Player Matchup

Osiris
Osiris
DesPorAdo
Osiris
Level 18
God Stats
3W - 6L
1,151 SR
Queue Stats
162W - 119L
1,565 Elo+
Party 3
Cthulhu
Cthulhu
Diepression
Cthulhu
Level 139
God Stats
2W - 4L
1,500 SR
Queue Stats
197W - 120L
1,630 Elo+
Party 3
Anubis
Anubis
PopTartP0under
Anubis
Level 93
God Stats
17W - 13L
1,801 SR
Queue Stats
278W - 234L
1,565 Elo+
Party 3
Xbalanque
Xbalanque
Surgical Nuke
Xbalanque
Level 18
God Stats
40W - 26L
1,648 SR
Queue Stats
164W - 126L
1,522 Elo+
Party 3
Merlin
Merlin
rangon5
Merlin
Level 49
God Stats
24W - 31L
1,467 SR
Queue Stats
83W - 109L
1,476 Elo+
Solo
Team Averages
Level 63
1,513 SR
1,552 Elo+

VS

Team Averages
Level 65
1,626 SR
1,502 Elo+
Anhur
Anhur
 
Anhur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AltChutoy14
Hera
Level 26
God Stats
21W - 10L
1,701 SR
Queue Stats
43W - 34L
1,662 Elo+
Party 1
Pele
Pele
Automatic12334
Pele
Level 49
God Stats
6W - 2L
1,791 SR
Queue Stats
64W - 69L
1,604 Elo+
Party 2
Mulan
Mulan
MARTINPOWER123
Mulan
Level 75
God Stats
4W - 3L
1,640 SR
Queue Stats
133W - 134L
1,535 Elo+
Party 2
Anubis
Anubis
SdannyS22
Anubis
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DesPorAdo
Osiris
18
1 / 13 / 11
11,280
868
8,354
24,240
14,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Diepression
Cthulhu
18
4 / 12 / 10
12,204
939
21,377
30,739
14,198
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 14 / 10
12,554
966
17,824
23,393
8,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Surgical Nuke
Xbalanque
19
3 / 9 / 10
13,270
1,021
13,471
17,112
6,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
rangon5
Merlin
19
3 / 6 / 9
12,929
995
16,440
11,539
4,390
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
20 / 2 / 23
16,642
1,280
32,313
19,897
7,327
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 4 / 33
13,945
1,073
17,142
12,383
4,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
22 / 3 / 21
16,705
1,285
28,765
20,954
6,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 5 / 38
13,701
1,054
17,060
21,724
21,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
SdannyS22
Anubis
19
0 / 2 / 22
11,916
917
5,757
6,509
2,748
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
191
16
Kills
54
54
Deaths
16
50
Assists
137
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
20
2
23
15.75
W
7
4
33
5.88
W
22
3
21
10.83
L
Osiris
DesPorAdo
Osiris
1
13
11
0.5
L
Cthulhu
Diepression
Cthulhu
4
12
10
0.75
W
5
5
38
4.8
L
5
14
10
0.71
W
Anubis
SdannyS22
Anubis
0
2
22
5.5
L
Xbalanque
Surgical Nuke
Xbalanque
3
9
10
0.89
L
Merlin
rangon5
Merlin
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,466
Damage
101,037
107,023
Taken
81,467
47,970
Mitigated
42,498
7,909
Healing
9,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
32,313
18,903
0
3,182
19,897
7,327
0
15,686
4,211
0
52,723
W
17,142
2,138
0
348
12,383
4,600
0
9,447
2,936
35,079
0
W
28,765
3,998
0
2,539
20,954
6,353
0
14,721
6,233
0
37,916
L
Osiris
DesPorAdo
Osiris
8,354
3,535
0
675
24,240
14,599
0
5,933
18,307
87
11,789
L
Cthulhu
Diepression
Cthulhu
21,377
915
165
3,549
30,739
14,198
0
7,284
23,455
46,173
0
W
17,060
1,957
0
1,297
21,724
21,470
0
10,801
10,923
299
34,325
L
17,824
285
0
3,176
23,393
8,304
0
4,597
18,796
43,142
0
W
Anubis
SdannyS22
Anubis
5,757
35
0
1,974
6,509
2,748
0
5,073
1,436
34,193
0
L
Xbalanque
Surgical Nuke
Xbalanque
13,471
8,824
0
0
17,112
6,479
0
3,669
13,443
0
51,435
L
Merlin
rangon5
Merlin
16,440
982
0
344
11,539
4,390
0
1,416
10,123
46,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,237
Gold Earned
72,909
241
Minions Killed
220
11
Camps Cleared
4
1,087,117
Distance Traveled
1,110,597
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
16,642
1,280
42
3
3
222,119
1
W
Hera
13,945
1,073
55
4
1
221,865
0
W
Pele
16,705
1,285
22
2
0
249,620
0
L
Osiris
11,280
868
5
0
0
201,312
0
L
Cthulhu
12,204
939
67
5
1
251,007
0
W
Mulan
13,701
1,054
39
3
0
236,503
0
L
Anubis
12,554
966
48
4
5
207,552
3
W
Anubis
11,916
917
62
5
0
180,490
0
L
Xbalanque
13,270
1,021
62
5
3
202,956
0
L
Merlin
12,929
995
59
5
2
224,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role