Player Matchup

Ares
Ares
DandyPirson
Ares
Level 23
God Stats
3W - 5L
1,486 SR
Queue Stats
329W - 523L
1,343 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Hababe
Cu Chulainn
Level 26
God Stats
13W - 10L
1,420 SR
Queue Stats
709W - 886L
1,393 Elo+
Party 1
Neith
Neith
PanQks
Neith
Level 18
God Stats
25W - 34L
1,446 SR
Queue Stats
148W - 215L
1,300 Elo+
Party 1
Sol
Sol
PyroJawa
Sol
Level 29
God Stats
4W - 1L
1,845 SR
Queue Stats
151W - 138L
1,394 Elo+
Solo
Da Ji
Da Ji
Sargonis
Da Ji
Level 28
God Stats
2W - 1L
1,474 SR
Queue Stats
3W - 3L
1,395 Elo+
Solo
Team Averages
Level 25
1,534 SR
1,365 Elo+

VS

Team Averages
Level 21
1,346 SR
1,557 Elo+
Fenrir
Fenrir
BruteBeard
Fenrir
Level 3
God Stats
2W - 5L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Party 2
Bacchus
Bacchus
DrowsyDru1d
Bacchus
Level 29
God Stats
2W - 4L
1,280 SR
Queue Stats
91W - 107L
1,692 Elo+
Party 2
Poseidon
Poseidon
SmallTownHobby
Poseidon
Level 18
God Stats
1W - 2L
1,280 SR
Queue Stats
114W - 180L
1,500 Elo+
Party 2
Neith
Neith
joncon88
Neith
Level 39
God Stats
3W - 5L
1,168 SR
Queue Stats
69W - 126L
1,500 Elo+
Party 2
Bellona
Bellona
moroseblackmoon
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
7,409
529
3,301
11,059
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
Hababe
Cu Chulainn
15
10 / 0 / 2
9,443
675
7,984
12,087
8,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
PanQks
Neith
12
3 / 3 / 7
7,487
535
7,960
9,704
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Boots

Boots

+6%
Movement Speed

14
1 / 0 / 3
9,098
650
3,060
2,133
690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Sargonis
Da Ji
12
6 / 0 / 4
8,193
585
4,216
8,529
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BruteBeard
Fenrir
5
0 / 7 / 1
4,738
338
818
6,974
1,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
DrowsyDru1d
Bacchus
10
3 / 6 / 3
6,790
485
6,385
12,408
7,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
11
0 / 6 / 0
6,258
447
2,234
6,203
1,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
joncon88
Neith
11
4 / 4 / 3
6,673
477
10,057
9,876
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
4,095
293
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
21
Kills
7
7
Deaths
23
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BruteBeard
Fenrir
0
7
1
0.07
W
1
4
6
1
L
Bacchus
DrowsyDru1d
Bacchus
3
6
3
0.75
W
Cu Chulainn
Hababe
Cu Chulainn
10
0
2
11
W
Neith
PanQks
Neith
3
3
7
2.17
W
1
0
3
2.5
W
Da Ji
Sargonis
Da Ji
6
0
4
8
L
Poseidon
0
6
0
0
L
Neith
joncon88
Neith
4
4
3
1.38
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,521
Damage
19,494
43,512
Taken
35,461
22,260
Mitigated
13,989
14,402
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BruteBeard
Fenrir
818
228
0
574
6,974
1,644
0
331
6,643
0
9,546
W
3,301
186
0
1,466
11,059
5,472
398
2,998
8,061
14,596
0
L
Bacchus
DrowsyDru1d
Bacchus
6,385
836
0
2,564
12,408
7,432
0
2,114
10,294
22,529
0
W
Cu Chulainn
Hababe
Cu Chulainn
7,984
1,951
0
3,842
12,087
8,733
1,598
2,578
9,509
0
57,909
W
Neith
PanQks
Neith
7,960
3,621
0
4,875
9,704
3,274
2,631
2,403
7,301
0
37,289
W
3,060
64
0
1,485
2,133
690
1,565
382
1,751
47,392
0
W
Da Ji
Sargonis
Da Ji
4,216
1,381
0
2,734
8,529
4,091
661
258
8,271
0
41,610
L
Poseidon
2,234
448
0
20
6,203
1,773
0
2,358
3,845
35,120
0
L
Neith
joncon88
Neith
10,057
4,777
0
3,844
9,876
3,140
0
1,558
8,318
0
31,702
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,630
Gold Earned
28,554
388
Minions Killed
175
0
Camps Cleared
0
1,232,478
Distance Traveled
882,085
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,738
338
15
1
0
175,156
0
W
Ares
7,409
529
13
1
0
246,305
0
L
Bacchus
6,790
485
29
2
0
254,413
2
W
Cu Chulainn
9,443
675
115
8
0
251,309
1
W
Neith
7,487
535
70
5
0
224,938
1
W
Sol
9,098
650
112
8
0
250,650
2
W
Da Ji
8,193
585
78
6
0
259,276
1
L
Poseidon
6,258
447
72
5
0
226,416
4
L
Neith
6,673
477
59
4
0
224,427
2
L
Bellona
4,095
293
0
0
0
1,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role