Player Matchup

Serqet
Serqet
Kiwi735
Serqet
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
xyzshae
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Merlin
Merlin
贺桑吖吖
Merlin
Level 6
God Stats
0W - 1L
1,251 SR
Queue Stats
1W - 4L
1,356 Elo+
Solo
Team Averages
Level 14
1,417 SR
1,452 Elo+

VS

Team Averages
Level 23
1,432 SR
1,417 Elo+
Tiamat
Tiamat
AnzuWyliei
Tiamat
Level 18
God Stats
13W - 7L
1,634 SR
Queue Stats
13W - 10L
1,556 Elo+
Party 1
Jormungandr
Jormungandr
Virtuallychilled
Jormungandr
Level 21
God Stats
1W - 2L
1,493 SR
Queue Stats
2W - 12L
1,140 Elo+
Solo
Apollo
Apollo
jdiggitydoggy
Apollo
Level 29
God Stats
3W - 3L
1,169 SR
Queue Stats
13W - 11L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Kiwi735
Serqet
8
0 / 9 / 3
6,151
615
4,711
9,757
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
xyzshae
Cthulhu
10
1 / 4 / 0
6,285
629
5,194
10,422
8,066
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
9
2 / 10 / 1
6,641
664
2,610
8,721
2,736
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AnzuWyliei
Tiamat
13
12 / 0 / 10
9,594
959
11,616
7,175
6,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Virtuallychilled
Jormungandr
10
5 / 1 / 10
7,985
799
3,147
7,188
4,015
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
5 / 2 / 13
8,695
870
10,220
9,499
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
22
23
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AnzuWyliei
Tiamat
12
0
10
17
L
Serqet
Kiwi735
Serqet
0
9
3
0.17
W
Jormungandr
Virtuallychilled
Jormungandr
5
1
10
10
W
5
2
13
5.75
L
Cthulhu
xyzshae
Cthulhu
1
4
0
0.25
L
Merlin
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,515
Damage
24,983
28,900
Taken
23,862
14,083
Mitigated
13,942
744
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AnzuWyliei
Tiamat
11,616
1,659
0
2,925
7,175
6,558
797
2,281
4,794
31,437
0
L
Serqet
Kiwi735
Serqet
4,711
1,290
0
397
9,757
3,281
0
3,482
6,117
0
12,692
W
Jormungandr
Virtuallychilled
Jormungandr
3,147
757
0
400
7,188
4,015
419
2,853
4,105
12,582
0
W
10,220
6,787
0
4,039
9,499
3,369
1,102
2,769
6,538
0
39,898
L
Cthulhu
xyzshae
Cthulhu
5,194
642
0
220
10,422
8,066
0
5,400
4,778
12,334
0
L
Merlin
2,610
520
0
127
8,721
2,736
0
5,247
3,198
17,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,077
Gold Earned
26,274
72
Minions Killed
133
0
Camps Cleared
0
457,934
Distance Traveled
518,113
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,594
959
64
6
0
172,248
0
L
Serqet
6,151
615
18
2
0
149,099
0
W
Jormungandr
7,985
799
17
2
0
168,656
0
W
Apollo
8,695
870
52
5
0
177,209
2
L
Cthulhu
6,285
629
20
2
0
169,815
3
L
Merlin
6,641
664
34
3
0
139,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role