Player Matchup

Vulcan
Vulcan
Dhariuxx
Vulcan
Level 116
God Stats
269W - 360L
1,440 SR
Queue Stats
487W - 737L
1,303 Elo+
Solo
Hercules
Hercules
KingLeonidas1102
Hercules
Level 45
God Stats
1W - 2L
1,297 SR
Queue Stats
11W - 17L
1,271 Elo+
Party 1
Achilles
Achilles
RenkaiThunder17
Achilles
Level 28
God Stats
0W - 1L
1,329 SR
Queue Stats
1W - 5L
1,160 Elo+
Party 1
Team Averages
Level 63
1,355 SR
1,245 Elo+

VS

Team Averages
Level 38
1,440 SR
1,253 Elo+
Bellona
Bellona
TTVrecceleas
Bellona
Level 29
God Stats
2W - 1L
1,286 SR
Queue Stats
9W - 8L
1,099 Elo+
Solo
Anubis
Anubis
WisconSinner44
Anubis
Level 46
God Stats
45W - 57L
1,476 SR
Queue Stats
611W - 865L
1,291 Elo+
Party 2
Odin
Odin
homefry614
Odin
Level 39
God Stats
62W - 79L
1,557 SR
Queue Stats
331W - 440L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dhariuxx
Vulcan
15
4 / 8 / 4
11,618
611
22,511
12,694
4,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 9 / 6
11,278
594
7,340
16,350
5,890
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Achilles
12
2 / 10 / 4
10,597
558
6,001
20,778
15,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
TTVrecceleas
Bellona
15
5 / 5 / 14
11,992
631
7,591
16,911
10,853
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
15 / 0 / 12
14,381
757
17,277
13,089
5,855
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
7 / 4 / 20
13,848
729
13,061
16,755
12,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
9
Kills
27
27
Deaths
9
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Dhariuxx
Vulcan
4
8
4
0.75
L
3
9
6
0.67
L
Achilles
2
10
4
0.4
W
Bellona
TTVrecceleas
Bellona
5
5
14
2.4
W
15
0
12
21
W
7
4
20
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,852
Damage
37,929
49,822
Taken
46,755
26,076
Mitigated
29,047
5,663
Healing
14,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Dhariuxx
Vulcan
22,511
7,457
515
2,054
12,694
4,582
656
4,607
8,087
67,406
0
L
7,340
719
0
727
16,350
5,890
539
4,604
11,746
0
40,439
L
Achilles
6,001
1,726
0
2,367
20,778
15,604
132
8,346
12,432
189
27,192
W
Bellona
TTVrecceleas
Bellona
7,591
2,737
0
1,004
16,911
10,853
920
8,028
8,883
221
26,879
W
17,277
1,098
2,670
6,479
13,089
5,855
1,204
9,206
3,883
77,657
0
W
13,061
5,283
1,317
3,445
16,755
12,339
1,353
5,470
11,285
0
45,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,493
Gold Earned
40,221
168
Minions Killed
215
0
Camps Cleared
0
832,536
Distance Traveled
962,375
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,618
611
90
5
0
303,611
1
L
Hercules
11,278
594
47
2
0
287,267
1
L
Achilles
10,597
558
31
2
0
241,658
1
W
Bellona
11,992
631
40
2
0
327,255
0
W
Anubis
14,381
757
116
6
0
312,577
0
W
Odin
13,848
729
59
3
0
322,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role