Player Matchup

Set
Set
Dylanpeter21
Set
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,462 Elo+
Party 1
Persephone
Persephone
WarfyEXE
Persephone
Level 16
God Stats
10W - 8L
1,615 SR
Queue Stats
22W - 20L
1,558 Elo+
Party 2
Neith
Neith
fevado_7
Neith
Level 29
God Stats
167W - 206L
1,461 SR
Queue Stats
238W - 283L
1,404 Elo+
Party 1
Nemesis
Nemesis
invaderdak
Nemesis
Level 28
God Stats
8W - 4L
1,598 SR
Queue Stats
10W - 13L
1,454 Elo+
Party 2
Pele
Pele
semsilvanya
Pele
Level 14
God Stats
52W - 57L
1,500 SR
Queue Stats
314W - 420L
1,360 Elo+
Solo
Team Averages
Level 20
1,535 SR
1,448 Elo+

VS

Team Averages
Level 8
1,385 SR
1,427 Elo+
Raijin
Raijin
EDCelDiablo
Raijin
Level 5
God Stats
0W - 2L
1,287 SR
Queue Stats
3W - 3L
1,671 Elo+
Solo
Yemoja
Yemoja
FaZe Fish123569
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,402 Elo+
Solo
Serqet
Serqet
Foreverdashin
Serqet
Level 4
God Stats
14W - 17L
1,332 SR
Queue Stats
88W - 100L
1,285 Elo+
Solo
Thor
Thor
efecan_033
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,327 Elo+
Solo
Cthulhu
Cthulhu
jte_Pump
Cthulhu
Level 23
God Stats
31W - 31L
1,305 SR
Queue Stats
273W - 269L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
10,663
508
3,727
10,565
7,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
WarfyEXE
Persephone
16
8 / 1 / 7
12,084
575
12,388
7,352
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
fevado_7
Neith
17
8 / 1 / 3
11,416
544
9,310
10,614
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
invaderdak
Nemesis
12
4 / 4 / 4
9,206
438
3,422
10,055
4,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 3
10,044
478
5,223
11,326
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
3
0 / 1 / 0
5,640
269
104
2,029
414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 8 / 2
8,171
389
1,124
14,622
9,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
8 / 4 / 2
10,303
491
5,364
13,873
8,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 9 / 0
6,355
303
1,537
9,144
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
jte_Pump
Cthulhu
11
2 / 2 / 2
8,201
391
4,279
9,732
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
24
Kills
12
14
Deaths
24
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
3
1
0.83
L
Raijin
0
1
0
0
L
1
8
2
0.25
L
8
4
2
2.25
W
Persephone
WarfyEXE
Persephone
8
1
7
11.5
L
1
9
0
0.11
W
Neith
fevado_7
Neith
8
1
3
9.5
W
Nemesis
invaderdak
Nemesis
4
4
4
1.5
L
Cthulhu
jte_Pump
Cthulhu
2
2
2
1.5
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,070
Damage
12,408
49,912
Taken
49,400
23,278
Mitigated
25,766
9,443
Healing
4,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,727
1,201
0
482
10,565
7,860
2,429
219
9,612
0
48,168
L
Raijin
104
0
0
500
2,029
414
0
525
1,454
4,513
0
L
1,124
151
408
650
14,622
9,444
0
5,730
8,842
11,589
0
L
5,364
2,597
0
2,432
13,873
8,089
0
3,435
10,328
0
31,996
W
Persephone
WarfyEXE
Persephone
12,388
1,935
0
1,687
7,352
2,788
2,907
425
6,894
72,991
0
L
1,537
723
0
0
9,144
2,447
0
1,899
7,195
0
8,951
W
Neith
fevado_7
Neith
9,310
5,044
0
6,018
10,614
3,873
4,261
1,726
8,888
0
59,882
W
Nemesis
invaderdak
Nemesis
3,422
2,243
0
575
10,055
4,566
2,454
180
8,550
0
35,502
L
Cthulhu
jte_Pump
Cthulhu
4,279
910
0
394
9,732
5,372
333
799
8,933
33,594
0
W
5,223
1,665
0
681
11,326
4,191
3,689
2,925
8,401
0
42,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,413
Gold Earned
38,670
421
Minions Killed
173
0
Camps Cleared
0
1,865,857
Distance Traveled
1,145,409
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,663
508
83
4
0
374,773
0
L
Raijin
5,640
269
10
0
0
38,967
1
L
Yemoja
8,171
389
17
1
0
278,332
2
L
Serqet
10,303
491
55
3
0
353,350
3
W
Persephone
12,084
575
111
5
0
335,639
0
L
Thor
6,355
303
21
1
0
224,758
0
W
Neith
11,416
544
94
4
0
368,552
2
W
Nemesis
9,206
438
57
3
0
395,882
1
L
Cthulhu
8,201
391
70
3
0
250,002
1
W
Pele
10,044
478
76
4
0
391,011
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role