Player Matchup

Fenrir
Fenrir
BaldyGNNR19k
Fenrir
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 183L
1,363 Elo+
Party 1
Ares
Ares
Eddybettz
Ares
Level 87
God Stats
14W - 11L
1,376 SR
Queue Stats
195W - 231L
1,365 Elo+
Party 2
Anhur
Anhur
Jon52
Anhur
Level 109
God Stats
11W - 10L
1,360 SR
Queue Stats
141W - 163L
1,332 Elo+
Party 2
Hel
Hel
Marland17
Hel
Level 107
God Stats
6W - 1L
1,761 SR
Queue Stats
228W - 216L
1,447 Elo+
Party 1
Hades
Hades
RealisticMars0
Hades
Level 69
God Stats
12W - 9L
1,377 SR
Queue Stats
668W - 668L
1,426 Elo+
Solo
Team Averages
Level 97
1,475 SR
1,387 Elo+

VS

Team Averages
Level 86
1,571 SR
1,415 Elo+
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
JokerGod3572
Osiris
Level 47
God Stats
3W - 4L
1,590 SR
Queue Stats
33W - 37L
1,445 Elo+
Solo
Athena
Athena
MethosAOD
Athena
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 177L
1,433 Elo+
Solo
Tsukuyomi
Tsukuyomi
The-Run-Away__
Tsukuyomi
Level 57
God Stats
29W - 33L
1,623 SR
Queue Stats
465W - 562L
1,313 Elo+
Solo
Olorun
Olorun
amilcarleon123
Olorun
Level 101
God Stats
2W - 2L
1,644 SR
Queue Stats
18W - 24L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 0 / 3
7,249
659
3,355
5,621
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
9
0 / 2 / 3
5,728
521
2,923
8,401
3,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Jon52
Anhur
10
3 / 1 / 0
5,802
527
5,249
5,504
1,445
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
7 / 0 / 2
8,166
742
6,010
4,522
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 3
6,623
602
3,322
6,273
2,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 7 / 0
4,943
449
2,006
7,162
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
10
0 / 2 / 0
5,509
501
1,754
6,939
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
MethosAOD
Athena
8
1 / 0 / 2
5,408
492
2,170
5,669
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
The-Run-Away__
Tsukuyomi
8
1 / 4 / 1
5,093
463
3,747
8,029
2,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
2 / 3 / 1
5,619
511
3,799
6,770
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
16
Kills
4
4
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
7
0
0
W
Fenrir
4
0
3
5.5
W
Ares
0
2
3
0.75
L
Osiris
0
2
0
0
W
Anhur
Jon52
Anhur
3
1
0
3
W
7
0
2
8
L
Athena
MethosAOD
Athena
1
0
2
2
W
2
1
3
3.5
L
Tsukuyomi
The-Run-Away__
Tsukuyomi
1
4
1
0.38
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,859
Damage
13,476
30,321
Taken
34,569
11,424
Mitigated
12,680
15,396
Healing
11,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,006
0
0
609
7,162
2,426
0
4,656
2,506
21,777
0
W
Fenrir
3,355
735
0
3,579
5,621
1,918
398
305
5,316
0
40,125
W
Ares
2,923
249
0
2,441
8,401
3,739
0
3,536
4,865
13,088
0
L
Osiris
1,754
546
0
2,528
6,939
3,573
0
1,844
5,095
0
26,108
W
Anhur
Jon52
Anhur
5,249
3,249
0
3,408
5,504
1,445
0
2,128
3,376
0
34,419
W
6,010
143
421
2,383
4,522
1,508
538
1,762
2,516
53,139
0
L
Athena
MethosAOD
Athena
2,170
594
0
2,144
5,669
2,584
0
976
4,693
15,445
0
W
3,322
460
22
3,142
6,273
2,814
0
0
6,273
32,016
0
L
Tsukuyomi
The-Run-Away__
Tsukuyomi
3,747
1,262
159
2,150
8,029
2,276
0
2,832
5,197
0
24,152
L
3,799
1,975
866
2,550
6,770
1,821
0
1,947
4,823
27,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,568
Gold Earned
26,572
371
Minions Killed
233
0
Camps Cleared
0
1,031,622
Distance Traveled
950,796
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,943
449
43
4
0
149,525
2
W
Fenrir
7,249
659
80
7
0
237,624
0
W
Ares
5,728
521
33
3
0
201,499
2
L
Osiris
5,509
501
65
6
0
165,748
0
W
Anhur
5,802
527
59
5
0
171,539
3
W
Hel
8,166
742
118
11
0
217,149
2
L
Athena
5,408
492
25
2
0
218,771
5
W
Hades
6,623
602
81
7
0
203,811
1
L
Tsukuyomi
5,093
463
48
4
0
228,480
0
L
Olorun
5,619
511
52
5
0
188,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role