Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DJuno2020
Zeus
Level 21
God Stats
30W - 31L
1,296 SR
Queue Stats
433W - 494L
1,293 Elo+
Solo
Cthulhu
Cthulhu
Ownsmash
Cthulhu
Level 18
God Stats
4W - 1L
1,681 SR
Queue Stats
83W - 71L
1,376 Elo+
Solo
Neith
Neith
Wolf_2002p
Neith
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 9L
1,159 Elo+
Solo
Cerberus
Cerberus
top_notch_tommo
Cerberus
Level 8
God Stats
2W - 0L
1,715 SR
Queue Stats
4W - 6L
1,475 Elo+
Solo
Team Averages
Level 17
1,538 SR
1,361 Elo+

VS

Team Averages
Level 11
1,456 SR
1,240 Elo+
Set
Set
Alextl2228
Set
Level 16
God Stats
0W - 1L
1,321 SR
Queue Stats
1W - 3L
1,208 Elo+
Party 1
Ymir
Ymir
PerezVertti14
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,208 Elo+
Party 1
Baron Samedi
Baron Samedi
im__notgood_
Baron Samedi
Level 13
God Stats
83W - 67L
1,458 SR
Queue Stats
234W - 247L
1,382 Elo+
Solo
Guan Yu
Guan Yu
sa199009020265
Guan Yu
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 20L
1,293 Elo+
Solo
Danzaburou
Danzaburou
wo0dsi3_zzz
Danzaburou
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 163L
1,109 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
20 / 7 / 7
15,952
1,227
28,860
18,685
12,068
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zeus
20
5 / 3 / 24
13,858
1,066
24,939
13,794
4,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Ownsmash
Cthulhu
20
9 / 5 / 19
14,140
1,088
23,641
18,542
17,551
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
20
12 / 4 / 18
14,365
1,105
15,075
8,992
3,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
19
2 / 5 / 18
12,911
993
3,168
18,893
18,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

124

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 9 / 5
16,563
1,274
31,047
20,385
10,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
4 / 13 / 14
13,861
1,066
14,066
35,054
33,899
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
im__notgood_
Baron Samedi
20
4 / 6 / 14
13,460
1,035
17,096
13,930
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
0 / 12 / 10
11,756
904
3,805
24,881
18,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
wo0dsi3_zzz
Danzaburou
18
0 / 10 / 9
11,205
862
3,708
16,249
6,494

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
75
48
Kills
23
24
Deaths
50
86
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
20
7
7
3.36
L
15
9
5
1.94
W
Zeus
5
3
24
5.67
W
Cthulhu
Ownsmash
Cthulhu
9
5
19
3.7
L
4
13
14
0.85
W
Neith
12
4
18
5.25
L
Baron Samedi
im__notgood_
Baron Samedi
4
6
14
1.83
L
0
12
10
0.42
W
Cerberus
2
5
18
2.2
L
Danzaburou
wo0dsi3_zzz
Danzaburou
0
10
9
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,683
Damage
69,722
78,906
Taken
110,499
56,964
Mitigated
75,513
6,860
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
28,860
7,112
0
2,222
18,685
12,068
0
6,443
11,474
0
42,582
L
31,047
14,549
0
952
20,385
10,396
0
7,857
12,528
0
56,588
W
Zeus
24,939
6,247
0
0
13,794
4,613
0
4,354
9,365
47,475
0
W
Cthulhu
Ownsmash
Cthulhu
23,641
2,458
212
1,331
18,542
17,551
0
9,555
8,770
43,393
0
L
14,066
2,456
0
1,050
35,054
33,899
0
19,692
15,362
31,222
0
W
Neith
15,075
6,672
0
1,071
8,992
3,941
0
4,490
4,452
0
32,164
L
Baron Samedi
im__notgood_
Baron Samedi
17,096
193
4,053
1,701
13,930
6,059
0
4,943
8,987
42,842
0
L
3,805
2,065
0
452
24,881
18,665
0
12,537
12,344
0
27,260
W
Cerberus
3,168
1,196
0
2,024
18,893
18,791
0
5,805
13,015
10,670
0
L
Danzaburou
wo0dsi3_zzz
Danzaburou
3,708
1,161
0
743
16,249
6,494
0
6,719
9,530
0
12,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,226
Gold Earned
66,845
189
Minions Killed
204
2
Camps Cleared
6
982,891
Distance Traveled
1,100,128
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,952
1,227
37
3
1
217,844
2
L
Set
16,563
1,274
57
4
0
260,925
1
W
Zeus
13,858
1,066
41
3
1
202,679
0
W
Cthulhu
14,140
1,088
48
4
0
193,486
1
L
Ymir
13,861
1,066
57
4
0
189,034
0
W
Neith
14,365
1,105
45
3
0
191,770
1
L
Baron Samedi
13,460
1,035
49
4
1
249,165
0
L
Guan Yu
11,756
904
33
3
5
197,665
0
W
Cerberus
12,911
993
18
1
0
177,112
3
L
Danzaburou
11,205
862
8
1
0
203,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role