Player Matchup

Ares
Ares
Artorias933321
Ares
Level 25
God Stats
5W - 5L
1,500 SR
Queue Stats
28W - 33L
1,789 Elo+
Solo
Izanami
Izanami
DeadlyCeiling41
Izanami
Level 4
God Stats
1W - 3L
1,700 SR
Queue Stats
4W - 7L
1,272 Elo+
Solo
Mercury
Mercury
Dekalia
Mercury
Level 18
God Stats
3W - 4L
1,746 SR
Queue Stats
183W - 203L
1,649 Elo+
Solo
Tiamat
Tiamat
SicklySoup8979
Tiamat
Level 21
God Stats
10W - 8L
1,667 SR
Queue Stats
163W - 125L
1,647 Elo+
Solo
Danzaburou
Danzaburou
lnsanePlays
Danzaburou
Level 27
God Stats
6W - 3L
1,722 SR
Queue Stats
22W - 20L
1,643 Elo+
Solo
Team Averages
Level 19
1,667 SR
1,600 Elo+

VS

Team Averages
Level 24
1,593 SR
1,689 Elo+
Ymir
Ymir
Nira0913
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,851 Elo+
Solo
Cthulhu
Cthulhu
Rileybug1201
Cthulhu
Level 27
God Stats
11W - 6L
1,671 SR
Queue Stats
81W - 69L
1,631 Elo+
Solo
Nemesis
Nemesis
Tswui
Nemesis
Level 27
God Stats
6W - 5L
1,653 SR
Queue Stats
127W - 134L
1,569 Elo+
Solo
Chang'e
Chang'e
Ythra
Chang'e
Level 27
God Stats
25W - 18L
1,550 SR
Queue Stats
271W - 237L
1,617 Elo+
Solo
Ullr
Ullr
sated-network7
Ullr
Level 22
God Stats
10W - 9L
1,589 SR
Queue Stats
90W - 66L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 2
11,277
537
14,758
17,097
13,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 11 / 0
8,498
405
6,293
16,565
5,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Dekalia
Mercury
15
2 / 4 / 2
9,030
430
6,903
16,828
5,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 5 / 1
9,128
435
12,697
16,332
9,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
lnsanePlays
Danzaburou
14
1 / 9 / 4
8,644
412
11,119
18,156
5,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
5 / 3 / 12
10,843
516
7,392
18,924
21,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Rileybug1201
Cthulhu
18
4 / 3 / 7
11,334
540
12,792
16,452
15,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Tswui
Nemesis
18
5 / 3 / 6
11,157
531
11,115
17,056
7,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ythra
Chang'e
18
9 / 1 / 6
11,355
541
15,237
11,037
4,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
9 / 2 / 7
12,479
594
17,134
14,151
6,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
70
11
Kills
32
32
Deaths
12
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
7
3
2
2.67
L
1
11
0
0.09
L
Mercury
Dekalia
Mercury
2
4
2
0.75
W
Ymir
5
3
12
3.67
W
Cthulhu
Rileybug1201
Cthulhu
4
3
7
2.5
L
0
5
1
0.1
W
Nemesis
Tswui
Nemesis
5
3
6
2.67
W
Chang'e
Ythra
Chang'e
9
1
6
12
L
Danzaburou
lnsanePlays
Danzaburou
1
9
4
0.33
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,770
Damage
63,670
84,978
Taken
77,620
40,112
Mitigated
56,198
20,012
Healing
22,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,758
358
0
4,238
17,097
13,469
0
8,714
7,908
59,565
0
L
6,293
3,571
0
2,594
16,565
5,333
635
8,294
8,246
0
49,131
L
Mercury
Dekalia
Mercury
6,903
4,218
0
3,252
16,828
5,973
1,062
7,345
9,333
0
54,987
W
Ymir
7,392
1,245
0
1,164
18,924
21,635
640
2,887
16,037
36,123
0
W
Cthulhu
Rileybug1201
Cthulhu
12,792
1,307
789
4,757
16,452
15,524
1,230
6,946
9,506
55,129
0
L
12,697
1,061
0
4,837
16,332
9,457
106
6,458
9,824
69,840
0
W
Nemesis
Tswui
Nemesis
11,115
6,212
585
2,065
17,056
7,954
459
9,097
7,959
0
75,442
W
Chang'e
Ythra
Chang'e
15,237
964
4,817
7,030
11,037
4,776
1,769
6,054
4,983
65,207
0
L
Danzaburou
lnsanePlays
Danzaburou
11,119
5,572
0
5,091
18,156
5,880
0
3,860
14,246
0
44,495
W
17,134
7,231
0
1,102
14,151
6,309
5,207
2,471
11,680
0
98,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,577
Gold Earned
57,168
477
Minions Killed
530
0
Camps Cleared
0
1,733,349
Distance Traveled
1,988,030
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,277
537
91
4
0
370,717
2
L
Izanami
8,498
405
88
4
0
279,271
0
L
Mercury
9,030
430
94
4
0
430,934
0
W
Ymir
10,843
516
43
2
0
383,847
4
W
Cthulhu
11,334
540
114
5
0
387,134
4
L
Tiamat
9,128
435
134
6
0
325,529
2
W
Nemesis
11,157
531
105
5
0
445,341
0
W
Chang'e
11,355
541
115
5
0
386,874
10
L
Danzaburou
8,644
412
70
3
0
326,898
6
W
Ullr
12,479
594
153
7
0
384,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role