Player Matchup

Fenrir
Fenrir
Alan_White1
Fenrir
Level 28
God Stats
43W - 37L
1,596 SR
Queue Stats
187W - 185L
1,558 Elo+
Solo
Geb
Geb
JayLuna1
Geb
Level 17
God Stats
2W - 3L
1,416 SR
Queue Stats
13W - 7L
1,648 Elo+
Party 1
Neith
Neith
TomandoMangu
Neith
Level 2
God Stats
3W - 1L
1,752 SR
Queue Stats
3W - 1L
1,678 Elo+
Party 1
Nu Wa
Nu Wa
mijok89
Nu Wa
Level 30
God Stats
70W - 62L
1,623 SR
Queue Stats
187W - 213L
1,505 Elo+
Solo
Tiamat
Tiamat
ゆととん
Tiamat
Level 6
God Stats
5W - 6L
1,259 SR
Queue Stats
14W - 11L
1,580 Elo+
Solo
Team Averages
Level 17
1,529 SR
1,594 Elo+

VS

Team Averages
Level 23
1,489 SR
1,553 Elo+
Hachiman
Hachiman
 
Hachiman
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Orchid B0mb
Aphrodite
Level 17
God Stats
99W - 77L
1,597 SR
Queue Stats
160W - 156L
1,530 Elo+
Solo
Kukulkan
Kukulkan
The-Hunter-FR-38
Kukulkan
Level 29
God Stats
63W - 60L
1,587 SR
Queue Stats
69W - 64L
1,587 Elo+
Solo
Tyr
Tyr
bobishnoub
Tyr
Level 15
God Stats
7W - 13L
1,261 SR
Queue Stats
108W - 156L
1,555 Elo+
Solo
Ra
Ra
og_king_bully
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 0 / 4
6,207
1,241
5,048
4,041
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 1 / 5
6,401
1,280
2,915
5,212
3,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 2 / 4
6,942
1,388
6,145
5,293
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
mijok89
Nu Wa
12
1 / 0 / 4
6,124
1,225
2,729
1,607
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
11
0 / 0 / 5
5,692
1,138
3,092
2,355
1,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

391

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 5 / 1
5,964
1,193
4,031
7,641
2,595
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
Orchid B0mb
Aphrodite
11
0 / 2 / 2
6,030
1,206
3,739
6,750
3,063
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 1
5,865
1,173
4,920
4,606
1,795
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 1 / 0
5,355
1,071
1,594
2,308
1,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 0 / 0
5,168
1,034
833
1,249
419
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
9
Kills
3
3
Deaths
9
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
5
1
0.5
W
Fenrir
2
0
4
4
W
2
1
5
4.5
L
Aphrodite
Orchid B0mb
Aphrodite
0
2
2
0.5
L
0
1
1
0.5
W
4
2
4
3
L
1
1
0
1
W
Nu Wa
mijok89
Nu Wa
1
0
4
3
L
0
0
0
0
W
Tiamat
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,929
Damage
15,117
18,508
Taken
22,554
9,449
Mitigated
8,908
5,267
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,031
2,437
0
422
7,641
2,595
0
2,252
5,389
0
8,678
W
Fenrir
5,048
1,253
0
1,021
4,041
1,615
0
1,749
2,292
0
11,518
W
2,915
379
0
570
5,212
3,554
0
2,027
3,185
4,316
0
L
Aphrodite
Orchid B0mb
Aphrodite
3,739
286
1,302
2,726
6,750
3,063
0
2,594
4,156
16,689
0
L
4,920
176
0
0
4,606
1,795
0
2,294
2,312
19,313
0
W
6,145
3,618
0
1,599
5,293
2,027
0
2,848
2,445
0
18,289
L
1,594
261
123
170
2,308
1,036
0
1,021
1,287
0
3,636
W
Nu Wa
mijok89
Nu Wa
2,729
495
843
457
1,607
548
0
1,296
311
17,643
0
L
833
96
373
0
1,249
419
0
575
674
3,821
0
W
Tiamat
3,092
220
0
777
2,355
1,705
0
1,572
783
9,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,366
Gold Earned
28,382
98
Minions Killed
93
8
Camps Cleared
4
520,476
Distance Traveled
396,496
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,964
1,193
6
1
1
95,357
2
W
Fenrir
6,207
1,241
30
6
1
114,763
0
W
Geb
6,401
1,280
4
1
1
109,093
2
L
Aphrodite
6,030
1,206
33
7
2
101,145
0
L
Kukulkan
5,865
1,173
42
8
0
98,269
0
W
Neith
6,942
1,388
22
4
2
96,988
0
L
Tyr
5,355
1,071
6
1
1
38,692
0
W
Nu Wa
6,124
1,225
20
4
3
86,908
1
L
Ra
5,168
1,034
6
1
0
63,033
0
W
Tiamat
5,692
1,138
22
4
1
112,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role