Player Matchup

Bellona
Bellona
Anastasiya_AV
Bellona
Level 22
God Stats
4W - 2L
1,735 SR
Queue Stats
41W - 41L
1,495 Elo+
Party 2
Xing Tian
Xing Tian
D-Hi-Hat
Xing Tian
Level 18
God Stats
3W - 2L
1,665 SR
Queue Stats
22W - 16L
1,594 Elo+
Party 2
Cthulhu
Cthulhu
OKNI_Bv
Cthulhu
Level 41
God Stats
4W - 2L
1,913 SR
Queue Stats
117W - 92L
1,350 Elo+
Party 2
Scylla
Scylla
Sobbykid45
Scylla
Level 15
God Stats
2W - 2L
1,180 SR
Queue Stats
46W - 54L
1,151 Elo+
Solo
Chang'e
Chang'e
eduardo briann
Chang'e
Level 26
God Stats
16W - 15L
1,525 SR
Queue Stats
172W - 185L
1,419 Elo+
Solo
Team Averages
Level 24
1,604 SR
1,402 Elo+

VS

Team Averages
Level 21
1,459 SR
1,390 Elo+
Chronos
Chronos
EmanuelLG
Chronos
Level 24
God Stats
12W - 17L
1,496 SR
Queue Stats
132W - 191L
1,421 Elo+
Party 1
Neith
Neith
Fuerza_Colosal42
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,398 Elo+
Party 1
Hades
Hades
PokeyWriter5906
Hades
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 105L
1,283 Elo+
Solo
Danzaburou
Danzaburou
Snowy0112
Danzaburou
Level 17
God Stats
189W - 182L
1,488 SR
Queue Stats
318W - 339L
1,416 Elo+
Solo
Cupid
Cupid
chokocrak666
Cupid
Level 28
God Stats
7W - 13L
1,313 SR
Queue Stats
193W - 235L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
6 / 5 / 19
13,078
1,006
19,001
18,816
16,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
D-Hi-Hat
Xing Tian
20
11 / 1 / 18
14,759
1,135
27,217
13,998
10,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
OKNI_Bv
Cthulhu
20
12 / 4 / 19
14,886
1,145
24,298
13,198
9,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
Sobbykid45
Scylla
19
2 / 2 / 15
12,871
990
4,081
11,358
5,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
7 / 3 / 18
13,627
1,048
13,621
14,304
6,060
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

170

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EmanuelLG
Chronos
19
1 / 11 / 8
12,385
953
11,011
24,662
8,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
1 / 10 / 6
11,687
899
5,588
18,953
6,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

16
0 / 4 / 6
10,739
826
1,563
8,510
3,425
Danzaburou
Snowy0112
Danzaburou
18
4 / 6 / 5
12,679
975
21,291
16,404
6,266
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
9 / 8 / 5
14,736
1,134
24,217
26,060
8,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
45
38
Kills
15
15
Deaths
39
89
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bellona
6
5
19
3.1
W
Xing Tian
D-Hi-Hat
Xing Tian
11
1
18
20
L
Chronos
EmanuelLG
Chronos
1
11
8
0.45
L
1
10
6
0.4
W
Cthulhu
OKNI_Bv
Cthulhu
12
4
19
5.38
L
0
4
6
0.75
L
Danzaburou
Snowy0112
Danzaburou
4
6
5
1.08
W
Scylla
Sobbykid45
Scylla
2
2
15
4.75
L
9
8
5
1.44
W
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,218
Damage
63,670
71,674
Taken
94,589
48,481
Mitigated
33,453
14,750
Healing
6,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
19,001
4,130
0
827
18,816
16,496
0
3,151
15,665
0
28,364
W
Xing Tian
D-Hi-Hat
Xing Tian
27,217
908
0
1,450
13,998
10,269
0
2,871
11,127
62,508
0
L
Chronos
EmanuelLG
Chronos
11,011
2,982
387
1,845
24,662
8,594
0
19,187
5,475
42,244
0
L
5,588
3,952
0
177
18,953
6,536
0
14,724
4,229
0
20,007
W
Cthulhu
OKNI_Bv
Cthulhu
24,298
865
1,683
1,094
13,198
9,922
0
1,450
11,748
55,314
0
L
1,563
454
0
0
8,510
3,425
0
5,830
2,680
3,257
0
L
Danzaburou
Snowy0112
Danzaburou
21,291
8,501
0
464
16,404
6,266
0
12,135
4,269
0
42,540
W
Scylla
Sobbykid45
Scylla
4,081
1,287
0
1,492
11,358
5,734
0
1,281
10,077
18,759
0
L
24,217
13,556
82
3,295
26,060
8,632
0
17,341
8,719
0
64,107
W
13,621
1,963
4,282
3,922
14,304
6,060
0
3,821
10,483
25,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,221
Gold Earned
62,226
253
Minions Killed
229
5
Camps Cleared
5
1,123,942
Distance Traveled
883,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,078
1,006
17
1
0
249,784
0
W
Xing Tian
14,759
1,135
66
5
1
261,860
0
L
Chronos
12,385
953
61
5
1
202,987
0
L
Neith
11,687
899
38
3
0
170,419
0
W
Cthulhu
14,886
1,145
101
8
2
242,637
0
L
Hades
10,739
826
3
0
1
106,566
0
L
Danzaburou
12,679
975
57
4
0
182,017
0
W
Scylla
12,871
990
37
3
1
163,736
0
L
Cupid
14,736
1,134
70
5
3
221,550
0
W
Chang'e
13,627
1,048
32
2
1
205,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role