Player Matchup

Izanami
Izanami
AEnclave
Izanami
Level 65
God Stats
11W - 8L
1,389 SR
Queue Stats
60W - 69L
1,422 Elo+
Party 1
Chaac
Chaac
HintFakiri
Chaac
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 45L
1,450 Elo+
Solo
Anubis
Anubis
Medervik
Anubis
Level 67
God Stats
19W - 14L
1,464 SR
Queue Stats
45W - 59L
1,365 Elo+
Party 1
Tiamat
Tiamat
PandiRu
Tiamat
Level 109
God Stats
3W - 4L
1,487 SR
Queue Stats
120W - 101L
1,520 Elo+
Solo
Sylvanus
Sylvanus
SARGARDR
Sylvanus
Level 66
God Stats
1W - 1L
1,288 SR
Queue Stats
43W - 43L
1,389 Elo+
Party 1
Team Averages
Level 93
1,426 SR
1,429 Elo+

VS

Team Averages
Level 69
1,506 SR
1,457 Elo+
Guan Yu
Guan Yu
CosminMarius
Guan Yu
Level 79
God Stats
30W - 29L
1,556 SR
Queue Stats
1,095W - 1,198L
1,430 Elo+
Solo
Neith
Neith
Foxsen
Neith
Level 66
God Stats
7W - 17L
1,358 SR
Queue Stats
23W - 37L
1,385 Elo+
Solo
Sol
Sol
InfiniteDave
Sol
Level 68
God Stats
15W - 7L
1,616 SR
Queue Stats
196W - 196L
1,502 Elo+
Solo
Arachne
Arachne
TpaBokyp147
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
arikrock111
Ares
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AEnclave
Izanami
11
3 / 3 / 4
7,174
512
7,113
8,947
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
15
6 / 0 / 0
8,758
626
9,207
10,123
7,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
Medervik
Anubis
14
9 / 0 / 2
8,609
615
9,274
6,686
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
PandiRu
Tiamat
14
1 / 4 / 4
8,050
575
6,044
7,552
5,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
SARGARDR
Sylvanus
11
1 / 2 / 6
6,459
461
3,497
9,383
6,840
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CosminMarius
Guan Yu
11
2 / 4 / 5
6,415
458
5,052
11,631
4,932
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Foxsen
Neith
11
2 / 4 / 3
6,931
495
5,936
7,506
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 4 / 1
6,999
500
7,010
10,035
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
TpaBokyp147
Arachne
12
3 / 3 / 3
7,171
512
5,904
11,458
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 5 / 0
6,749
482
3,063
12,010
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
20
Kills
9
9
Deaths
20
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
AEnclave
Izanami
3
3
4
1.67
L
Guan Yu
CosminMarius
Guan Yu
2
4
5
1.13
L
Neith
Foxsen
Neith
2
4
3
0.88
W
Chaac
6
0
0
6
L
2
4
1
0.63
W
Anubis
Medervik
Anubis
9
0
2
10
W
Tiamat
PandiRu
Tiamat
1
4
4
0.75
W
Sylvanus
SARGARDR
Sylvanus
1
2
6
2
L
Arachne
TpaBokyp147
Arachne
3
3
3
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,135
Damage
26,965
42,691
Taken
52,640
26,329
Mitigated
18,483
15,678
Healing
16,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AEnclave
Izanami
7,113
5,537
0
2,822
8,947
2,748
741
116
8,831
0
46,395
L
Guan Yu
CosminMarius
Guan Yu
5,052
470
936
3,253
11,631
4,932
0
5,266
6,317
0
15,802
L
Neith
Foxsen
Neith
5,936
2,049
147
1,342
7,506
1,757
0
3,688
3,818
0
38,152
W
Chaac
9,207
2,754
0
5,768
10,123
7,756
1,214
3,063
7,060
0
55,758
L
7,010
2,348
0
4,803
10,035
2,844
0
6,070
3,751
39,885
0
W
Anubis
Medervik
Anubis
9,274
323
0
2,110
6,686
3,286
0
2,184
4,502
51,300
0
W
Tiamat
PandiRu
Tiamat
6,044
1,116
0
1,944
7,552
5,699
0
2,611
4,941
48,400
0
W
Sylvanus
SARGARDR
Sylvanus
3,497
1,517
848
2,186
9,383
6,840
288
2,099
7,284
11,634
0
L
Arachne
TpaBokyp147
Arachne
5,904
4,080
0
2,944
11,458
3,472
0
3,453
7,904
0
43,248
L
3,063
191
0
3,311
12,010
5,478
0
0
11,535
33,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,050
Gold Earned
34,265
436
Minions Killed
332
0
Camps Cleared
0
1,210,237
Distance Traveled
1,236,083
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,174
512
98
7
0
218,757
0
L
Guan Yu
6,415
458
23
2
0
260,991
6
L
Neith
6,931
495
85
6
0
226,714
5
W
Chaac
8,758
626
115
8
0
245,308
5
L
Sol
6,999
500
82
6
0
240,114
4
W
Anubis
8,609
615
100
7
0
258,477
2
W
Tiamat
8,050
575
116
8
0
268,560
7
W
Sylvanus
6,459
461
7
1
0
219,135
2
L
Arachne
7,171
512
70
5
0
286,550
1
L
Ares
6,749
482
72
5
0
221,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role