Player Matchup

Cthulhu
Cthulhu
ArcherLes
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 25L
1,310 Elo+
Solo
Guan Yu
Guan Yu
JediMirko
Guan Yu
Level 4
God Stats
6W - 18L
1,285 SR
Queue Stats
95W - 158L
1,233 Elo+
Solo
Hou Yi
Hou Yi
KliKam
Hou Yi
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 2L
1,476 Elo+
Solo
Chang'e
Chang'e
Philarson
Chang'e
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,437 Elo+
Solo
Medusa
Medusa
Ítélkező
Medusa
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 92L
1,428 Elo+
Solo
Team Averages
Level 11
1,457 SR
1,377 Elo+

VS

Team Averages
Level 11
1,553 SR
1,471 Elo+
Nox
Nox
Razor111111
Nox
Level 4
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 7L
1,123 Elo+
Solo
Olorun
Olorun
Sjonuf
Olorun
Level 5
God Stats
1W - 1L
1,727 SR
Queue Stats
21W - 29L
1,462 Elo+
Solo
He Bo
He Bo
hayalett
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,616 Elo+
Solo
Xing Tian
Xing Tian
peter529
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,549 Elo+
Solo
Fenrir
Fenrir
tahitan
Fenrir
Level 6
God Stats
1W - 2L
1,752 SR
Queue Stats
8W - 18L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArcherLes
Cthulhu
18
4 / 3 / 21
11,581
1,053
13,753
11,787
12,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
JediMirko
Guan Yu
16
1 / 3 / 8
10,084
917
985
9,277
9,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
KliKam
Hou Yi
19
8 / 1 / 21
12,607
1,146
18,306
9,773
3,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Philarson
Chang'e
19
11 / 3 / 19
12,674
1,152
16,010
10,999
5,024
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
19
9 / 0 / 16
12,335
1,121
26,422
12,720
5,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

282

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 3
9,775
889
5,567
12,921
8,878
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
Sjonuf
Olorun
17
1 / 7 / 6
10,538
958
14,643
18,346
7,672
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
hayalett
He Bo
17
0 / 10 / 7
10,179
925
7,768
17,718
7,426
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
peter529
Xing Tian
17
6 / 0 / 4
12,870
1,170
12,629
16,143
19,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
tahitan
Fenrir
16
2 / 6 / 3
10,036
912
5,623
17,724
8,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
33
33
Kills
10
10
Deaths
33
85
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArcherLes
Cthulhu
4
3
21
4.83
W
Guan Yu
JediMirko
Guan Yu
1
3
8
1.67
W
Hou Yi
KliKam
Hou Yi
8
1
21
18.5
W
Chang'e
Philarson
Chang'e
11
3
19
6.83
L
1
10
3
0.25
L
Olorun
Sjonuf
Olorun
1
7
6
0.57
L
He Bo
hayalett
He Bo
0
10
7
0.35
L
Xing Tian
peter529
Xing Tian
6
0
4
8
L
Fenrir
tahitan
Fenrir
2
6
3
0.58
W
Medusa
9
0
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,476
Damage
46,230
54,556
Taken
82,852
35,929
Mitigated
51,725
9,378
Healing
13,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArcherLes
Cthulhu
13,753
784
346
465
11,787
12,546
0
8,859
2,928
33,629
0
W
Guan Yu
JediMirko
Guan Yu
985
860
0
144
9,277
9,251
0
5,455
3,822
0
9,323
W
Hou Yi
KliKam
Hou Yi
18,306
9,793
0
0
9,773
3,973
0
8,028
1,745
0
43,827
W
Chang'e
Philarson
Chang'e
16,010
3,927
2,374
3,397
10,999
5,024
0
8,332
2,667
27,152
0
L
5,567
2,315
0
500
12,921
8,878
0
4,144
8,637
14,751
0
L
Olorun
Sjonuf
Olorun
14,643
7,854
1,198
6,903
18,346
7,672
0
6,654
11,542
32,608
0
L
He Bo
hayalett
He Bo
7,768
1,673
0
2,348
17,718
7,426
0
5,880
11,763
33,036
0
L
Xing Tian
peter529
Xing Tian
12,629
1,507
0
948
16,143
19,407
0
5,207
10,711
25,976
0
L
Fenrir
tahitan
Fenrir
5,623
1,214
0
1,237
17,724
8,342
0
7,213
10,311
0
14,898
W
Medusa
26,422
12,622
0
2,652
12,720
5,135
0
9,933
2,787
0
54,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,281
Gold Earned
53,398
218
Minions Killed
140
10
Camps Cleared
4
957,327
Distance Traveled
850,980
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,581
1,053
32
3
0
182,488
1
W
Guan Yu
10,084
917
17
2
3
192,960
0
W
Hou Yi
12,607
1,146
90
8
0
205,196
3
W
Chang'e
12,674
1,152
30
3
2
165,846
0
L
Nox
9,775
889
20
2
1
122,720
0
L
Olorun
10,538
958
29
3
0
137,148
0
L
He Bo
10,179
925
48
4
1
148,653
0
L
Xing Tian
12,870
1,170
20
2
1
245,704
1
L
Fenrir
10,036
912
23
2
1
196,755
0
W
Medusa
12,335
1,121
49
4
5
210,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role