Player Matchup

Anhur
Anhur
AzianCanadian
Anhur
Level 7
God Stats
1W - 4L
1,339 SR
Queue Stats
14W - 21L
1,483 Elo+
Party 2
Ymir
Ymir
BigManShayan
Ymir
Level 4
God Stats
2W - 4L
1,443 SR
Queue Stats
2W - 5L
1,435 Elo+
Party 2
Scylla
Scylla
ShyBlizzy
Scylla
Level 6
God Stats
1W - 2L
1,315 SR
Queue Stats
16W - 24L
1,471 Elo+
Party 2
Mulan
Mulan
XCrazySantaX
Mulan
Level 8
God Stats
0W - 3L
1,205 SR
Queue Stats
2W - 5L
1,435 Elo+
Party 2
Nemesis
Nemesis
xDrippa
Nemesis
Level 6
God Stats
2W - 4L
1,496 SR
Queue Stats
16W - 23L
1,489 Elo+
Party 2
Team Averages
Level 6
1,360 SR
1,462 Elo+

VS

Team Averages
Level 14
1,514 SR
1,501 Elo+
Freya
Freya
AverageJoe108
Freya
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,613 Elo+
Party 1
Sun Wukong
Sun Wukong
SpiritTak3r
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,410 Elo+
Party 1
Neith
Neith
SueUhSide
Neith
Level 15
God Stats
1W - 1L
1,299 SR
Queue Stats
8W - 7L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
WTBowman03
Cthulhu
Level 6
God Stats
4W - 0L
1,871 SR
Queue Stats
4W - 2L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
xXxSmiteUrMomxXx
Ao Kuang
Level 6
God Stats
16W - 12L
1,401 SR
Queue Stats
39W - 35L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 9
7,706
453
7,680
10,523
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 6 / 8
8,270
486
6,388
14,899
8,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
ShyBlizzy
Scylla
11
1 / 8 / 6
7,361
433
4,458
9,338
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 5 / 1
8,754
515
7,992
12,757
8,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
xDrippa
Nemesis
15
13 / 5 / 3
9,855
580
17,892
14,933
7,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 9
9,424
554
11,851
18,490
6,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
SpiritTak3r
Sun Wukong
13
3 / 3 / 4
8,459
498
6,467
8,301
5,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
SueUhSide
Neith
13
4 / 4 / 8
8,218
483
9,142
10,468
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
WTBowman03
Cthulhu
11
0 / 9 / 6
7,412
436
6,420
15,278
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
14 / 4 / 3
11,064
651
13,630
16,096
5,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
57
24
Kills
27
28
Deaths
24
27
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
4
9
2.63
L
3
4
9
1.88
L
3
6
8
1.17
L
Scylla
ShyBlizzy
Scylla
1
8
6
0.5
W
Sun Wukong
SpiritTak3r
Sun Wukong
3
3
4
1.67
W
Neith
SueUhSide
Neith
4
4
8
2
W
Cthulhu
WTBowman03
Cthulhu
0
9
6
0.33
L
4
5
1
0.9
L
Nemesis
xDrippa
Nemesis
13
5
3
2.9
W
14
4
3
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,410
Damage
47,510
62,450
Taken
68,633
31,190
Mitigated
27,264
8,919
Healing
22,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,851
3,535
0
10,200
18,490
6,613
1,639
2,497
15,968
53,845
0
L
7,680
3,586
0
2,732
10,523
3,379
152
6,580
3,943
0
24,296
L
6,388
1,791
0
595
14,899
8,906
64
6,085
8,739
40,985
0
L
Scylla
ShyBlizzy
Scylla
4,458
1,215
0
316
9,338
3,288
0
7,984
1,354
26,646
0
W
Sun Wukong
SpiritTak3r
Sun Wukong
6,467
1,494
0
2,152
8,301
5,169
512
293
7,808
0
30,326
W
Neith
SueUhSide
Neith
9,142
4,766
111
4,202
10,468
2,847
547
1,364
9,079
0
41,055
W
Cthulhu
WTBowman03
Cthulhu
6,420
1,029
252
792
15,278
7,276
0
4,282
10,971
17,012
0
L
7,992
1,818
0
3,246
12,757
8,212
0
3,509
8,798
0
42,995
L
Nemesis
xDrippa
Nemesis
17,892
9,641
0
2,030
14,933
7,405
0
7,743
7,140
0
63,197
W
13,630
4,598
0
4,535
16,096
5,359
0
2,410
13,561
61,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,946
Gold Earned
44,577
336
Minions Killed
352
0
Camps Cleared
0
1,475,243
Distance Traveled
1,555,276
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,424
554
103
6
0
301,031
0
L
Anhur
7,706
453
36
2
0
292,663
2
L
Ymir
8,270
486
64
4
0
302,991
0
L
Scylla
7,361
433
54
3
0
284,371
3
W
Sun Wukong
8,459
498
62
4
0
304,036
4
W
Neith
8,218
483
71
4
0
282,807
5
W
Cthulhu
7,412
436
25
1
0
315,081
3
L
Mulan
8,754
515
96
6
0
298,350
2
L
Nemesis
9,855
580
86
5
0
296,868
0
W
Ao Kuang
11,064
651
91
5
0
352,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role