Player Matchup

Loki
Loki
Kingsavage137
Loki
Level 18
God Stats
0W - 2L
1,261 SR
Queue Stats
22W - 20L
1,288 Elo+
Solo
Olorun
Olorun
Sejuna2
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo
Fenrir
Fenrir
VeryViolet
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,227 Elo+
Party 3
Cthulhu
Cthulhu
mac2villain
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Izanami
Izanami
stealsredbuff
Izanami
Level 2
God Stats
5W - 2L
1,500 SR
Queue Stats
17W - 10L
1,500 Elo+
Solo
Team Averages
Level 6
1,452 SR
1,403 Elo+

VS

Team Averages
Level 32
1,475 SR
1,382 Elo+
Cupid
Cupid
ConstantGold994
Cupid
Level 27
God Stats
23W - 22L
1,487 SR
Queue Stats
252W - 282L
1,349 Elo+
Party 2
Danzaburou
Danzaburou
M3RK SoME
Danzaburou
Level 66
God Stats
30W - 36L
1,418 SR
Queue Stats
77W - 81L
1,411 Elo+
Party 1
Ra
Ra
StevieJay
Ra
Level 10
God Stats
10W - 16L
1,392 SR
Queue Stats
11W - 16L
1,333 Elo+
Party 1
Bacchus
Bacchus
Zugzwang2388
Bacchus
Level 29
God Stats
26W - 20L
1,561 SR
Queue Stats
154W - 178L
1,392 Elo+
Party 2
Nemesis
Nemesis
harryhx2
Nemesis
Level 28
God Stats
31W - 20L
1,517 SR
Queue Stats
84W - 91L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
6,437
402
5,827
10,666
4,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Sejuna2
Olorun
10
0 / 8 / 1
6,234
390
3,188
11,306
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
VeryViolet
Fenrir
11
2 / 5 / 1
7,251
453
4,834
10,470
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
mac2villain
Cthulhu
7
0 / 8 / 1
5,812
363
4,211
15,117
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
13
1 / 7 / 1
7,908
494
3,142
12,376
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 9
8,779
549
8,950
6,691
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
M3RK SoME
Danzaburou
14
3 / 1 / 8
9,418
589
6,303
7,903
3,000
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 1 / 8
9,248
578
7,888
5,139
2,056
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Zugzwang2388
Bacchus
12
3 / 1 / 15
8,869
554
5,512
12,468
11,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
harryhx2
Nemesis
15
15 / 0 / 9
9,818
614
14,528
7,929
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
83
4
Kills
34
34
Deaths
4
6
Assists
49
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
L
1
6
2
0.33
W
Danzaburou
M3RK SoME
Danzaburou
3
1
8
7
L
Olorun
Sejuna2
Olorun
0
8
1
0.06
W
5
1
8
9
L
Fenrir
VeryViolet
Fenrir
2
5
1
0.5
W
Bacchus
Zugzwang2388
Bacchus
3
1
15
10.5
W
Nemesis
harryhx2
Nemesis
15
0
9
19.5
L
Cthulhu
mac2villain
Cthulhu
0
8
1
0.06
L
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,202
Damage
43,181
59,935
Taken
40,130
21,686
Mitigated
21,867
9,588
Healing
15,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,950
4,466
378
3,165
6,691
2,661
636
1,091
5,600
0
27,018
L
5,827
1,479
0
1,508
10,666
4,969
0
2,776
7,890
0
30,534
W
Danzaburou
M3RK SoME
Danzaburou
6,303
2,631
181
3,090
7,903
3,000
4,659
1,081
6,822
0
59,401
L
Olorun
Sejuna2
Olorun
3,188
1,324
246
2,132
11,306
3,438
0
3,118
8,188
22,730
0
W
7,888
1,259
1,000
1,178
5,139
2,056
1,144
1,475
3,664
50,542
0
L
Fenrir
VeryViolet
Fenrir
4,834
532
0
1,622
10,470
3,603
960
1,560
8,910
0
31,700
W
Bacchus
Zugzwang2388
Bacchus
5,512
1,028
0
3,090
12,468
11,050
164
1,905
10,563
22,599
0
W
Nemesis
harryhx2
Nemesis
14,528
8,794
0
3,224
7,929
3,100
1,028
1,847
6,082
0
43,552
L
Cthulhu
mac2villain
Cthulhu
4,211
313
0
1,522
15,117
5,989
0
3,851
11,266
9,640
0
L
Izanami
3,142
1,819
0
2,558
12,376
3,687
83
2,095
10,281
0
52,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
46,132
272
Minions Killed
332
0
Camps Cleared
0
1,247,538
Distance Traveled
1,499,079
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,779
549
36
2
0
280,926
4
L
Loki
6,437
402
55
3
0
290,640
0
W
Danzaburou
9,418
589
98
6
0
263,213
0
L
Olorun
6,234
390
49
3
0
252,668
1
W
Ra
9,248
578
99
6
0
289,570
0
L
Fenrir
7,251
453
58
4
0
243,152
1
W
Bacchus
8,869
554
31
2
0
297,889
2
W
Nemesis
9,818
614
68
4
0
367,481
3
L
Cthulhu
5,812
363
9
1
0
231,730
4
L
Izanami
7,908
494
101
6
0
229,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role