Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Hatsune_Mikolash
Guan Yu
Level 25
God Stats
4W - 0L
1,896 SR
Queue Stats
130W - 26L
1,799 Elo+
Party 2
Chronos
Chronos
I_am_this-L
Chronos
Level 38
God Stats
22W - 19L
1,450 SR
Queue Stats
362W - 432L
1,349 Elo+
Solo
Heimdallr
Heimdallr
Meister-Luke
Heimdallr
Level 84
God Stats
16W - 14L
1,602 SR
Queue Stats
406W - 377L
1,428 Elo+
Solo
Ymir
Ymir
degout420
Ymir
Level 107
God Stats
15W - 5L
1,900 SR
Queue Stats
453W - 457L
1,444 Elo+
Solo
Team Averages
Level 83
1,669 SR
1,504 Elo+

VS

Team Averages
Level 57
1,449 SR
1,492 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DeadHiv3Mind
Fenrir
Level 29
God Stats
2W - 3L
1,485 SR
Queue Stats
68W - 105L
1,350 Elo+
Party 1
Apollo
Apollo
Fennirano4
Apollo
Level 44
God Stats
16W - 27L
1,455 SR
Queue Stats
175W - 168L
1,547 Elo+
Solo
Merlin
Merlin
NEORIGINS
Merlin
Level 64
God Stats
5W - 4L
1,500 SR
Queue Stats
153W - 144L
1,544 Elo+
Solo
Bacchus
Bacchus
lvaerde
Bacchus
Level 103
God Stats
4W - 7L
1,304 SR
Queue Stats
365W - 358L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
19
7 / 0 / 10
12,338
588
15,304
11,491
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
10 / 1 / 10
12,410
591
18,275
19,177
25,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos
I_am_this-L
Chronos
17
5 / 2 / 4
11,085
528
11,133
11,106
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
Meister-Luke
Heimdallr
20
3 / 2 / 2
12,850
612
6,153
11,399
5,419
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
15
4 / 3 / 8
10,416
496
6,800
18,907
20,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
1 / 7 / 0
8,579
409
8,701
19,547
7,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
12
0 / 8 / 2
7,752
369
3,938
15,943
6,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Apollo
Fennirano4
Apollo
16
3 / 5 / 0
10,477
499
7,448
14,568
5,103
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
NEORIGINS
Merlin
16
4 / 5 / 1
9,874
470
13,934
12,259
4,465
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
lvaerde
Bacchus
10
0 / 4 / 3
7,803
372
5,673
14,832
13,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
29
Kills
8
8
Deaths
29
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
7
0
10
12
L
Cu Chulainn
 
Cu Chulainn
1
7
0
0.14
L
Fenrir
0
8
2
0.13
L
Apollo
Fennirano4
Apollo
3
5
0
0.6
W
10
1
10
15
W
Chronos
I_am_this-L
Chronos
5
2
4
3.5
W
Heimdallr
Meister-Luke
Heimdallr
3
2
2
2
L
Merlin
NEORIGINS
Merlin
4
5
1
0.9
W
Ymir
4
3
8
2.67
L
Bacchus
lvaerde
Bacchus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,665
Damage
39,694
72,080
Taken
77,149
60,743
Mitigated
36,572
35,557
Healing
14,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
15,304
1,576
0
3,719
11,491
4,989
0
3,326
8,165
91,398
3,805
L
Cu Chulainn
 
Cu Chulainn
8,701
2,399
0
5,311
19,547
7,008
0
5,436
13,957
0
55,510
L
Fenrir
3,938
780
0
630
15,943
6,182
0
6,301
9,480
0
40,489
L
Apollo
Fennirano4
Apollo
7,448
6,126
0
4,725
14,568
5,103
238
4,116
10,452
0
72,069
W
18,275
3,239
5,723
12,001
19,177
25,959
823
4,076
15,101
0
77,868
W
Chronos
I_am_this-L
Chronos
11,133
2,428
0
3,055
11,106
4,361
2,969
5,574
5,532
64,456
0
W
Heimdallr
Meister-Luke
Heimdallr
6,153
3,137
0
6,986
11,399
5,419
2,976
1,462
9,937
0
108,781
L
Merlin
NEORIGINS
Merlin
13,934
960
0
1,898
12,259
4,465
0
6,099
6,002
67,442
0
W
Ymir
6,800
895
0
4,073
18,907
20,015
243
5,169
13,738
40,107
0
L
Bacchus
lvaerde
Bacchus
5,673
724
0
1,947
14,832
13,814
0
7,432
7,257
18,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,099
Gold Earned
44,485
641
Minions Killed
443
0
Camps Cleared
0
1,934,493
Distance Traveled
1,820,167
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,338
588
159
8
0
428,473
4
L
Cu Chulainn
8,579
409
87
4
0
347,346
6
L
Fenrir
7,752
369
67
3
0
395,126
0
L
Apollo
10,477
499
154
7
0
422,613
0
W
Guan Yu
12,410
591
132
6
0
434,503
0
W
Chronos
11,085
528
120
6
0
353,814
0
W
Heimdallr
12,850
612
178
8
0
357,237
2
L
Merlin
9,874
470
119
6
0
360,693
3
W
Ymir
10,416
496
52
2
0
360,466
5
L
Bacchus
7,803
372
16
1
0
294,389
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role