Player Matchup

Terra
Terra
FlightlessWren
Terra
Level 102
God Stats
8W - 8L
1,290 SR
Queue Stats
14W - 15L
1,303 Elo+
Party 1
Kukulkan
Kukulkan
HatefulEvil696
Kukulkan
Level 11
God Stats
10W - 21L
1,205 SR
Queue Stats
11W - 24L
1,137 Elo+
Party 1
Set
Set
Homie-D-Clown88
Set
Level 28
God Stats
4W - 6L
1,214 SR
Queue Stats
146W - 148L
1,253 Elo+
Party 1
Mulan
Mulan
KnightSlayer12
Mulan
Level 14
God Stats
15W - 23L
1,228 SR
Queue Stats
18W - 31L
1,195 Elo+
Party 1
Thor
Thor
VAPINCHRONIC420
Thor
Level 7
God Stats
5W - 14L
1,048 SR
Queue Stats
22W - 33L
914 Elo+
Party 1
Team Averages
Level 32
1,197 SR
1,160 Elo+

VS

Team Averages
Level 16
1,355 SR
1,272 Elo+
Ganesha
Ganesha
Dubius2Maximus
Ganesha
Level 25
God Stats
15W - 13L
1,351 SR
Queue Stats
119W - 120L
1,173 Elo+
Solo
Jing Wei
Jing Wei
ElfSlaYeRr49
Jing Wei
Level 26
God Stats
0W - 2L
1,290 SR
Queue Stats
16W - 13L
1,336 Elo+
Solo
Skadi
Skadi
IrishGreyWolf24
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,229 Elo+
Solo
Jormungandr
Jormungandr
PsykoticSoldier
Jormungandr
Level 11
God Stats
4W - 4L
1,137 SR
Queue Stats
21W - 30L
1,260 Elo+
Solo
Serqet
Serqet
hupuki_maakari
Serqet
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 26
13,347
1,027
12,092
13,481
11,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
20
8 / 2 / 14
14,210
1,093
20,617
12,094
5,333
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

20
11 / 6 / 15
14,931
1,149
35,472
19,613
8,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
16 / 1 / 12
15,599
1,200
22,044
18,003
8,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
4 / 2 / 12
12,259
943
7,281
10,639
6,669
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Team 1 Tickets

209

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 6 / 10
12,867
990
21,904
34,121
39,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
ElfSlaYeRr49
Jing Wei
18
2 / 5 / 8
12,158
935
5,448
14,828
7,715
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 6 / 1
10,429
802
3,654
7,532
2,926
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
PsykoticSoldier
Jormungandr
19
4 / 12 / 5
13,380
1,029
18,926
23,757
25,385
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
5 / 13 / 3
13,188
1,014
9,702
25,224
12,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
39
42
Kills
12
12
Deaths
42
79
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
6
10
1
L
Jing Wei
ElfSlaYeRr49
Jing Wei
2
5
8
1.2
W
3
1
26
16
W
Kukulkan
8
2
14
7.5
W
11
6
15
3.08
L
0
6
1
0.08
W
16
1
12
22
L
Jormungandr
PsykoticSoldier
Jormungandr
4
12
5
0.54
W
4
2
12
5
L
5
13
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,506
Damage
59,634
73,830
Taken
105,462
40,777
Mitigated
88,420
27,775
Healing
4,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,904
3,836
62
3,677
34,121
39,868
0
7,981
25,970
33,514
0
L
Jing Wei
ElfSlaYeRr49
Jing Wei
5,448
4,829
0
0
14,828
7,715
0
1,865
12,863
0
7,833
W
12,092
1,418
10,587
6,809
13,481
11,496
0
8,596
4,885
23,512
0
W
Kukulkan
20,617
4,150
0
1,780
12,094
5,333
0
7,577
4,517
46,684
0
W
35,472
24,545
0
4,878
19,613
8,528
0
11,129
8,136
0
55,814
L
3,654
1,683
0
294
7,532
2,926
0
3,070
4,462
0
13,500
W
22,044
9,697
0
3,318
18,003
8,751
0
8,183
8,830
0
34,903
L
Jormungandr
PsykoticSoldier
Jormungandr
18,926
5,251
0
20
23,757
25,385
0
13,141
10,491
55,835
0
W
7,281
2,341
0
403
10,639
6,669
0
5,345
5,294
0
19,248
L
9,702
3,890
0
0
25,224
12,526
0
6,652
18,521
0
32,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,346
Gold Earned
62,022
197
Minions Killed
198
3
Camps Cleared
3
1,118,867
Distance Traveled
886,356
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,867
990
0
0
0
239,418
1
L
Jing Wei
12,158
935
7
1
1
139,713
0
W
Terra
13,347
1,027
24
2
0
263,786
0
W
Kukulkan
14,210
1,093
67
5
0
213,644
2
W
Set
14,931
1,149
55
4
2
187,856
0
L
Skadi
10,429
802
24
2
0
88,023
1
W
Mulan
15,599
1,200
34
3
0
249,067
0
L
Jormungandr
13,380
1,029
91
7
2
180,889
2
W
Thor
12,259
943
17
1
1
204,514
1
L
Serqet
13,188
1,014
76
6
0
238,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role