Player Matchup

Pele
Pele
Memos88
Pele
Level 139
God Stats
2W - 0L
1,721 SR
Queue Stats
5W - 2L
1,742 Elo+
Party 1
Merlin
Merlin
ThreeInchsIsAVG
Merlin
Level 22
God Stats
1W - 0L
1,189 SR
Queue Stats
3W - 1L
1,736 Elo+
Party 1
Achilles
Achilles
TwoOptimal
Achilles
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,644 Elo+
Party 1
Heimdallr
Heimdallr
VirginQuest
Heimdallr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,736 Elo+
Party 1
Anhur
Anhur
taft raider 23
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,736 Elo+
Party 1
Team Averages
Level 67
1,482 SR
1,719 Elo+

VS

Team Averages
Level 14
1,579 SR
1,606 Elo+
The Morrigan
The Morrigan
Big_BoSs0107
The Morrigan
Level 7
God Stats
3W - 2L
1,562 SR
Queue Stats
45W - 46L
1,690 Elo+
Solo
Tiamat
Tiamat
PowaParrot
Tiamat
Level 7
God Stats
3W - 6L
1,793 SR
Queue Stats
51W - 23L
1,604 Elo+
Solo
Guan Yu
Guan Yu
SHaDoWZz_Jaish
Guan Yu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 122L
1,640 Elo+
Solo
Ymir
Ymir
The Smart Mop
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,560 Elo+
Solo
Skadi
Skadi
emerald viper
Skadi
Level 23
God Stats
10W - 13L
1,541 SR
Queue Stats
18W - 16L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Memos88
Pele
18
15 / 3 / 5
11,993
571
17,970
19,457
7,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 3 / 6
9,855
469
10,225
8,211
3,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
TwoOptimal
Achilles
15
5 / 1 / 7
9,660
460
8,385
14,768
16,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
VirginQuest
Heimdallr
15
2 / 4 / 12
9,714
463
7,683
10,903
4,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 4 / 5
10,925
520
6,124
13,066
4,944
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Big_BoSs0107
The Morrigan
17
4 / 5 / 3
11,010
524
7,816
11,469
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
PowaParrot
Tiamat
18
6 / 4 / 4
11,469
546
13,682
16,067
12,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 3 / 3
9,674
461
948
11,921
11,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 8 / 4
8,540
407
4,274
16,841
11,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 6 / 7
9,834
468
12,432
14,732
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
25
Kills
15
15
Deaths
26
35
Assists
21
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Big_BoSs0107
The Morrigan
4
5
3
1.1
W
Pele
Memos88
Pele
15
3
5
5.83
L
Tiamat
PowaParrot
Tiamat
6
4
4
2
L
1
3
3
0.83
L
0
8
4
0.25
W
1
3
6
1.33
W
Achilles
TwoOptimal
Achilles
5
1
7
8.5
W
Heimdallr
VirginQuest
Heimdallr
2
4
12
2
L
4
6
7
1.25
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,387
Damage
39,152
66,405
Taken
71,030
36,203
Mitigated
43,216
17,021
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Big_BoSs0107
The Morrigan
7,816
1,739
0
1,478
11,469
4,207
83
2,800
8,594
69,559
1,182
W
Pele
Memos88
Pele
17,970
6,093
0
7,591
19,457
7,466
212
4,418
15,005
0
87,609
L
Tiamat
PowaParrot
Tiamat
13,682
1,085
0
5,975
16,067
12,045
0
1,056
14,971
60,587
0
L
948
144
278
378
11,921
11,582
842
1,354
10,542
0
42,932
L
4,274
1,415
0
956
16,841
11,396
320
3,359
13,305
26,689
0
W
10,225
548
0
428
8,211
3,138
682
4,977
2,982
67,340
0
W
Achilles
TwoOptimal
Achilles
8,385
1,758
0
4,540
14,768
16,337
0
5,576
9,063
0
32,518
W
Heimdallr
VirginQuest
Heimdallr
7,683
3,703
0
979
10,903
4,318
1,723
3,822
7,081
0
48,509
L
12,432
5,948
0
4,095
14,732
3,986
30
1,656
12,876
0
45,222
W
6,124
2,585
0
3,483
13,066
4,944
1,391
5,349
7,534
0
81,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,147
Gold Earned
50,527
487
Minions Killed
446
0
Camps Cleared
0
1,944,181
Distance Traveled
1,929,677
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,010
524
127
6
0
385,617
4
W
Pele
11,993
571
106
5
0
424,599
0
L
Tiamat
11,469
546
101
5
0
386,756
6
L
Guan Yu
9,674
461
89
4
0
398,378
1
L
Ymir
8,540
407
49
2
0
372,778
1
W
Merlin
9,855
469
114
5
0
354,254
6
W
Achilles
9,660
460
31
1
0
415,951
1
W
Heimdallr
9,714
463
89
4
0
365,075
0
L
Skadi
9,834
468
80
4
0
386,148
4
W
Anhur
10,925
520
147
7
0
384,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role