Player Matchup

Odin
Odin
I Use BOSG
Odin
Level 29
God Stats
1W - 1L
1,752 SR
Queue Stats
4W - 2L
1,831 Elo+
Party 1
He Bo
He Bo
Snipers J3w
He Bo
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 102L
1,534 Elo+
Party 1
Mercury
Mercury
lIAntwonIl
Mercury
Level 76
God Stats
0W - 1L
1,850 SR
Queue Stats
112W - 98L
1,586 Elo+
Party 1
Team Averages
Level 77
1,701 SR
1,650 Elo+

VS

Team Averages
Level 80
1,382 SR
1,612 Elo+
Nox
Nox
ToXiC_pe3ks
Nox
Level 99
God Stats
1W - 0L
1,265 SR
Queue Stats
7W - 4L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
XxToxic_OtachiXx
Cthulhu
Level 27
God Stats
4W - 0L
1,570 SR
Queue Stats
25W - 24L
1,590 Elo+
Party 2
Hachiman
Hachiman
legal_tacoman67
Hachiman
Level 115
God Stats
2W - 0L
1,309 SR
Queue Stats
32W - 28L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 4
7,692
549
2,598
10,237
6,246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 5 / 2
9,771
698
8,649
12,077
3,392
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
lIAntwonIl
Mercury
14
3 / 6 / 3
10,152
725
5,251
12,490
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 10
10,616
758
10,455
5,110
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
4 / 1 / 14
10,365
740
5,306
11,498
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
14
8 / 3 / 12
10,538
753
11,654
10,916
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
6
Kills
21
21
Deaths
6
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
10
4
0.2
L
3
5
2
0.8
W
9
2
10
7
W
4
1
14
11
L
Mercury
lIAntwonIl
Mercury
3
6
3
0.75
W
Hachiman
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,498
Damage
27,415
34,804
Taken
27,524
13,722
Mitigated
15,438
1,590
Healing
5,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,598
1,268
111
405
10,237
6,246
0
4,114
5,895
0
10,150
L
8,649
546
0
667
12,077
3,392
0
5,842
6,035
33,741
0
W
10,455
880
0
786
5,110
1,925
760
2,135
2,975
28,741
0
W
5,306
179
0
1,895
11,498
9,402
686
4,190
7,308
21,871
0
L
Mercury
lIAntwonIl
Mercury
5,251
2,038
0
407
12,490
4,084
264
5,119
7,113
0
33,417
W
Hachiman
11,654
5,716
0
2,575
10,916
4,111
1,671
2,372
8,544
0
53,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,615
Gold Earned
31,519
124
Minions Killed
156
0
Camps Cleared
0
610,286
Distance Traveled
691,391
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,692
549
10
1
0
161,590
0
L
He Bo
9,771
698
50
4
0
203,570
0
W
Nox
10,616
758
49
4
0
225,449
0
W
Cthulhu
10,365
740
22
2
0
244,507
0
L
Mercury
10,152
725
64
5
0
245,126
0
W
Hachiman
10,538
753
85
6
0
221,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role