Player Matchup

Sol
Sol
Kalastron
Sol
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 78L
1,551 Elo+
Party 3
Neith
Neith
Redhtb
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,452 Elo+
Party 3
Chaac
Chaac
Spleentaculer
Chaac
Level 111
God Stats
7W - 8L
1,382 SR
Queue Stats
14W - 18L
1,414 Elo+
Party 3
Nu Wa
Nu Wa
StingingPopcorn
Nu Wa
Level 154
God Stats
2W - 1L
1,779 SR
Queue Stats
20W - 19L
1,620 Elo+
Party 2
Ymir
Ymir
elitemarksman38
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,537 Elo+
Party 2
Team Averages
Level 93
1,532 SR
1,515 Elo+

VS

Team Averages
Level 75
1,559 SR
1,434 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Lopvii
Ao Kuang
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Momsketti
Kukulkan
Level 73
God Stats
1W - 0L
1,668 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Athena
Athena
iHave_No_Mercy
Athena
Level 26
God Stats
1W - 1L
1,627 SR
Queue Stats
3W - 7L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,033
672
532
1,126
308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Redhtb
Neith
10
0 / 2 / 3
4,970
828
3,741
3,369
1,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 1 / 1
5,000
833
4,539
4,361
3,289
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
3 / 2 / 1
5,995
999
6,385
3,909
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 3 / 2
5,617
936
1,510
4,885
2,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
7 / 2 / 2
6,794
1,132
5,935
5,592
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
 
Ares
10
0 / 2 / 7
5,251
875
2,689
5,603
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Lopvii
Ao Kuang
12
2 / 0 / 1
5,550
925
1,042
4,307
2,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
Momsketti
Kukulkan
10
0 / 1 / 4
4,725
788
3,469
3,703
1,191
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 3
4,683
781
1,401
5,464
2,990
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
9
9
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
2
2
4
W
Ares
 
Ares
0
2
7
1.75
L
0
1
0
0
W
Ao Kuang
Lopvii
Ao Kuang
2
0
1
2.5
W
Kukulkan
Momsketti
Kukulkan
0
1
4
2
L
Neith
Redhtb
Neith
0
2
3
0.75
L
2
1
1
2.5
L
3
2
1
1.75
L
1
3
2
0.67
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,707
Damage
14,536
17,650
Taken
24,669
9,156
Mitigated
12,437
2,411
Healing
6,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,935
1,826
0
1,757
5,592
2,300
0
1,794
3,612
0
15,494
W
Ares
 
Ares
2,689
170
0
884
5,603
3,865
0
1,273
4,196
7,450
0
L
532
42
0
51
1,126
308
0
144
982
3,580
0
W
Ao Kuang
Lopvii
Ao Kuang
1,042
140
0
1,913
4,307
2,091
232
1,883
2,202
13,067
0
W
Kukulkan
Momsketti
Kukulkan
3,469
566
0
981
3,703
1,191
465
1,738
1,741
13,018
0
L
Neith
Redhtb
Neith
3,741
940
0
447
3,369
1,322
0
1,436
1,933
0
7,895
L
4,539
208
0
509
4,361
3,289
0
1,908
2,453
0
8,050
L
6,385
918
0
578
3,909
1,535
1
2,636
1,173
20,607
0
L
1,510
334
0
826
4,885
2,702
1
2,457
2,408
6,535
0
W
1,401
506
0
662
5,464
2,990
0
1,148
4,154
5,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
27,003
89
Minions Killed
100
4
Camps Cleared
5
444,043
Distance Traveled
592,384
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,794
1,132
22
4
0
116,981
1
W
Ares
5,251
875
6
1
0
120,434
0
L
Sol
4,033
672
7
1
1
28,440
0
W
Ao Kuang
5,550
925
30
5
4
127,398
3
W
Kukulkan
4,725
788
32
5
0
116,034
0
L
Neith
4,970
828
19
3
0
106,633
0
L
Chaac
5,000
833
8
1
1
120,006
0
L
Nu Wa
5,995
999
42
7
2
109,689
1
L
Ymir
5,617
936
13
2
0
79,275
1
W
Athena
4,683
781
10
2
1
111,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role