Player Matchup

Thanatos
Thanatos
Crysìs
Thanatos
Level 65
God Stats
7W - 4L
1,258 SR
Queue Stats
733W - 694L
1,530 Elo+
Party 1
Izanami
Izanami
Smexydubs
Izanami
Level 24
God Stats
13W - 11L
1,717 SR
Queue Stats
90W - 100L
1,464 Elo+
Party 1
Chang'e
Chang'e
Theolios
Chang'e
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 10L
1,559 Elo+
Party 1
Horus
Horus
Wyndborne
Horus
Level 4
God Stats
3W - 8L
1,419 SR
Queue Stats
62W - 67L
1,512 Elo+
Party 1
Achilles
Achilles
ominamenu
Achilles
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,544 Elo+
Party 1
Team Averages
Level 27
1,479 SR
1,522 Elo+

VS

Team Averages
Level 40
1,538 SR
1,610 Elo+
Sol
Sol
ALGWolF12
Sol
Level 29
God Stats
58W - 53L
1,543 SR
Queue Stats
79W - 74L
1,431 Elo+
Solo
Bakasura
Bakasura
BullSharke
Bakasura
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
581W - 494L
1,337 Elo+
Party 3
Cupid
Cupid
DEINM
Cupid
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
H4ppyLittleTree
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,891 Elo+
Party 2
Cthulhu
Cthulhu
Jumblegoop
Cthulhu
Level 6
God Stats
2W - 1L
1,648 SR
Queue Stats
15W - 16L
1,891 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Crysìs
Thanatos
14
10 / 1 / 3
8,677
620
10,057
9,640
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Smexydubs
Izanami
13
3 / 0 / 8
7,566
540
8,581
7,494
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Theolios
Chang'e
13
3 / 2 / 4
7,713
551
7,137
8,681
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
Wyndborne
Horus
12
4 / 0 / 6
7,696
550
4,742
4,769
3,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
ominamenu
Achilles
13
2 / 0 / 3
7,616
544
7,305
8,361
5,545
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,658
476
3,715
10,372
2,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bakasura
BullSharke
Bakasura
12
1 / 5 / 1
6,782
484
6,404
12,721
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
DEINM
Cupid
9
0 / 5 / 1
5,515
394
4,358
8,821
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Achilles
11
0 / 3 / 0
6,298
450
4,671
11,785
5,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Jumblegoop
Cthulhu
10
1 / 5 / 0
6,314
451
2,341
9,463
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
22
Kills
3
3
Deaths
22
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Bakasura
BullSharke
Bakasura
1
5
1
0.3
W
Thanatos
Crysìs
Thanatos
10
1
3
11.5
L
Cupid
DEINM
Cupid
0
5
1
0.1
L
Achilles
0
3
0
0
L
Cthulhu
Jumblegoop
Cthulhu
1
5
0
0.2
W
Izanami
Smexydubs
Izanami
3
0
8
7
W
Chang'e
Theolios
Chang'e
3
2
4
2.5
W
Horus
Wyndborne
Horus
4
0
6
7
W
Achilles
ominamenu
Achilles
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,822
Damage
21,489
38,945
Taken
53,162
18,581
Mitigated
20,501
22,836
Healing
16,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,715
953
0
5,008
10,372
2,686
1,190
4,007
6,099
34,278
0
L
Bakasura
BullSharke
Bakasura
6,404
5,284
0
4,719
12,721
3,974
0
1,791
10,818
0
32,753
W
Thanatos
Crysìs
Thanatos
10,057
3,010
0
9,274
9,640
3,111
169
1,144
8,151
0
45,630
L
Cupid
DEINM
Cupid
4,358
1,800
567
2,137
8,821
1,671
685
653
8,136
0
21,533
L
Achilles
4,671
920
0
3,526
11,785
5,682
0
244
11,509
0
25,963
L
Cthulhu
Jumblegoop
Cthulhu
2,341
183
57
572
9,463
6,488
88
0
9,463
20,215
0
W
Izanami
Smexydubs
Izanami
8,581
5,257
0
3,708
7,494
3,626
473
1,037
6,406
0
61,646
W
Chang'e
Theolios
Chang'e
7,137
1,365
742
4,306
8,681
2,672
672
2,452
6,014
39,872
0
W
Horus
Wyndborne
Horus
4,742
1,706
637
2,083
4,769
3,627
333
1,023
3,706
0
12,929
W
Achilles
ominamenu
Achilles
7,305
2,092
0
2,086
8,361
5,545
27
400
7,561
0
31,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,268
Gold Earned
31,567
353
Minions Killed
282
0
Camps Cleared
0
1,343,896
Distance Traveled
1,304,979
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,658
476
65
5
0
236,776
3
L
Bakasura
6,782
484
82
6
0
282,379
3
W
Thanatos
8,677
620
87
6
0
303,086
3
L
Cupid
5,515
394
46
3
0
235,796
4
L
Achilles
6,298
450
53
4
0
275,697
7
L
Cthulhu
6,314
451
36
3
0
274,331
0
W
Izanami
7,566
540
105
8
0
249,868
3
W
Chang'e
7,713
551
73
5
0
262,055
3
W
Horus
7,696
550
24
2
0
286,301
1
W
Achilles
7,616
544
64
5
0
242,586
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role