Player Matchup

Artio
Artio
 
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Devotedsixecho
Danzaburou
Level 141
God Stats
0W - 2L
1,526 SR
Queue Stats
2W - 4L
1,494 Elo+
Party 1
Chang'e
Chang'e
oquinn43
Chang'e
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 142
1,509 SR
1,498 Elo+

VS

Team Averages
Level 132
1,775 SR
1,515 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Hagerdy
Sol
Level 157
God Stats
10W - 4L
1,893 SR
Queue Stats
156W - 42L
1,928 Elo+
Party 2
Guan Yu
Guan Yu
UpDownBA
Guan Yu
Level 81
God Stats
1W - 0L
1,933 SR
Queue Stats
2W - 4L
1,117 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 5 / 6
8,746
625
5,237
16,754
14,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
Devotedsixecho
Danzaburou
12
2 / 3 / 4
9,298
664
6,851
11,211
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
oquinn43
Chang'e
14
5 / 4 / 0
9,793
700
8,262
10,141
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 3 / 8
9,655
690
7,139
13,562
11,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sol
14
4 / 3 / 8
10,094
721
14,672
9,454
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
UpDownBA
Guan Yu
14
5 / 1 / 6
10,715
765
6,708
10,441
8,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
7
Kills
12
12
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
5
6
0.6
W
Chaac
 
Chaac
3
3
8
2.33
L
Danzaburou
Devotedsixecho
Danzaburou
2
3
4
1.33
W
Sol
4
3
8
2.67
W
Guan Yu
UpDownBA
Guan Yu
5
1
6
8
L
Chang'e
oquinn43
Chang'e
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,350
Damage
28,519
38,106
Taken
33,457
23,228
Mitigated
22,961
11,409
Healing
13,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,237
381
826
2,653
16,754
14,068
208
5,422
10,718
21,039
0
W
Chaac
 
Chaac
7,139
1,009
0
3,753
13,562
11,768
0
4,657
8,905
0
34,724
L
Danzaburou
Devotedsixecho
Danzaburou
6,851
3,045
0
3,006
11,211
4,848
1,065
3,585
7,175
0
44,824
W
Sol
14,672
1,934
0
3,487
9,454
3,074
1,642
4,485
4,969
56,397
0
W
Guan Yu
UpDownBA
Guan Yu
6,708
1,124
1,413
4,762
10,441
8,119
919
4,437
6,004
0
29,904
L
Chang'e
oquinn43
Chang'e
8,262
453
2,423
2,501
10,141
4,312
574
4,838
5,006
41,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,837
Gold Earned
30,464
165
Minions Killed
177
0
Camps Cleared
0
754,860
Distance Traveled
793,817
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,746
625
23
2
0
252,189
6
W
Chaac
9,655
690
40
3
0
254,282
2
L
Danzaburou
9,298
664
71
5
0
250,767
7
W
Sol
10,094
721
90
6
0
254,858
2
W
Guan Yu
10,715
765
47
3
0
284,677
3
L
Chang'e
9,793
700
71
5
0
251,904
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role