Player Matchup

Anubis
Anubis
GhostFire600
Anubis
Level 27
God Stats
46W - 36L
1,434 SR
Queue Stats
166W - 215L
1,497 Elo+
Party 3
Jormungandr
Jormungandr
HARDEEZZ
Jormungandr
Level 29
God Stats
27W - 33L
1,553 SR
Queue Stats
297W - 354L
1,435 Elo+
Party 3
Ymir
Ymir
HuffingE10
Ymir
Level 28
God Stats
19W - 10L
1,188 SR
Queue Stats
339W - 321L
1,546 Elo+
Solo
Cernunnos
Cernunnos
Inisara
Cernunnos
Level 25
God Stats
5W - 0L
1,880 SR
Queue Stats
14W - 20L
1,289 Elo+
Solo
Serqet
Serqet
我的thechef
Serqet
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 27
1,511 SR
1,453 Elo+

VS

Team Averages
Level 31
1,519 SR
1,452 Elo+
Fenrir
Fenrir
LAAZISAIAH
Fenrir
Level 27
God Stats
11W - 17L
1,371 SR
Queue Stats
17W - 22L
1,289 Elo+
Party 1
Chaac
Chaac
SomeNerd101
Chaac
Level 65
God Stats
10W - 8L
1,793 SR
Queue Stats
303W - 269L
1,543 Elo+
Party 2
Tsukuyomi
Tsukuyomi
THADLEO
Tsukuyomi
Level 28
God Stats
11W - 12L
1,372 SR
Queue Stats
20W - 24L
1,306 Elo+
Party 1
Cthulhu
Cthulhu
Victor13dvd
Cthulhu
Level 29
God Stats
16W - 11L
1,315 SR
Queue Stats
862W - 844L
1,558 Elo+
Solo
Merlin
Merlin
ViolentAnxiety
Merlin
Level 7
God Stats
13W - 6L
1,744 SR
Queue Stats
124W - 129L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
8 / 1 / 6
11,402
518
16,697
12,176
6,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
HARDEEZZ
Jormungandr
17
7 / 1 / 4
11,502
523
15,965
18,007
17,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 2 / 7
10,055
457
4,903
14,598
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
Inisara
Cernunnos
16
1 / 2 / 0
9,730
442
3,570
11,783
4,520
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 3 / 5
10,688
486
7,044
13,501
5,908
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LAAZISAIAH
Fenrir
13
1 / 3 / 1
8,042
366
1,026
9,381
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 6 / 4
9,424
428
7,569
26,776
17,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
THADLEO
Tsukuyomi
13
1 / 3 / 1
8,217
374
3,513
13,195
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Victor13dvd
Cthulhu
17
3 / 3 / 2
10,517
478
11,986
12,290
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 6 / 4
9,210
419
8,177
11,517
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
21
Kills
7
9
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
1
6
11
W
Jormungandr
HARDEEZZ
Jormungandr
7
1
4
9
W
2
2
7
2.75
W
Cernunnos
Inisara
Cernunnos
1
2
0
0.5
L
Fenrir
LAAZISAIAH
Fenrir
1
3
1
0.5
L
2
6
4
0.67
L
Tsukuyomi
THADLEO
Tsukuyomi
1
3
1
0.5
L
Cthulhu
Victor13dvd
Cthulhu
3
3
2
1.33
L
0
6
4
0.33
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,179
Damage
32,271
70,065
Taken
73,159
46,684
Mitigated
34,927
22,368
Healing
22,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
16,697
1,017
0
7,881
12,176
6,166
1,492
6,994
4,748
90,026
0
W
Jormungandr
HARDEEZZ
Jormungandr
15,965
3,412
0
3,370
18,007
17,584
1,299
3,747
13,716
67,076
0
W
4,903
394
0
2,395
14,598
12,506
0
6,830
7,504
40,031
0
W
Cernunnos
Inisara
Cernunnos
3,570
1,741
0
4,362
11,783
4,520
409
5,277
6,481
0
55,090
L
Fenrir
LAAZISAIAH
Fenrir
1,026
223
501
3,517
9,381
3,308
422
2,768
6,193
0
24,450
L
7,569
1,194
0
11,013
26,776
17,178
0
17,358
9,022
0
48,350
L
Tsukuyomi
THADLEO
Tsukuyomi
3,513
391
171
5,572
13,195
4,200
0
4,701
8,410
0
43,663
L
Cthulhu
Victor13dvd
Cthulhu
11,986
797
354
412
12,290
7,465
0
4,725
7,196
66,450
0
L
8,177
329
0
916
11,517
2,776
272
8,285
2,968
51,145
0
W
7,044
1,288
0
4,360
13,501
5,908
0
2,276
11,096
0
65,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,377
Gold Earned
45,410
490
Minions Killed
408
0
Camps Cleared
0
1,911,919
Distance Traveled
1,878,209
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,402
518
132
6
0
364,563
3
W
Jormungandr
11,502
523
88
4
0
415,528
2
W
Ymir
10,055
457
66
3
0
416,224
12
W
Cernunnos
9,730
442
101
5
0
294,570
1
L
Fenrir
8,042
366
54
2
0
323,421
1
L
Chaac
9,424
428
71
3
0
419,080
3
L
Tsukuyomi
8,217
374
85
4
0
369,758
3
L
Cthulhu
10,517
478
96
4
0
415,334
2
L
Merlin
9,210
419
102
5
0
350,616
1
W
Serqet
10,688
486
103
5
0
421,034
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role