Player Matchup

Merlin
Merlin
Azesyno
Merlin
Level 29
God Stats
22W - 20L
1,509 SR
Queue Stats
27W - 29L
1,457 Elo+
Solo
Thor
Thor
Commitment46578
Thor
Level 17
God Stats
1W - 1L
1,695 SR
Queue Stats
2W - 3L
1,487 Elo+
Solo
Medusa
Medusa
FartinLutherKing
Medusa
Level 29
God Stats
22W - 16L
1,591 SR
Queue Stats
120W - 134L
1,489 Elo+
Party 2
Agni
Agni
YOUNGDD666
Agni
Level 26
God Stats
1W - 1L
1,718 SR
Queue Stats
62W - 50L
1,563 Elo+
Solo
Yemoja
Yemoja
occurrence13
Yemoja
Level 29
God Stats
25W - 24L
1,472 SR
Queue Stats
136W - 127L
1,558 Elo+
Party 2
Team Averages
Level 26
1,597 SR
1,511 Elo+

VS

Team Averages
Level 23
1,554 SR
1,501 Elo+
Neith
Neith
KEv1L
Neith
Level 3
God Stats
2W - 0L
1,667 SR
Queue Stats
4W - 5L
1,452 Elo+
Solo
Chaac
Chaac
KrazyPlaysGames
Chaac
Level 29
God Stats
39W - 26L
1,661 SR
Queue Stats
637W - 562L
1,443 Elo+
Party 1
Kuzenbo
Kuzenbo
SneakaSkeet
Kuzenbo
Level 29
God Stats
27W - 17L
1,490 SR
Queue Stats
152W - 123L
1,607 Elo+
Solo
Raijin
Raijin
VRatedV
Raijin
Level 29
God Stats
13W - 15L
1,599 SR
Queue Stats
414W - 382L
1,441 Elo+
Party 1
Thor
Thor
mtmeeks13
Thor
Level 25
God Stats
2W - 2L
1,354 SR
Queue Stats
69W - 58L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azesyno
Merlin
14
1 / 6 / 3
8,514
448
6,534
10,287
3,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 7 / 1
7,719
406
3,811
10,857
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 8 / 5
7,604
400
9,862
17,253
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 10 / 2
9,526
501
9,709
14,644
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
13
7 / 2 / 1
9,915
522
8,344
13,482
12,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KEv1L
Neith
12
0 / 5 / 8
8,061
424
4,762
10,321
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
6 / 2 / 13
11,205
590
11,783
20,230
24,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
SneakaSkeet
Kuzenbo
14
2 / 2 / 10
9,447
497
6,005
12,357
11,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
VRatedV
Raijin
17
6 / 3 / 5
11,063
582
10,102
10,352
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
17
19 / 2 / 2
11,646
613
17,314
13,759
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
14
Kills
33
33
Deaths
14
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
Azesyno
Merlin
1
6
3
0.42
L
2
7
1
0.36
L
1
8
5
0.44
W
Neith
KEv1L
Neith
0
5
8
0.8
W
6
2
13
6.25
W
Kuzenbo
SneakaSkeet
Kuzenbo
2
2
10
3.5
W
Raijin
VRatedV
Raijin
6
3
5
2.83
L
3
10
2
0.4
W
Thor
19
2
2
10
L
Yemoja
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,260
Damage
49,966
66,523
Taken
67,019
29,282
Mitigated
48,763
14,804
Healing
18,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Azesyno
Merlin
6,534
341
0
500
10,287
3,051
0
2,648
7,477
46,770
0
L
3,811
904
0
2,120
10,857
3,471
0
2,108
8,498
0
33,985
L
9,862
4,216
0
4,726
17,253
5,355
0
3,835
13,304
0
49,852
W
Neith
KEv1L
Neith
4,762
1,885
0
2,936
10,321
3,199
0
2,155
8,166
0
38,139
W
11,783
2,276
0
9,353
20,230
24,053
1,801
8,602
11,628
0
59,251
W
Kuzenbo
SneakaSkeet
Kuzenbo
6,005
2,122
0
1,446
12,357
11,163
0
5,008
7,349
26,027
0
W
Raijin
VRatedV
Raijin
10,102
736
0
1,480
10,352
4,255
2,035
5,332
5,020
66,700
0
L
9,709
1,327
0
3,094
14,644
4,885
280
3,855
10,301
60,655
0
W
Thor
17,314
5,902
0
3,765
13,759
6,093
842
3,490
10,269
0
67,467
L
Yemoja
8,344
1,481
1,190
3,174
13,482
12,520
0
3,099
10,217
23,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,278
Gold Earned
51,422
366
Minions Killed
411
0
Camps Cleared
0
1,524,368
Distance Traveled
1,765,364
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,514
448
97
5
0
300,519
2
L
Thor
7,719
406
66
3
0
285,153
0
L
Medusa
7,604
400
71
4
0
303,776
1
W
Neith
8,061
424
54
3
0
325,614
4
W
Chaac
11,205
590
97
5
0
392,771
3
W
Kuzenbo
9,447
497
31
2
0
350,019
6
W
Raijin
11,063
582
141
7
0
340,245
2
L
Agni
9,526
501
109
6
0
308,632
2
W
Thor
11,646
613
88
5
0
356,715
4
L
Yemoja
9,915
522
23
1
0
326,288
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role