Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Darth__JuJu
Tiamat
Level 42
God Stats
3W - 3L
1,500 SR
Queue Stats
79W - 101L
1,079 Elo+
Party 2
Chaac
Chaac
xLegedaryx
Chaac
Level 100
God Stats
13W - 7L
1,623 SR
Queue Stats
244W - 260L
1,461 Elo+
Solo
Team Averages
Level 76
1,541 SR
1,347 Elo+

VS

Team Averages
Level 100
1,500 SR
1,464 Elo+
Hachiman
Hachiman
Colt-211
Hachiman
Level 148
God Stats
5W - 5L
1,216 SR
Queue Stats
430W - 519L
1,402 Elo+
Solo
Horus
Horus
Le-voir24
Horus
Level 67
God Stats
20W - 16L
1,565 SR
Queue Stats
93W - 98L
1,475 Elo+
Party 1
Sol
Sol
Not_Stooky
Sol
Level 84
God Stats
2W - 0L
1,720 SR
Queue Stats
25W - 19L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 2 / 1
8,592
661
4,771
8,524
2,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
11
1 / 4 / 4
8,024
617
5,307
9,086
4,421
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
10
1 / 4 / 3
8,028
618
5,994
11,771
8,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Colt-211
Hachiman
14
7 / 0 / 3
9,893
761
8,903
6,936
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Le-voir24
Horus
12
0 / 3 / 10
8,626
664
3,429
9,582
7,570
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 2 / 5
9,087
699
9,875
8,920
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
10
10
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
2
1
1.75
W
Hachiman
Colt-211
Hachiman
7
0
3
8.5
L
Tiamat
1
4
4
0.75
W
Horus
Le-voir24
Horus
0
3
10
1.67
W
3
2
5
2.75
L
Chaac
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,072
Damage
22,207
29,381
Taken
25,438
15,511
Mitigated
13,368
6,369
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,771
2,309
0
0
8,524
2,776
132
3,085
5,439
0
35,659
W
Hachiman
Colt-211
Hachiman
8,903
3,891
0
1,057
6,936
3,062
1,579
1,199
5,737
0
35,836
L
Tiamat
5,307
335
0
373
9,086
4,421
0
2,740
6,346
15,040
0
W
Horus
Le-voir24
Horus
3,429
1,995
1,467
3,088
9,582
7,570
45
2,166
7,416
0
18,353
W
9,875
1,852
0
4,602
8,920
2,736
1,303
2,051
6,869
45,602
0
L
Chaac
5,994
353
703
5,293
11,771
8,314
71
4,135
7,636
0
24,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,644
Gold Earned
27,606
117
Minions Killed
151
0
Camps Cleared
0
595,732
Distance Traveled
757,329
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,592
661
61
5
0
194,714
0
W
Hachiman
9,893
761
46
4
0
247,468
0
L
Tiamat
8,024
617
19
1
0
212,573
0
W
Horus
8,626
664
32
2
0
271,188
3
W
Sol
9,087
699
73
6
0
238,673
3
L
Chaac
8,028
618
37
3
0
188,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role