Player Matchup

Athena
Athena
Bambooleaf
Athena
Level 42
God Stats
2W - 2L
1,822 SR
Queue Stats
38W - 55L
1,474 Elo+
Party 1
Ne Zha
Ne Zha
Dorkbaby
Ne Zha
Level 62
God Stats
1W - 4L
1,444 SR
Queue Stats
56W - 80L
1,446 Elo+
Solo
Ullr
Ullr
JoshyyAU
Ullr
Level 98
God Stats
6W - 11L
1,261 SR
Queue Stats
306W - 417L
1,433 Elo+
Solo
Tyr
Tyr
SOCKPUPPETBOIIII
Tyr
Level 7
God Stats
4W - 7L
1,733 SR
Queue Stats
14W - 21L
1,586 Elo+
Party 1
Scylla
Scylla
ice11107
Scylla
Level 69
God Stats
10W - 11L
1,587 SR
Queue Stats
24W - 39L
1,503 Elo+
Party 1
Team Averages
Level 56
1,569 SR
1,488 Elo+

VS

Team Averages
Level 117
1,644 SR
1,651 Elo+
Khepri
Khepri
DrYoshiyahu
Khepri
Level 107
God Stats
6W - 3L
1,640 SR
Queue Stats
142W - 167L
1,437 Elo+
Solo
Chaac
Chaac
LeCaptainn
Chaac
Level 152
God Stats
7W - 0L
1,864 SR
Queue Stats
168W - 56L
1,821 Elo+
Party 2
Janus
Janus
MoistJuice
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
TigerMax
Hachiman
Level 160
God Stats
13W - 6L
1,412 SR
Queue Stats
689W - 246L
1,783 Elo+
Party 2
Fenrir
Fenrir
deathxpress
Fenrir
Level 41
God Stats
10W - 1L
1,804 SR
Queue Stats
71W - 32L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bambooleaf
Athena
10
2 / 0 / 2
6,165
474
2,766
10,519
5,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
Dorkbaby
Ne Zha
10
1 / 2 / 2
5,982
460
3,130
8,793
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
9
0 / 5 / 0
5,763
443
3,466
7,152
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 1 / 1
7,149
550
6,884
10,823
9,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
ice11107
Scylla
11
1 / 1 / 1
6,557
504
3,685
4,081
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 2 / 3
6,332
487
3,327
7,762
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
12
1 / 2 / 1
7,121
548
6,511
10,952
8,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
13
2 / 0 / 1
7,535
580
5,627
2,600
811
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
TigerMax
Hachiman
14
5 / 1 / 0
8,092
622
6,968
8,622
3,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
1 / 0 / 2
6,687
514
2,772
6,000
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
9
9
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Athena
Bambooleaf
Athena
2
0
2
3
L
Ne Zha
Dorkbaby
Ne Zha
1
2
2
1
W
Khepri
0
2
3
0.75
L
Ullr
0
5
0
0
W
Chaac
1
2
1
0.75
W
Janus
2
0
1
2.5
L
1
1
1
1.5
W
Hachiman
TigerMax
Hachiman
5
1
0
5
W
Fenrir
1
0
2
2
L
Scylla
ice11107
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,931
Damage
25,205
41,368
Taken
35,936
20,905
Mitigated
22,537
13,356
Healing
16,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Bambooleaf
Athena
2,766
577
0
3,153
10,519
5,892
0
3,981
6,488
16,006
0
L
Ne Zha
Dorkbaby
Ne Zha
3,130
954
0
3,376
8,793
3,019
0
2,427
6,366
0
33,584
W
Khepri
3,327
178
0
1,647
7,762
7,072
0
2,674
4,952
12,464
0
L
Ullr
3,466
1,062
0
750
7,152
1,685
0
290
6,862
0
29,483
W
Chaac
6,511
1,048
0
5,742
10,952
8,742
0
1,162
9,746
0
42,070
W
Janus
5,627
810
0
228
2,600
811
25
822
1,754
57,417
0
L
6,884
1,238
0
4,900
10,823
9,025
0
366
10,007
0
46,507
W
Hachiman
TigerMax
Hachiman
6,968
4,565
0
4,989
8,622
3,968
2,700
426
8,150
0
60,982
W
Fenrir
2,772
572
0
4,194
6,000
1,944
0
1,097
4,883
0
29,703
L
Scylla
ice11107
Scylla
3,685
683
0
1,177
4,081
1,284
0
1,890
2,191
38,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,616
Gold Earned
35,767
337
Minions Killed
416
0
Camps Cleared
0
1,244,685
Distance Traveled
1,227,773
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,165
474
27
2
0
245,252
6
L
Ne Zha
5,982
460
55
4
0
273,451
2
W
Khepri
6,332
487
15
1
0
251,755
4
L
Ullr
5,763
443
65
5
0
224,544
0
W
Chaac
7,121
548
100
8
0
247,584
0
W
Janus
7,535
580
119
9
0
252,133
5
L
Tyr
7,149
550
90
7
0
250,350
0
W
Hachiman
8,092
622
123
9
0
216,642
0
W
Fenrir
6,687
514
59
5
0
259,659
4
L
Scylla
6,557
504
100
8
0
251,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role