Player Matchup

Danzaburou
Danzaburou
Chupapiiii
Danzaburou
Level 14
God Stats
28W - 30L
981 SR
Queue Stats
53W - 59L
1,110 Elo+
Party 4
Raijin
Raijin
Luffy_Not_Ryuk
Raijin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,410 Elo+
Party 3
Thor
Thor
Ryzeeeee
Thor
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,370 Elo+
Party 3
Ares
Ares
SaltESupport
Ares
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 156L
1,283 Elo+
Party 4
Kukulkan
Kukulkan
TiamatV3
Kukulkan
Level 8
God Stats
0W - 2L
1,216 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 10
1,340 SR
1,335 Elo+

VS

Team Averages
Level 12
1,363 SR
1,217 Elo+
Sun Wukong
Sun Wukong
Air丶文
Sun Wukong
Level 7
God Stats
2W - 3L
1,332 SR
Queue Stats
3W - 6L
1,070 Elo+
Solo
Sobek
Sobek
Dragonpool670
Sobek
Level 15
God Stats
7W - 4L
1,449 SR
Queue Stats
22W - 25L
1,320 Elo+
Party 2
Bacchus
Bacchus
PandaCareBear99
Bacchus
Level 15
God Stats
31W - 31L
1,301 SR
Queue Stats
85W - 115L
1,176 Elo+
Party 1
Tiamat
Tiamat
Pobl0o
Tiamat
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 27L
1,342 Elo+
Party 2
Jormungandr
Jormungandr
Reaper256
Jormungandr
Level 7
God Stats
1W - 4L
1,231 SR
Queue Stats
8W - 18L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chupapiiii
Danzaburou
12
1 / 8 / 1
7,996
421
9,565
14,437
5,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 4 / 0
6,932
365
1,116
9,223
2,810
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
12
0 / 9 / 1
7,723
406
3,051
11,339
4,507
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 8 / 0
7,818
411
5,631
17,379
16,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
TiamatV3
Kukulkan
15
4 / 4 / 1
9,608
506
13,231
8,283
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Air丶文
Sun Wukong
18
13 / 1 / 4
10,988
578
11,632
11,087
8,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 1 / 9
8,906
469
7,765
13,285
11,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 0 / 8
9,876
520
7,551
9,517
10,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Pobl0o
Tiamat
15
5 / 2 / 3
9,300
489
5,631
8,958
5,998
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
Reaper256
Jormungandr
13
3 / 4 / 7
8,822
464
5,005
15,003
10,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
7
Kills
30
33
Deaths
8
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Air丶文
Sun Wukong
13
1
4
15
L
Danzaburou
Chupapiiii
Danzaburou
1
8
1
0.19
W
2
1
9
6.5
L
1
4
0
0.25
W
7
0
8
11
W
Tiamat
Pobl0o
Tiamat
5
2
3
3.25
W
Jormungandr
Reaper256
Jormungandr
3
4
7
1.63
L
Thor
0
9
1
0.06
L
1
8
0
0.13
L
Kukulkan
TiamatV3
Kukulkan
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,594
Damage
37,584
60,661
Taken
57,850
32,915
Mitigated
47,519
4,796
Healing
12,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Air丶文
Sun Wukong
11,632
3,157
0
3,306
11,087
8,544
1,161
2,430
8,486
0
65,988
L
Danzaburou
Chupapiiii
Danzaburou
9,565
5,010
0
2,154
14,437
5,861
548
7,624
6,813
0
40,805
W
7,765
910
0
4,433
13,285
11,792
0
4,602
8,683
36,163
0
L
1,116
295
0
0
9,223
2,810
261
1,289
7,934
27,756
0
W
7,551
2,042
0
935
9,517
10,444
618
2,113
7,317
22,182
0
W
Tiamat
Pobl0o
Tiamat
5,631
853
0
3,438
8,958
5,998
285
6,224
2,734
39,386
0
W
Jormungandr
Reaper256
Jormungandr
5,005
2,063
0
540
15,003
10,741
376
4,609
10,394
32,949
0
L
Thor
3,051
1,168
0
208
11,339
4,507
2,309
3,421
7,874
0
25,972
L
5,631
1,286
0
2,434
17,379
16,622
425
7,842
9,537
19,045
0
L
Kukulkan
TiamatV3
Kukulkan
13,231
621
0
0
8,283
3,115
0
5,690
2,551
55,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,077
Gold Earned
47,892
301
Minions Killed
313
0
Camps Cleared
0
1,503,392
Distance Traveled
1,864,473
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,988
578
105
6
0
372,889
5
L
Danzaburou
7,996
421
77
4
0
266,764
2
W
Sobek
8,906
469
48
3
0
422,297
5
L
Raijin
6,932
365
40
2
0
274,487
1
W
Bacchus
9,876
520
22
1
0
442,152
4
W
Tiamat
9,300
489
78
4
0
324,371
2
W
Jormungandr
8,822
464
60
3
0
302,764
1
L
Thor
7,723
406
42
2
0
254,927
2
L
Ares
7,818
411
23
1
0
341,753
4
L
Kukulkan
9,608
506
119
6
0
365,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role