Player Matchup

Heimdallr
Heimdallr
Amish Whispers
Heimdallr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,678 Elo+
Party 2
Anubis
Anubis
Jqger
Anubis
Level 46
God Stats
2W - 4L
1,621 SR
Queue Stats
7W - 13L
1,371 Elo+
Party 2
Bacchus
Bacchus
regentx13
Bacchus
Level 85
God Stats
1W - 1L
1,728 SR
Queue Stats
8W - 15L
1,435 Elo+
Party 2
Team Averages
Level 76
1,616 SR
1,495 Elo+

VS

Team Averages
Level 108
1,540 SR
1,554 Elo+
Cerberus
Cerberus
UniversalAugury
Cerberus
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 209L
1,644 Elo+
Party 1
Fenrir
Fenrir
ZILLA2460
Fenrir
Level 43
God Stats
66W - 67L
1,458 SR
Queue Stats
129W - 142L
1,408 Elo+
Solo
Nu Wa
Nu Wa
autumnwindjay
Nu Wa
Level 155
God Stats
14W - 15L
1,663 SR
Queue Stats
494W - 429L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Amish Whispers
Heimdallr
14
3 / 7 / 3
11,016
612
10,116
16,131
4,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Jqger
Anubis
15
4 / 9 / 5
12,060
670
10,522
15,708
4,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
regentx13
Bacchus
15
3 / 8 / 7
13,079
727
8,445
22,710
23,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 3 / 17
13,209
734
12,782
19,634
26,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
ZILLA2460
Fenrir
15
6 / 5 / 10
12,281
682
11,946
14,183
6,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
14 / 2 / 7
13,453
747
21,784
12,366
4,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
10
Kills
24
24
Deaths
10
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Amish Whispers
Heimdallr
3
7
3
0.64
L
Anubis
Jqger
Anubis
4
9
5
0.72
W
Cerberus
4
3
17
4.17
W
Fenrir
ZILLA2460
Fenrir
6
5
10
2.2
W
14
2
7
8.75
L
Bacchus
regentx13
Bacchus
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,083
Damage
46,512
54,549
Taken
46,183
32,891
Mitigated
37,307
5,159
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Amish Whispers
Heimdallr
10,116
4,027
410
638
16,131
4,272
0
10,930
4,913
57
48,710
L
Anubis
Jqger
Anubis
10,522
406
0
2,835
15,708
4,701
0
12,151
3,226
44,916
0
W
Cerberus
12,782
619
173
4,678
19,634
26,004
144
6,079
13,555
39,674
0
W
Fenrir
ZILLA2460
Fenrir
11,946
6,120
0
2,059
14,183
6,469
46
6,787
7,396
0
56,233
W
21,784
4,515
0
1,824
12,366
4,834
1,330
6,206
6,160
67,849
0
L
Bacchus
regentx13
Bacchus
8,445
1,453
558
718
22,710
23,918
0
10,422
11,812
28,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,155
Gold Earned
38,943
151
Minions Killed
222
0
Camps Cleared
0
803,943
Distance Traveled
991,951
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,016
612
55
3
0
270,546
3
L
Anubis
12,060
670
66
4
0
231,386
1
W
Cerberus
13,209
734
72
4
0
357,235
2
W
Fenrir
12,281
682
62
3
0
335,078
0
W
Nu Wa
13,453
747
88
5
0
299,638
3
L
Bacchus
13,079
727
30
2
0
302,011
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role