Player Matchup

Fenrir
Fenrir
BaWeR1337
Fenrir
Level 15
God Stats
6W - 1L
1,669 SR
Queue Stats
63W - 57L
1,411 Elo+
Solo
Merlin
Merlin
Hela-Humvisa
Merlin
Level 27
God Stats
26W - 28L
1,493 SR
Queue Stats
107W - 119L
1,415 Elo+
Solo
Scylla
Scylla
JustKfir
Scylla
Level 16
God Stats
3W - 0L
1,600 SR
Queue Stats
4W - 0L
1,729 Elo+
Party 1
Kukulkan
Kukulkan
JustNaor
Kukulkan
Level 18
God Stats
2W - 2L
1,354 SR
Queue Stats
5W - 2L
1,494 Elo+
Party 1
Yemoja
Yemoja
Leatwood
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,362 Elo+
Solo
Team Averages
Level 16
1,523 SR
1,482 Elo+

VS

Team Averages
Level 11
1,573 SR
1,394 Elo+
Osiris
Osiris
PND_OmegaK
Osiris
Level 23
God Stats
13W - 6L
1,856 SR
Queue Stats
116W - 76L
1,655 Elo+
Solo
Jormungandr
Jormungandr
farid460_
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
moliina_SKIN
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo
Izanami
Izanami
tasso_arrogante
Izanami
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 29L
1,269 Elo+
Solo
Fenrir
Fenrir
んれれを
Fenrir
Level 14
God Stats
13W - 18L
1,510 SR
Queue Stats
131W - 162L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BaWeR1337
Fenrir
18
2 / 6 / 2
11,646
506
7,173
22,243
10,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
17
1 / 5 / 5
11,001
478
9,190
13,098
5,596
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Scylla
JustKfir
Scylla
18
11 / 3 / 1
12,623
549
13,010
14,329
5,561
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
JustNaor
Kukulkan
16
0 / 8 / 4
10,120
440
6,086
16,142
7,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Leatwood
Yemoja
16
2 / 7 / 5
11,083
482
4,949
18,720
18,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
PND_OmegaK
Osiris
20
15 / 4 / 4
14,013
609
29,495
29,964
31,632
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
farid460_
Jormungandr
4
0 / 3 / 1
6,947
302
371
2,672
1,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
moliina_SKIN
Kukulkan
19
4 / 1 / 5
11,903
518
13,692
6,735
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 3 / 2
10,568
459
10,004
10,948
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
17
7 / 9 / 2
11,325
492
10,227
20,616
11,084
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
16
Kills
28
29
Deaths
20
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BaWeR1337
Fenrir
2
6
2
0.5
W
Merlin
1
5
5
0.7
W
Scylla
JustKfir
Scylla
11
3
1
3.83
W
Kukulkan
JustNaor
Kukulkan
0
8
4
0.25
W
Yemoja
Leatwood
Yemoja
2
7
5
0.64
L
Osiris
PND_OmegaK
Osiris
15
4
4
4.25
L
Jormungandr
farid460_
Jormungandr
0
3
1
0.17
L
Kukulkan
moliina_SKIN
Kukulkan
4
1
5
6.5
L
2
3
2
1
L
Fenrir
7
9
2
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,408
Damage
63,789
84,532
Taken
70,935
47,838
Mitigated
50,382
15,386
Healing
25,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BaWeR1337
Fenrir
7,173
2,147
0
7,512
22,243
10,817
1,586
2,153
20,090
0
76,415
W
Merlin
9,190
896
216
1,393
13,098
5,596
1,353
4,938
8,160
71,875
0
W
Scylla
JustKfir
Scylla
13,010
2,764
0
2,373
14,329
5,561
847
1,966
12,363
57,331
0
W
Kukulkan
JustNaor
Kukulkan
6,086
984
0
633
16,142
7,196
1,551
1,143
14,999
53,972
0
W
Yemoja
Leatwood
Yemoja
4,949
1,994
2,150
1,109
18,720
18,668
1,037
3,863
14,857
32,580
0
L
Osiris
PND_OmegaK
Osiris
29,495
13,980
0
16,041
29,964
31,632
2,128
11,347
18,519
0
93,872
L
Jormungandr
farid460_
Jormungandr
371
206
0
156
2,672
1,043
15
395
2,277
2,735
0
L
Kukulkan
moliina_SKIN
Kukulkan
13,692
503
0
0
6,735
2,832
52
5,312
1,383
80,578
0
L
10,004
5,892
0
3,698
10,948
3,791
3,870
7,770
3,178
0
64,582
L
Fenrir
10,227
3,809
0
5,792
20,616
11,084
0
8,311
12,237
0
66,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,473
Gold Earned
54,756
491
Minions Killed
501
0
Camps Cleared
0
1,881,446
Distance Traveled
1,501,211
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,646
506
135
6
0
401,851
2
W
Merlin
11,001
478
112
5
0
351,609
3
W
Scylla
12,623
549
91
4
0
384,127
0
W
Kukulkan
10,120
440
100
4
0
379,243
0
W
Yemoja
11,083
482
53
2
0
364,616
1
L
Osiris
14,013
609
145
6
0
424,952
2
L
Jormungandr
6,947
302
7
0
0
70,321
0
L
Kukulkan
11,903
518
149
6
0
380,884
2
L
Izanami
10,568
459
120
5
0
285,799
0
L
Fenrir
11,325
492
80
3
0
339,255
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role