Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ImmortalRaptor
Ah Muzen Cab
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 115L
1,573 Elo+
Party 3
Aphrodite
Aphrodite
Ja5perX
Aphrodite
Level 119
God Stats
7W - 2L
1,796 SR
Queue Stats
24W - 18L
1,799 Elo+
Party 2
Cthulhu
Cthulhu
Lahthel
Cthulhu
Level 157
God Stats
3W - 0L
1,816 SR
Queue Stats
97W - 85L
1,879 Elo+
Party 2
Tiamat
Tiamat
RabidInception
Tiamat
Level 160
God Stats
5W - 4L
1,768 SR
Queue Stats
38W - 32L
1,902 Elo+
Party 2
Horus
Horus
filthypipe
Horus
Level 107
God Stats
2W - 1L
1,414 SR
Queue Stats
148W - 125L
1,566 Elo+
Party 3
Team Averages
Level 134
1,659 SR
1,744 Elo+

VS

Team Averages
Level 138
1,579 SR
1,569 Elo+
King Arthur
King Arthur
BlueberryRem
King Arthur
Level 151
God Stats
22W - 19L
1,645 SR
Queue Stats
327W - 271L
1,646 Elo+
Party 1
Hou Yi
Hou Yi
PsYcHoKillerLBC
Hou Yi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,584 Elo+
Solo
Scylla
Scylla
SmashScylla
Scylla
Level 128
God Stats
93W - 76L
1,560 SR
Queue Stats
257W - 236L
1,510 Elo+
Party 1
The Morrigan
The Morrigan
themaster3142
The Morrigan
Level 149
God Stats
2W - 1L
1,521 SR
Queue Stats
154W - 109L
1,583 Elo+
Party 1
Mulan
Mulan
yousmell34
Mulan
Level 136
God Stats
13W - 14L
1,670 SR
Queue Stats
242W - 207L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ImmortalRaptor
Ah Muzen Cab
16
2 / 2 / 11
9,311
776
15,065
13,817
7,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Ja5perX
Aphrodite
15
3 / 1 / 8
9,160
763
8,030
7,294
4,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Lahthel
Cthulhu
17
5 / 4 / 11
10,174
848
11,410
14,519
14,343
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
11 / 0 / 9
11,600
967
15,778
9,490
11,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
15
0 / 1 / 14
9,463
789
7,147
13,466
12,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlueberryRem
King Arthur
13
1 / 3 / 4
7,484
624
8,523
16,737
16,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 3 / 5
8,155
680
7,409
11,119
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
14
2 / 5 / 4
8,527
711
10,531
11,969
4,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
themaster3142
The Morrigan
15
3 / 5 / 2
8,843
737
8,549
8,977
3,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
14
1 / 5 / 5
8,461
705
9,356
17,035
14,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
21
Kills
8
8
Deaths
21
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BlueberryRem
King Arthur
1
3
4
1
W
Ah Muzen Cab
ImmortalRaptor
Ah Muzen Cab
2
2
11
3.75
W
Aphrodite
Ja5perX
Aphrodite
3
1
8
7
W
Cthulhu
Lahthel
Cthulhu
5
4
11
2.63
L
1
3
5
1.17
W
11
0
9
15.5
L
Scylla
2
5
4
0.8
W
Horus
0
1
14
7
L
The Morrigan
themaster3142
The Morrigan
3
5
2
0.8
L
Mulan
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,430
Damage
44,368
58,586
Taken
65,837
50,921
Mitigated
42,395
29,606
Healing
11,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BlueberryRem
King Arthur
8,523
1,480
0
2,880
16,737
16,387
0
6,347
10,229
0
20,871
W
Ah Muzen Cab
ImmortalRaptor
Ah Muzen Cab
15,065
5,795
0
6,492
13,817
7,605
2,338
3,460
10,153
0
46,600
W
Aphrodite
Ja5perX
Aphrodite
8,030
802
5,323
4,021
7,294
4,676
75
2,306
4,882
23,955
0
W
Cthulhu
Lahthel
Cthulhu
11,410
1,000
1,618
902
14,519
14,343
36
4,631
9,770
32,299
0
L
7,409
1,950
0
2,936
11,119
4,116
0
6,674
4,321
0
31,601
W
15,778
1,346
207
4,492
9,490
11,379
129
3,425
5,959
36,887
0
L
Scylla
10,531
243
0
3,070
11,969
4,065
1
7,360
4,453
27,927
0
W
Horus
7,147
4,138
2,605
3,946
13,466
12,918
0
3,467
9,777
0
27,174
L
The Morrigan
themaster3142
The Morrigan
8,549
1,066
0
464
8,977
3,345
0
5,857
2,895
31,440
1,405
L
Mulan
9,356
1,054
0
2,439
17,035
14,482
0
7,979
8,721
0
19,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,708
Gold Earned
41,470
288
Minions Killed
281
11
Camps Cleared
3
1,290,652
Distance Traveled
1,100,266
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,484
624
28
2
2
220,277
1
W
Ah Muzen Cab
9,311
776
71
6
4
239,732
0
W
Aphrodite
9,160
763
50
4
0
264,977
1
W
Cthulhu
10,174
848
56
5
0
247,817
1
L
Hou Yi
8,155
680
78
7
0
212,405
1
W
Tiamat
11,600
967
69
6
6
288,608
2
L
Scylla
8,527
711
63
5
0
226,953
3
W
Horus
9,463
789
42
4
1
249,518
1
L
The Morrigan
8,843
737
79
7
0
200,098
0
L
Mulan
8,461
705
33
3
1
240,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role