Player Matchup

Bacchus
Bacchus
ABrysio
Bacchus
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 80L
1,545 Elo+
Party 2
Baron Samedi
Baron Samedi
Cheek1
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Konfucju5z
Odin
Level 149
God Stats
0W - 1L
1,735 SR
Queue Stats
77W - 64L
1,545 Elo+
Party 2
Persephone
Persephone
Leematrix
Persephone
Level 150
God Stats
3W - 3L
1,471 SR
Queue Stats
101W - 96L
1,563 Elo+
Solo
Olorun
Olorun
Safie
Olorun
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 143
1,541 SR
1,531 Elo+

VS

Team Averages
Level 123
1,463 SR
1,551 Elo+
Cthulhu
Cthulhu
Feeliis
Cthulhu
Level 89
God Stats
9W - 4L
1,360 SR
Queue Stats
494W - 490L
1,569 Elo+
Solo
Danzaburou
Danzaburou
KeterPeter
Danzaburou
Level 127
God Stats
3W - 4L
1,263 SR
Queue Stats
242W - 223L
1,536 Elo+
Party 1
Horus
Horus
RexTremendæ76
Horus
Level 127
God Stats
5W - 5L
1,390 SR
Queue Stats
215W - 232L
1,577 Elo+
Solo
Chernobog
Chernobog
t3ranova
Chernobog
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
zwilloo
Sun Wukong
Level 144
God Stats
7W - 4L
1,803 SR
Queue Stats
258W - 238L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ABrysio
Bacchus
15
3 / 6 / 7
9,840
703
9,255
26,291
32,387
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Cheek1
Baron Samedi
19
5 / 5 / 7
11,260
804
17,104
20,056
18,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
3 / 5 / 9
9,952
711
15,456
26,792
32,231
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
Leematrix
Persephone
18
3 / 6 / 12
11,079
791
17,718
14,137
6,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
Safie
Olorun
17
4 / 7 / 5
10,363
740
11,613
17,989
9,584
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feeliis
Cthulhu
19
7 / 3 / 19
11,673
834
31,912
18,446
19,569
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
KeterPeter
Danzaburou
19
12 / 3 / 12
12,580
899
19,818
13,920
7,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

17
2 / 3 / 24
10,981
784
5,386
22,634
30,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chernobog
t3ranova
Chernobog
16
2 / 5 / 18
9,658
690
15,947
15,947
8,342
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
zwilloo
Sun Wukong
18
6 / 4 / 18
11,159
797
17,921
20,342
20,175
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
120
18
Kills
29
29
Deaths
18
40
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ABrysio
Bacchus
3
6
7
1.08
L
Baron Samedi
Cheek1
Baron Samedi
5
5
7
1.7
W
Cthulhu
Feeliis
Cthulhu
7
3
19
5.5
W
Danzaburou
KeterPeter
Danzaburou
12
3
12
6
L
3
5
9
1.5
L
Persephone
Leematrix
Persephone
3
6
12
1.5
W
2
3
24
4.67
L
Olorun
Safie
Olorun
4
7
5
0.93
W
Chernobog
t3ranova
Chernobog
2
5
18
2.2
W
Sun Wukong
zwilloo
Sun Wukong
6
4
18
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,146
Damage
90,984
105,265
Taken
91,289
99,697
Mitigated
86,185
43,429
Healing
36,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ABrysio
Bacchus
9,255
1,288
1,603
4,789
26,291
32,387
565
8,155
17,476
14,802
0
L
Baron Samedi
Cheek1
Baron Samedi
17,104
1,415
7,517
5,829
20,056
18,963
834
6,764
12,830
33,658
0
W
Cthulhu
Feeliis
Cthulhu
31,912
2,527
3,926
2,582
18,446
19,569
706
11,918
5,916
47,762
0
W
Danzaburou
KeterPeter
Danzaburou
19,818
6,786
1,193
2,823
13,920
7,879
2,450
8,993
4,686
0
39,876
L
15,456
2,921
2,686
7,792
26,792
32,231
705
6,246
20,148
0
24,032
L
Persephone
Leematrix
Persephone
17,718
919
1,783
1,599
14,137
6,532
55
3,138
10,872
37,858
0
W
5,386
1,584
8,183
8,382
22,634
30,220
24
14,028
8,119
0
8,669
L
Olorun
Safie
Olorun
11,613
4,720
5,147
4,684
17,989
9,584
1,719
5,576
12,023
22,363
0
W
Chernobog
t3ranova
Chernobog
15,947
7,868
2,400
1,882
15,947
8,342
2,171
8,980
6,801
0
26,866
W
Sun Wukong
zwilloo
Sun Wukong
17,921
4,517
1,204
4,001
20,342
20,175
564
10,436
9,379
0
36,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,494
Gold Earned
56,051
138
Minions Killed
151
0
Camps Cleared
0
1,117,312
Distance Traveled
1,222,683
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,840
703
7
1
0
239,185
0
L
Baron Samedi
11,260
804
39
3
0
221,720
0
W
Cthulhu
11,673
834
47
3
0
254,232
4
W
Danzaburou
12,580
899
42
3
0
258,727
0
L
Odin
9,952
711
9
1
0
245,950
0
L
Persephone
11,079
791
52
4
0
199,931
1
W
Horus
10,981
784
6
0
0
244,121
0
L
Olorun
10,363
740
31
2
0
210,526
1
W
Chernobog
9,658
690
25
2
0
236,471
3
W
Sun Wukong
11,159
797
31
2
0
229,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role