Player Matchup

King Arthur
King Arthur
Laghima AF
King Arthur
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
155W - 127L
1,674 Elo+
Solo
Izanami
Izanami
ScottfromVegas
Izanami
Level 46
God Stats
46W - 48L
1,434 SR
Queue Stats
255W - 257L
1,410 Elo+
Party 1
Ymir
Ymir
XxDaCatLordxX
Ymir
Level 36
God Stats
6W - 2L
1,752 SR
Queue Stats
28W - 21L
1,848 Elo+
Party 1
Ra
Ra
letmecarry69
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 14L
1,612 Elo+
Party 1
Fenrir
Fenrir
trophyas
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,628 Elo+
Solo
Team Averages
Level 29
1,537 SR
1,634 Elo+

VS

Team Averages
Level 15
1,596 SR
1,505 Elo+
Apollo
Apollo
HiJackMeOff
Apollo
Level 27
God Stats
24W - 20L
1,662 SR
Queue Stats
108W - 69L
1,616 Elo+
Solo
Ne Zha
Ne Zha
IndifferentIan
Ne Zha
Level 30
God Stats
46W - 52L
1,665 SR
Queue Stats
215W - 224L
1,593 Elo+
Solo
Nu Wa
Nu Wa
Lol im bad5340
Nu Wa
Level 3
God Stats
2W - 1L
1,691 SR
Queue Stats
2W - 1L
1,657 Elo+
Solo
Anubis
Anubis
Wunderrwaff
Anubis
Level 9
God Stats
1W - 5L
1,575 SR
Queue Stats
7W - 7L
1,346 Elo+
Party 2
Nemesis
Nemesis
lIl Doom lIl
Nemesis
Level 8
God Stats
6W - 7L
1,385 SR
Queue Stats
21W - 19L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Laghima AF
King Arthur
8
2 / 0 / 0
4,207
841
695
2,073
713
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
1 / 2 / 0
3,568
714
1,881
3,481
675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 3 / 1
3,364
673
437
3,561
1,303
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 0 / 0
4,281
856
924
1,702
487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
trophyas
Fenrir
5
0 / 1 / 1
3,559
712
326
3,469
888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
7
5 / 1 / 0
4,458
892
3,993
3,817
943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

2
0 / 0 / 0
2,686
537
0
275
38
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 1
3,329
666
1,208
1,615
404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anubis
3
0 / 2 / 0
2,758
552
606
1,486
339
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
lIl Doom lIl
Nemesis
1
0 / 0 / 0
2,532
506
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
4
Kills
5
6
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
5
1
0
5
L
0
0
0
0
W
King Arthur
Laghima AF
King Arthur
2
0
0
2
L
0
1
1
0.5
W
1
2
0
0.5
L
Anubis
0
2
0
0
W
0
3
1
0.17
L
Nemesis
lIl Doom lIl
Nemesis
0
0
0
0
W
1
0
0
1
W
Fenrir
trophyas
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,263
Damage
5,807
14,286
Taken
7,193
4,066
Mitigated
1,724
5,135
Healing
2,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,993
2,304
0
1,937
3,817
943
33
437
3,380
0
15,978
L
0
0
0
198
275
38
0
0
275
0
1,665
W
King Arthur
Laghima AF
King Arthur
695
194
0
390
2,073
713
140
542
1,496
0
18,696
L
1,208
321
0
617
1,615
404
0
779
836
10,618
0
W
1,881
1,681
0
1,253
3,481
675
789
89
3,356
0
16,189
L
Anubis
606
289
0
89
1,486
339
0
145
1,341
2,927
0
W
437
82
0
436
3,561
1,303
245
0
3,561
3,784
0
L
Nemesis
lIl Doom lIl
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
924
332
49
930
1,702
487
301
895
715
22,802
0
W
Fenrir
trophyas
Fenrir
326
0
0
2,077
3,469
888
252
89
3,344
0
10,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,979
Gold Earned
15,763
165
Minions Killed
67
0
Camps Cleared
0
531,778
Distance Traveled
321,069
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,458
892
26
5
0
99,417
0
L
Ne Zha
2,686
537
6
1
0
27,040
0
W
King Arthur
4,207
841
46
9
0
113,665
1
L
Nu Wa
3,329
666
28
6
0
82,531
0
W
Izanami
3,568
714
35
7
0
105,170
0
L
Anubis
2,758
552
7
1
0
111,786
0
W
Ymir
3,364
673
4
1
0
109,117
0
L
Nemesis
2,532
506
0
0
0
295
0
W
Ra
4,281
856
48
10
0
104,343
1
W
Fenrir
3,559
712
32
6
0
99,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role