Player Matchup

Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FATpancakes1007
Anhur
Level 66
God Stats
2W - 3L
1,529 SR
Queue Stats
165W - 134L
1,475 Elo+
Solo
Ares
Ares
Tsukuchromie
Ares
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 155L
1,512 Elo+
Party 1
Cabrakan
Cabrakan
papagotnewbag
Cabrakan
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 115L
1,495 Elo+
Party 1
Nemesis
Nemesis
raul9191
Nemesis
Level 61
God Stats
4W - 6L
1,517 SR
Queue Stats
34W - 43L
1,505 Elo+
Party 1
Team Averages
Level 88
1,509 SR
1,497 Elo+

VS

Team Averages
Level 90
1,501 SR
1,458 Elo+
Osiris
Osiris
 
Osiris
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
D4rkyg4m3sYT
Eset
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
566W - 545L
1,434 Elo+
Solo
Thor
Thor
Solar Crayfish
Thor
Level 82
God Stats
16W - 12L
1,288 SR
Queue Stats
414W - 379L
1,467 Elo+
Solo
Geb
Geb
Whale Weave
Geb
Level 80
God Stats
6W - 1L
1,719 SR
Queue Stats
98W - 73L
1,522 Elo+
Solo
Neith
Neith
mmm-mason1289
Neith
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
306W - 263L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
0 / 6 / 1
4,822
482
3,684
5,919
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

8
1 / 1 / 0
4,858
486
4,390
3,767
922
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 1
4,269
427
2,262
6,668
2,548
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
papagotnewbag
Cabrakan
9
2 / 0 / 0
5,336
534
5,631
5,678
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nemesis
raul9191
Nemesis
10
1 / 0 / 0
5,260
526
1,095
4,955
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
0 / 2 / 0
5,516
552
2,609
8,692
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
5 / 1 / 1
6,425
643
5,478
6,332
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 0 / 2
6,183
618
1,603
5,991
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 2
5,168
517
2,308
7,400
2,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
2 / 0 / 3
5,403
540
4,172
2,694
492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
11
11
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
6
1
0.08
W
Osiris
 
Osiris
0
2
0
0
W
5
1
1
5.5
L
1
1
0
1
W
3
0
2
4
L
0
4
1
0.13
W
1
1
2
2
W
2
0
3
3.5
L
Cabrakan
papagotnewbag
Cabrakan
2
0
0
2
L
Nemesis
raul9191
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,062
Damage
16,170
26,987
Taken
31,109
11,939
Mitigated
11,570
8,336
Healing
15,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,684
76
0
1,155
5,919
1,761
0
3,785
2,134
21,957
0
W
Osiris
 
Osiris
2,609
1,275
0
4,295
8,692
4,651
582
3,887
4,805
0
29,357
W
5,478
377
0
3,181
6,332
2,128
889
3,298
2,766
30,624
0
L
4,390
2,081
0
1,013
3,767
922
215
1,045
2,722
0
25,222
W
1,603
393
0
3,080
5,991
1,680
0
540
5,415
0
33,301
L
2,262
367
256
670
6,668
2,548
36
1,371
5,297
14,065
0
W
2,308
617
0
2,661
7,400
2,619
0
2,628
4,772
14,564
0
W
4,172
1,370
87
1,807
2,694
492
0
583
2,111
0
27,044
L
Cabrakan
papagotnewbag
Cabrakan
5,631
1,398
0
2,658
5,678
5,105
0
384
5,294
23,717
1,022
L
Nemesis
raul9191
Nemesis
1,095
153
0
2,584
4,955
1,603
0
1,201
3,754
0
21,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,545
Gold Earned
28,695
233
Minions Killed
283
0
Camps Cleared
0
884,194
Distance Traveled
901,085
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,822
482
39
4
0
148,959
4
W
Osiris
5,516
552
67
7
0
180,380
1
W
Eset
6,425
643
59
6
0
177,112
1
L
Anhur
4,858
486
47
5
0
183,023
2
W
Thor
6,183
618
75
8
0
176,330
0
L
Ares
4,269
427
28
3
0
187,366
1
W
Geb
5,168
517
24
2
0
184,160
0
W
Neith
5,403
540
58
6
0
183,103
0
L
Cabrakan
5,336
534
60
6
0
152,687
0
L
Nemesis
5,260
526
59
6
0
212,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role