Player Matchup

Fenrir
Fenrir
I Jamn I
Fenrir
Level 104
God Stats
46W - 48L
1,580 SR
Queue Stats
259W - 298L
1,523 Elo+
Party 2
Neith
Neith
Infinite Skater
Neith
Level 7
God Stats
6W - 6L
1,447 SR
Queue Stats
44W - 55L
1,433 Elo+
Party 2
Osiris
Osiris
LexxLucciuss
Osiris
Level 81
God Stats
12W - 9L
1,528 SR
Queue Stats
480W - 506L
1,413 Elo+
Party 2
Kukulkan
Kukulkan
MS CUTE VIOLET
Kukulkan
Level 5
God Stats
1W - 0L
1,282 SR
Queue Stats
24W - 20L
1,423 Elo+
Party 2
Artio
Artio
YourBigDaddy2303
Artio
Level 29
God Stats
5W - 7L
1,500 SR
Queue Stats
375W - 341L
1,511 Elo+
Solo
Team Averages
Level 45
1,467 SR
1,461 Elo+

VS

Team Averages
Level 33
1,526 SR
1,437 Elo+
Serqet
Serqet
Heavenly Liu
Serqet
Level 98
God Stats
7W - 15L
1,330 SR
Queue Stats
558W - 709L
1,428 Elo+
Party 1
Ao Kuang
Ao Kuang
Origamist74
Ao Kuang
Level 7
God Stats
9W - 4L
1,674 SR
Queue Stats
20W - 16L
1,521 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Trust-In-Shiesty
Cu Chulainn
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,523 Elo+
Solo
Fenrir
Fenrir
nebulondragon
Fenrir
Level 29
God Stats
13W - 6L
1,919 SR
Queue Stats
41W - 46L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
omar34sh
Cthulhu
Level 6
God Stats
0W - 3L
1,207 SR
Queue Stats
2W - 5L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
I Jamn I
Fenrir
9
7 / 0 / 2
5,559
794
2,588
3,792
1,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
4 / 0 / 2
5,025
718
3,728
3,117
850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
8
1 / 0 / 1
4,886
698
1,912
3,351
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
9
4 / 0 / 4
5,351
764
3,459
1,801
492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
2 / 0 / 3
5,070
724
2,280
5,950
2,738
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
6
0 / 2 / 0
3,894
556
1,060
4,293
1,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
Origamist74
Ao Kuang
7
0 / 3 / 0
4,036
577
2,230
4,673
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Trust-In-Shiesty
Cu Chulainn
3
0 / 2 / 0
3,214
459
543
1,496
575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 5 / 0
3,477
497
2,453
6,079
2,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
omar34sh
Cthulhu
4
0 / 6 / 0
3,436
491
822
5,492
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
18
Kills
0
0
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
2
0
0
W
Fenrir
I Jamn I
Fenrir
7
0
2
8
W
4
0
2
5
W
Osiris
1
0
1
1.5
W
Kukulkan
4
0
4
6
L
Ao Kuang
Origamist74
Ao Kuang
0
3
0
0
L
Cu Chulainn
Trust-In-Shiesty
Cu Chulainn
0
2
0
0
W
2
0
3
3.5
L
0
5
0
0
L
Cthulhu
omar34sh
Cthulhu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,967
Damage
7,108
18,011
Taken
22,033
7,544
Mitigated
8,549
7,679
Healing
3,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
1,060
167
0
1,561
4,293
1,111
0
248
3,993
0
12,751
W
Fenrir
I Jamn I
Fenrir
2,588
961
7
1,884
3,792
1,118
0
207
3,585
0
20,957
W
3,728
2,511
0
1,086
3,117
850
1,000
74
3,043
0
15,226
W
Osiris
1,912
795
0
1,110
3,351
2,346
0
578
2,653
0
20,788
W
Kukulkan
3,459
529
0
1,129
1,801
492
312
541
1,260
19,977
0
L
Ao Kuang
Origamist74
Ao Kuang
2,230
964
0
1,129
4,673
2,281
0
1,359
3,314
13,620
2,343
L
Cu Chulainn
Trust-In-Shiesty
Cu Chulainn
543
173
0
0
1,496
575
0
384
964
0
3,953
W
2,280
493
124
2,339
5,950
2,738
207
1,388
4,562
14,506
0
L
2,453
1,036
0
262
6,079
2,644
0
639
5,440
0
7,129
L
Cthulhu
omar34sh
Cthulhu
822
74
0
72
5,492
1,938
0
2,603
2,583
6,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,891
Gold Earned
18,057
184
Minions Killed
104
0
Camps Cleared
0
738,564
Distance Traveled
624,977
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,894
556
32
5
0
161,299
3
W
Fenrir
5,559
794
41
6
0
158,261
1
W
Neith
5,025
718
31
4
0
122,109
0
W
Osiris
4,886
698
55
8
0
151,165
0
W
Kukulkan
5,351
764
40
6
0
149,688
1
L
Ao Kuang
4,036
577
46
7
0
117,738
0
L
Cu Chulainn
3,214
459
12
2
0
57,960
0
W
Artio
5,070
724
17
2
0
157,341
1
L
Fenrir
3,477
497
5
1
0
139,726
0
L
Cthulhu
3,436
491
9
1
0
148,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role