Player Matchup

Nu Wa
Nu Wa
HarperLLewis
Nu Wa
Level 26
God Stats
0W - 2L
1,615 SR
Queue Stats
2W - 7L
1,329 Elo+
Party 1
Guan Yu
Guan Yu
Imveryfif
Guan Yu
Level 50
God Stats
0W - 6L
1,647 SR
Queue Stats
0W - 6L
1,135 Elo+
Party 1
Danzaburou
Danzaburou
Nospheratus
Danzaburou
Level 79
God Stats
0W - 1L
1,609 SR
Queue Stats
2W - 6L
1,362 Elo+
Party 1
Ravana
Ravana
sh0ww
Ravana
Level 64
God Stats
0W - 2L
1,556 SR
Queue Stats
2W - 7L
1,329 Elo+
Party 1
Sobek
Sobek
vivo
Sobek
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,407 Elo+
Party 1
Team Averages
Level 57
1,585 SR
1,312 Elo+

VS

Team Averages
Level 83
1,571 SR
1,498 Elo+
Cthulhu
Cthulhu
Epsaptin
Cthulhu
Level 128
God Stats
5W - 5L
1,570 SR
Queue Stats
261W - 251L
1,518 Elo+
Solo
Hou Yi
Hou Yi
LMFG54
Hou Yi
Level 101
God Stats
6W - 5L
1,500 SR
Queue Stats
320W - 305L
1,554 Elo+
Party 2
Awilix
Awilix
Sloshedin
Awilix
Level 115
God Stats
9W - 7L
1,829 SR
Queue Stats
401W - 371L
1,483 Elo+
Party 2
Yemoja
Yemoja
ZurgGryphon
Yemoja
Level 29
God Stats
35W - 26L
1,490 SR
Queue Stats
456W - 424L
1,473 Elo+
Party 2
Janus
Janus
ZurgOtter
Janus
Level 43
God Stats
2W - 1L
1,464 SR
Queue Stats
111W - 99L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 4
8,137
428
10,628
11,531
3,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Imveryfif
Guan Yu
15
1 / 1 / 5
8,406
442
5,650
17,599
14,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
Nospheratus
Danzaburou
13
3 / 7 / 0
8,601
453
5,247
16,522
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
sh0ww
Ravana
14
7 / 6 / 3
9,374
493
12,483
14,848
6,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
vivo
Sobek
12
0 / 5 / 3
7,800
411
5,999
16,148
14,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Epsaptin
Cthulhu
18
6 / 0 / 5
11,389
599
14,171
15,464
16,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
LMFG54
Hou Yi
18
6 / 3 / 6
10,923
575
12,873
14,014
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Awilix
Sloshedin
Awilix
16
5 / 4 / 7
10,303
542
10,855
16,175
5,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
16
7 / 1 / 15
10,918
575
12,694
11,252
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
ZurgOtter
Janus
16
3 / 5 / 7
10,477
551
7,612
10,386
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
13
Kills
27
27
Deaths
13
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Epsaptin
Cthulhu
6
0
5
8.5
L
2
8
4
0.5
L
Guan Yu
Imveryfif
Guan Yu
1
1
5
3.5
W
Hou Yi
LMFG54
Hou Yi
6
3
6
3
L
Danzaburou
Nospheratus
Danzaburou
3
7
0
0.43
W
Awilix
Sloshedin
Awilix
5
4
7
2.13
W
Yemoja
7
1
15
14.5
W
Janus
ZurgOtter
Janus
3
5
7
1.3
L
Ravana
sh0ww
Ravana
7
6
3
1.42
L
Sobek
vivo
Sobek
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,007
Damage
58,205
76,648
Taken
67,291
44,640
Mitigated
36,729
21,215
Healing
24,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Epsaptin
Cthulhu
14,171
620
576
6,581
15,464
16,089
236
1,500
13,794
71,405
0
L
10,628
1,725
0
500
11,531
3,983
0
5,343
5,935
39,790
0
L
Guan Yu
Imveryfif
Guan Yu
5,650
626
1,162
7,824
17,599
14,123
704
7,882
9,112
0
37,133
W
Hou Yi
LMFG54
Hou Yi
12,873
6,537
0
5,500
14,014
4,913
3,084
4,793
9,067
0
90,040
L
Danzaburou
Nospheratus
Danzaburou
5,247
2,285
0
4,538
16,522
5,523
0
9,061
7,370
0
40,632
W
Awilix
Sloshedin
Awilix
10,855
4,292
0
4,864
16,175
5,608
1,101
2,395
13,588
0
60,104
W
Yemoja
12,694
1,092
1,550
4,240
11,252
6,830
245
3,923
7,095
37,046
0
W
Janus
ZurgOtter
Janus
7,612
609
0
1,652
10,386
3,289
1,583
2,992
7,120
64,588
0
L
Ravana
sh0ww
Ravana
12,483
5,144
0
2,728
14,848
6,339
0
4,548
10,203
0
55,969
L
Sobek
vivo
Sobek
5,999
697
0
4,463
16,148
14,672
0
6,486
9,551
24,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,318
Gold Earned
54,010
339
Minions Killed
533
0
Camps Cleared
0
1,766,970
Distance Traveled
1,955,830
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,389
599
131
7
0
405,212
9
L
Nu Wa
8,137
428
63
3
0
302,505
5
L
Guan Yu
8,406
442
66
3
0
426,090
1
W
Hou Yi
10,923
575
139
7
0
326,621
3
L
Danzaburou
8,601
453
89
5
0
323,861
3
W
Awilix
10,303
542
102
5
0
413,141
4
W
Yemoja
10,918
575
41
2
0
481,205
1
W
Janus
10,477
551
120
6
0
329,651
0
L
Ravana
9,374
493
94
5
0
354,513
3
L
Sobek
7,800
411
27
1
0
360,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role