Player Matchup

Danzaburou
Danzaburou
Asphyxioo
Danzaburou
Level 29
God Stats
36W - 46L
1,584 SR
Queue Stats
79W - 93L
1,449 Elo+
Party 2
Nemesis
Nemesis
IgotThePerp
Nemesis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 109L
1,431 Elo+
Solo
Jormungandr
Jormungandr
NariiLN
Jormungandr
Level 19
God Stats
2W - 4L
1,512 SR
Queue Stats
4W - 8L
1,322 Elo+
Party 3
Tiamat
Tiamat
ProStrats1347
Tiamat
Level 40
God Stats
97W - 112L
1,429 SR
Queue Stats
155W - 185L
1,324 Elo+
Party 2
Cu Chulainn
Cu Chulainn
edoyeyo
Cu Chulainn
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 17L
1,589 Elo+
Party 3
Team Averages
Level 52
1,505 SR
1,423 Elo+

VS

Team Averages
Level 53
1,520 SR
1,507 Elo+
Pele
Pele
LaOtraDeiydad
Pele
Level 60
God Stats
5W - 0L
1,725 SR
Queue Stats
46W - 34L
1,539 Elo+
Party 1
Kuzenbo
Kuzenbo
PitufinaMaligna
Kuzenbo
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 35L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
bananabro123
Baron Samedi
Level 118
God Stats
3W - 2L
1,215 SR
Queue Stats
222W - 220L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
emerrepuntoego
Sun Wukong
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,473 Elo+
Party 1
Neith
Neith
ÑalgorLaLoca
Neith
Level 13
God Stats
29W - 18L
1,660 SR
Queue Stats
105W - 89L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Asphyxioo
Danzaburou
12
2 / 6 / 4
8,381
419
8,961
14,454
4,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
IgotThePerp
Nemesis
17
6 / 5 / 3
10,453
523
11,279
18,472
12,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
NariiLN
Jormungandr
14
2 / 4 / 5
8,867
443
7,194
13,267
10,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 8 / 0
8,540
427
4,710
13,220
8,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
edoyeyo
Cu Chulainn
15
4 / 6 / 3
9,946
497
16,551
24,665
26,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 8
11,017
551
13,729
17,244
6,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 2 / 12
10,360
518
9,799
17,069
18,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
bananabro123
Baron Samedi
19
9 / 1 / 4
12,159
608
16,356
12,801
6,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
emerrepuntoego
Sun Wukong
17
6 / 5 / 4
11,274
564
17,442
22,437
24,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 2 / 4
10,045
502
6,599
8,849
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
15
Kills
29
29
Deaths
15
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Asphyxioo
Danzaburou
2
6
4
0.67
L
Nemesis
IgotThePerp
Nemesis
6
5
3
1.5
W
6
5
8
2
L
Jormungandr
NariiLN
Jormungandr
2
4
5
1.13
W
3
2
12
4.5
L
1
8
0
0.13
W
Baron Samedi
bananabro123
Baron Samedi
9
1
4
11
L
Cu Chulainn
edoyeyo
Cu Chulainn
4
6
3
0.92
W
Sun Wukong
emerrepuntoego
Sun Wukong
6
5
4
1.6
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,695
Damage
63,925
84,078
Taken
78,400
61,125
Mitigated
59,727
15,166
Healing
28,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Asphyxioo
Danzaburou
8,961
3,772
0
1,522
14,454
4,819
1,185
5,236
9,142
0
26,600
L
Nemesis
IgotThePerp
Nemesis
11,279
5,254
0
3,294
18,472
12,040
443
3,700
14,654
0
69,472
W
13,729
3,051
0
7,985
17,244
6,659
1,929
1,418
15,643
0
73,665
L
Jormungandr
NariiLN
Jormungandr
7,194
1,159
698
1,224
13,267
10,053
224
5,239
7,906
36,992
0
W
9,799
3,761
0
3,908
17,069
18,587
829
4,624
12,189
44,972
0
L
4,710
802
240
1,785
13,220
8,016
0
7,892
4,929
38,575
0
W
Baron Samedi
bananabro123
Baron Samedi
16,356
774
877
5,892
12,801
6,265
1,258
2,691
10,004
88,968
0
L
Cu Chulainn
edoyeyo
Cu Chulainn
16,551
4,328
0
6,403
24,665
26,197
1,150
3,595
21,020
0
63,323
W
Sun Wukong
emerrepuntoego
Sun Wukong
17,442
4,651
0
6,015
22,437
24,678
545
2,057
19,567
342
67,608
W
6,599
1,929
0
4,189
8,849
3,538
1,439
742
8,107
0
43,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,187
Gold Earned
54,855
421
Minions Killed
501
0
Camps Cleared
0
1,719,696
Distance Traveled
1,930,104
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,381
419
50
3
0
303,160
1
L
Nemesis
10,453
523
106
5
0
391,312
0
W
Pele
11,017
551
115
6
0
395,135
6
L
Jormungandr
8,867
443
60
3
0
375,093
1
W
Kuzenbo
10,360
518
46
2
0
437,568
3
L
Tiamat
8,540
427
83
4
0
309,984
1
W
Baron Samedi
12,159
608
155
8
0
381,953
0
L
Cu Chulainn
9,946
497
122
6
0
340,147
1
W
Sun Wukong
11,274
564
106
5
0
376,953
4
W
Neith
10,045
502
79
4
0
338,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role