Player Matchup

Sobek
Sobek
Diamond III
BloodyUnicorn17
Sobek
Diamond III
Level 158
God Stats
5W - 0L
1,195 SR
Queue Stats
50W - 30L
2,125 MMR
Party 1
Osiris
Osiris
Masters
Gutsu-_-
Osiris
Masters
Level 86
God Stats
3W - 0L
1,736 SR
Queue Stats
77W - 27L
2,601 MMR
Party 1
Merlin
Merlin
Grandmaster
LethalChicken
Merlin
Grandmaster
Level 158
God Stats
18W - 9L
1,834 SR
Queue Stats
419W - 78L
2,577 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,588 SR
2,434 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,737 SR
2,382 MMR
Odin
Odin
Diamond III
Djuyce
Odin
Diamond III
Level 160
God Stats
12W - 7L
1,714 SR
Queue Stats
158W - 139L
2,390 MMR
Solo
Achilles
Achilles
Diamond II
Swiffallo
Achilles
Diamond II
Level 158
God Stats
21W - 15L
1,746 SR
Queue Stats
284W - 273L
2,280 MMR
Solo
Baba Yaga
Baba Yaga
Diamond II
ThePrizmParadox
Baba Yaga
Diamond II
Level 160
God Stats
24W - 45L
1,749 SR
Queue Stats
1,419W - 1,701L
2,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
12,441
622
10,367
33,764
37,513
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
Gutsu-_-
Osiris
17
5 / 1 / 7
13,043
652
19,007
18,709
16,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 9
13,205
660
15,880
12,056
5,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
PersephoneScyllaAphroditeThothCabrakan

VS

Bans
HelGuan YuCu ChulainnChaacAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Djuyce
Odin
16
3 / 3 / 3
13,611
681
14,028
20,946
15,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Swiffallo
Achilles
14
2 / 8 / 3
11,792
590
10,508
19,342
20,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baba Yaga
ThePrizmParadox
Baba Yaga
16
2 / 3 / 2
11,983
599
19,592
14,642
10,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
7
7
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Odin
Djuyce
Odin
3
3
3
1.5
W
Osiris
Gutsu-_-
Osiris
5
1
7
8.5
W
4
4
9
2.13
L
Achilles
Swiffallo
Achilles
2
8
3
0.44
L
Baba Yaga
ThePrizmParadox
Baba Yaga
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,254
Damage
44,128
64,529
Taken
54,930
59,311
Mitigated
46,779
19,335
Healing
15,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,367
1,035
827
12,003
33,764
37,513
440
10,176
22,788
42,131
0
L
Odin
Djuyce
Odin
14,028
3,664
0
6,959
20,946
15,856
0
9,084
11,466
0
58,274
W
Osiris
Gutsu-_-
Osiris
19,007
10,089
534
5,380
18,709
16,204
2,713
6,414
12,020
0
55,754
W
15,880
975
0
591
12,056
5,594
1,018
2,836
9,170
96,120
0
L
Achilles
Swiffallo
Achilles
10,508
2,779
372
3,522
19,342
20,815
0
10,398
8,669
348
47,935
L
Baba Yaga
ThePrizmParadox
Baba Yaga
19,592
952
0
4,333
14,642
10,108
0
6,873
7,481
68,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
37,386
249
Minions Killed
216
0
Camps Cleared
0
1,215,226
Distance Traveled
1,143,424
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,441
622
37
2
0
428,905
1
L
Odin
13,611
681
74
4
0
426,160
2
W
Osiris
13,043
652
78
4
0
425,088
2
W
Merlin
13,205
660
134
7
0
361,233
6
L
Achilles
11,792
590
68
3
0
352,842
8
L
Baba Yaga
11,983
599
74
4
0
364,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role