Player Matchup

Cu Chulainn
Cu Chulainn
Dunemarcher
Cu Chulainn
Level 60
God Stats
1W - 5L
1,198 SR
Queue Stats
29W - 32L
1,446 Elo+
Party 3
Sol
Sol
Massive B0ngo
Sol
Level 104
God Stats
1W - 1L
1,715 SR
Queue Stats
29W - 55L
1,422 Elo+
Party 3
Geb
Geb
Saint SITM
Geb
Level 158
God Stats
1W - 3L
1,494 SR
Queue Stats
66W - 102L
1,413 Elo+
Party 3
Erlang Shen
Erlang Shen
iAFt3RSHoCK
Erlang Shen
Level 121
God Stats
17W - 13L
1,607 SR
Queue Stats
32W - 34L
1,442 Elo+
Party 3
Jing Wei
Jing Wei
xXMrMcAwesome34
Jing Wei
Level 84
God Stats
2W - 3L
1,716 SR
Queue Stats
40W - 79L
1,467 Elo+
Party 3
Team Averages
Level 105
1,546 SR
1,438 Elo+

VS

Team Averages
Level 86
1,692 SR
1,536 Elo+
Merlin
Merlin
FASHON4345
Merlin
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
183W - 187L
1,472 Elo+
Party 2
Apollo
Apollo
GoldViper1999
Apollo
Level 47
God Stats
129W - 94L
1,661 SR
Queue Stats
741W - 610L
1,578 Elo+
Party 1
Sobek
Sobek
OREZGRVTY
Sobek
Level 82
God Stats
15W - 4L
1,882 SR
Queue Stats
782W - 692L
1,609 Elo+
Party 1
Susano
Susano
happyface-issaca
Susano
Level 101
God Stats
6W - 3L
1,917 SR
Queue Stats
165W - 133L
1,519 Elo+
Party 2
Tyr
Tyr
kyiro2121
Tyr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dunemarcher
Cu Chulainn
14
1 / 1 / 3
8,363
465
10,180
12,736
8,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 5 / 0
7,915
440
6,677
14,719
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 6 / 4
6,843
380
3,823
12,726
10,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
iAFt3RSHoCK
Erlang Shen
13
2 / 5 / 2
8,027
446
6,610
12,951
7,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
15
0 / 0 / 0
8,276
460
2,474
7,726
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FASHON4345
Merlin
17
9 / 0 / 6
10,814
601
14,135
7,354
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 0 / 9
9,590
533
7,153
8,675
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
OREZGRVTY
Sobek
14
1 / 1 / 9
8,984
499
4,598
9,359
9,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 1 / 7
9,428
524
9,373
12,334
4,806
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 3 / 1
8,670
482
4,080
15,349
11,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
4
Kills
17
17
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Dunemarcher
Cu Chulainn
1
1
3
2.5
W
Merlin
FASHON4345
Merlin
9
0
6
12
W
3
0
9
7.5
L
1
5
0
0.2
W
Sobek
OREZGRVTY
Sobek
1
1
9
5.5
L
0
6
4
0.33
W
4
1
7
7.5
L
Erlang Shen
iAFt3RSHoCK
Erlang Shen
2
5
2
0.6
W
0
3
1
0.17
L
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,764
Damage
39,339
60,858
Taken
53,071
33,137
Mitigated
31,466
23,238
Healing
15,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Dunemarcher
Cu Chulainn
10,180
1,166
0
4,647
12,736
8,873
90
3,223
9,433
5,445
44,101
W
Merlin
FASHON4345
Merlin
14,135
904
0
1,773
7,354
3,041
1,467
3,703
3,601
82,900
0
W
7,153
2,668
0
4,693
8,675
3,513
3,958
1,777
6,898
0
73,294
L
6,677
1,326
799
7,774
14,719
4,108
742
7,078
7,309
45,521
0
W
Sobek
OREZGRVTY
Sobek
4,598
481
0
3,005
9,359
9,000
418
1,853
7,481
24,947
0
L
3,823
197
306
1,578
12,726
10,332
0
3,311
9,291
27,454
0
W
9,373
1,850
0
250
12,334
4,806
0
2,564
9,670
0
61,946
L
Erlang Shen
iAFt3RSHoCK
Erlang Shen
6,610
2,810
0
2,268
12,951
7,469
1,768
3,173
9,718
0
50,586
W
4,080
395
0
5,866
15,349
11,106
0
2,130
12,569
0
41,359
L
Jing Wei
2,474
1,314
535
5,331
7,726
2,355
572
1,844
5,860
0
52,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,424
Gold Earned
47,486
418
Minions Killed
495
0
Camps Cleared
0
1,594,402
Distance Traveled
1,747,464
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,363
465
74
4
0
330,914
4
W
Merlin
10,814
601
148
8
0
346,449
6
W
Apollo
9,590
533
107
6
0
328,719
2
L
Sol
7,915
440
97
5
0
309,147
5
W
Sobek
8,984
499
45
3
0
360,058
5
L
Geb
6,843
380
54
3
0
298,992
3
W
Susano
9,428
524
96
5
0
386,905
5
L
Erlang Shen
8,027
446
89
5
0
339,240
6
W
Tyr
8,670
482
99
6
0
325,333
4
L
Jing Wei
8,276
460
104
6
0
316,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role