Player Matchup

Tyr
Tyr
 
Tyr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DannyMcKenna xV
Arachne
Level 109
God Stats
5W - 1L
1,812 SR
Queue Stats
148W - 134L
1,486 Elo+
Solo
Hou Yi
Hou Yi
Ejefit
Hou Yi
Level 45
God Stats
3W - 0L
1,734 SR
Queue Stats
151W - 145L
1,517 Elo+
Solo
Ra
Ra
Hatsune_Mikolash
Ra
Level 25
God Stats
6W - 1L
1,809 SR
Queue Stats
130W - 26L
1,818 Elo+
Party 1
Tiamat
Tiamat
WrathSinful
Tiamat
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 200L
1,248 Elo+
Party 1
Team Averages
Level 80
1,671 SR
1,514 Elo+

VS

Team Averages
Level 91
1,687 SR
1,580 Elo+
Hera
Hera
ALOSTOORAx
Hera
Level 49
God Stats
5W - 5L
1,455 SR
Queue Stats
107W - 114L
1,389 Elo+
Solo
Xing Tian
Xing Tian
ImakeppSandvich
Xing Tian
Level 22
God Stats
44W - 27L
1,606 SR
Queue Stats
92W - 83L
1,581 Elo+
Party 2
Mercury
Mercury
Tokahontes
Mercury
Level 160
God Stats
36W - 21L
1,943 SR
Queue Stats
1,182W - 943L
1,662 Elo+
Party 2
Tiamat
Tiamat
facethemoo
Tiamat
Level 110
God Stats
113W - 82L
1,650 SR
Queue Stats
901W - 819L
1,635 Elo+
Party 2
Anhur
Anhur
xSnxpezz
Anhur
Level 114
God Stats
6W - 4L
1,783 SR
Queue Stats
615W - 503L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 1 / 5
8,919
496
9,475
14,605
11,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 5
8,665
481
4,477
13,396
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hou Yi
Ejefit
Hou Yi
17
3 / 0 / 2
10,234
569
6,862
10,451
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
9 / 0 / 2
10,867
604
9,081
7,710
3,590
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
14
0 / 4 / 4
8,451
470
6,169
13,707
13,299
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,645
425
5,232
7,977
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
ImakeppSandvich
Xing Tian
12
0 / 1 / 1
7,324
407
2,674
10,338
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
Tokahontes
Mercury
13
2 / 5 / 0
8,255
459
5,771
14,069
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
facethemoo
Tiamat
17
4 / 2 / 3
10,583
588
12,885
13,751
14,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Anhur
xSnxpezz
Anhur
16
0 / 2 / 0
8,888
494
4,416
9,916
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
17
Kills
7
7
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
1
5
6.5
L
1
7
1
0.21
W
1
2
5
1.75
W
Hou Yi
Ejefit
Hou Yi
3
0
2
4
W
9
0
2
10
L
Xing Tian
ImakeppSandvich
Xing Tian
0
1
1
0.5
L
Mercury
Tokahontes
Mercury
2
5
0
0.4
W
Tiamat
0
4
4
0.5
L
Tiamat
facethemoo
Tiamat
4
2
3
2.75
L
Anhur
xSnxpezz
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,064
Damage
30,978
59,869
Taken
56,051
37,345
Mitigated
34,674
34,126
Healing
16,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,475
1,032
390
6,681
14,605
11,092
25
5,428
9,053
0
42,316
L
5,232
1,627
0
510
7,977
2,651
0
3,644
4,333
42,905
0
W
4,477
2,244
0
8,106
13,396
5,184
0
4,814
8,330
0
52,605
W
Hou Yi
Ejefit
Hou Yi
6,862
2,536
0
5,375
10,451
4,180
0
934
9,517
0
68,452
W
9,081
1,195
2,479
4,817
7,710
3,590
0
2,004
5,680
85,749
0
L
Xing Tian
ImakeppSandvich
Xing Tian
2,674
302
207
2,128
10,338
7,770
0
960
9,378
25,390
0
L
Mercury
Tokahontes
Mercury
5,771
2,496
0
912
14,069
5,381
0
4,108
9,961
0
57,194
W
Tiamat
6,169
1,571
0
6,278
13,707
13,299
0
6,704
6,498
42,897
0
L
Tiamat
facethemoo
Tiamat
12,885
2,267
0
7,594
13,751
14,666
292
5,675
8,076
66,646
0
L
Anhur
xSnxpezz
Anhur
4,416
2,581
0
4,983
9,916
4,206
0
863
9,053
0
74,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,136
Gold Earned
42,695
576
Minions Killed
534
0
Camps Cleared
0
1,869,491
Distance Traveled
1,643,740
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,919
496
62
3
0
415,433
2
L
Hera
7,645
425
87
5
0
223,187
1
W
Arachne
8,665
481
99
6
0
414,378
5
W
Hou Yi
10,234
569
144
8
0
337,641
5
W
Ra
10,867
604
156
9
0
398,933
3
L
Xing Tian
7,324
407
45
3
0
357,000
3
L
Mercury
8,255
459
95
5
0
383,148
1
W
Tiamat
8,451
470
115
6
0
303,106
5
L
Tiamat
10,583
588
171
10
0
329,451
5
L
Anhur
8,888
494
136
8
0
350,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role