats
13W - 39L
1,037 Elo+
Solo
Fenrir
Fenrir
RAINBOW N1NJA x
Fenrir
Level 19
God Stats
9W - 14L
1,459 SR
Queue Stats
154W - 177L
1,211 Elo+
Solo
Scylla
Scylla
X8_Marney
Scylla
Level 18
God Stats
16W - 17L
1,393 SR
Queue Stats
36W - 44L
1,330 Elo+
Solo
Chang'e
Chang'e
azrs
Chang'e
Level 26
God Stats
9W - 8L
1,372 SR
Queue Stats
205W - 224L
1,377 Elo+
Solo
Cthulhu
Cthulhu
szonko654
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,763 Elo+
Solo
Team Averages
Level 18
1,394 SR
1,344 Elo+

VS

Team Averages
Level 14
1,522 SR
1,214 Elo+
Kukulkan
Kukulkan
Seffsko5314
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
907 Elo+
Party 1
Cthulhu
Cthulhu
damianRMS
Cthulhu
Level 6
God Stats
8W - 11L
1,500 SR
Queue Stats
9W - 18L
1,046 Elo+
Party 1
Danzaburou
Danzaburou
dimason4ik_0
Danzaburou
Level 20
God Stats
42W - 22L
1,618 SR
Queue Stats
110W - 98L
1,416 Elo+
Solo
Izanami
Izanami
o_shoots
Izanami
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 46L
1,241 Elo+
Solo
Hun Batz
Hun Batz
zepa99RC
Hun Batz
Level 25
God Stats
20W - 13L
1,494 SR
Queue Stats
80W - 52L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
0 / 13 / 1
6,832
342
1,420
11,123
2,844
14
5 / 8 / 2
9,154
458
16,053
20,742
8,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
X8_Marney
Scylla
16
8 / 7 / 3
10,433
522
17,684
13,014
4,635
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
azrs
Chang'e
14
4 / 9 / 4
9,090
455
9,045
16,562
5,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
szonko654
Cthulhu
4
1 / 4 / 0
5,840
292
1,492
4,797
1,713
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Seffsko5314
Kukulkan
11
0 / 5 / 13
7,680
384
3,186
7,659
2,742
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
damianRMS
Cthulhu
14
4 / 2 / 20
10,611
531
8,381
13,499
12,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
dimason4ik_0
Danzaburou
16
12 / 5 / 8
11,423
571
11,231
15,036
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
o_shoots
Izanami
18
12 / 4 / 7
11,599
580
13,907
16,215
6,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hun Batz
zepa99RC
Hun Batz
19
11 / 2 / 9
11,973
599
14,092
14,863
6,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
96
18
Kills
39
41
Deaths
18
10
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Agni
0
13
1
0.04
L
5
8
2
0.75
W
Kukulkan
Seffsko5314
Kukulkan
0
5
13
1.3
L
Scylla
X8_Marney
Scylla
8
7
3
1.36
L
Chang'e
azrs
Chang'e
4
9
4
0.67
W
Cthulhu
damianRMS
Cthulhu
4
2
20
7
W
Danzaburou
dimason4ik_0
Danzaburou
12
5
8
3.2
W
Izanami
o_shoots
Izanami
12
4
7
3.88
L
Cthulhu
szonko654
Cthulhu
1
4
0
0.25
W
Hun Batz
zepa99RC
Hun Batz
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,694
Damage
50,797
66,238
Taken
67,272
23,269
Mitigated
34,552
16,264
Healing
16,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
1,420
207
0
0
11,123
2,844
329
1,753
9,370
6,931
0
L
16,053
4,472
0
5,575
20,742
8,730
0
2,832
17,910
0
62,875
W
Kukulkan
Seffsko5314
Kukulkan
3,186
1,295
0
111
7,659
2,742
699
4,045
3,538
15,177
0
L
Scylla
X8_Marney
Scylla
17,684
896
0
2,341
13,014
4,635
922
3,309
9,705
55,122
0
L
Chang'e
azrs
Chang'e
9,045
847
1,527
6,191
16,562
5,347
622
2,541
14,021
32,926
0
W
Cthulhu
damianRMS
Cthulhu
8,381
1,010
0
1,026
13,499
12,258
447
5,832
7,418
24,431
0
W
Danzaburou
dimason4ik_0
Danzaburou
11,231
4,291
0
6,199
15,036
5,998
3,853
6,625
8,035
0
64,532
W
Izanami
o_shoots
Izanami
13,907
9,777
0
5,349
16,215
6,854
5,248
8,576
7,517
0
66,698
L
Cthulhu
szonko654
Cthulhu
1,492
483
0
630
4,797
1,713
156
1,132
3,665
6,283
0
W
Hun Batz
zepa99RC
Hun Batz
14,092
5,532
0
3,600
14,863
6,700
411
3,652
11,123
0
96,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,349
Gold Earned
53,286
251
Minions Killed
418
0
Camps Cleared
0
1,395,814
Distance Traveled
1,777,012
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,832
342
11
1
0
296,196
0
L
Fenrir
9,154
458
84
4
0
307,515
1
W
Kukulkan
7,680
384
32
2
0
314,562
2
L
Scylla
10,433
522
78
4
0
296,632
0
L
Chang'e
9,090
455
70
4
0
355,004
0
W
Cthulhu
10,611
531
15
1
0
409,868
0
W
Danzaburou
11,423
571
95
5
0
340,627
0
W
Izanami
11,599
580
133
7
0
308,747
1
L
Cthulhu
5,840
292
8
0
0
140,467
1
W
Hun Batz
11,973
599
143
7
0
403,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role