Player Matchup

Fenrir
Fenrir
MrGhost_2020
Fenrir
Level 27
God Stats
8W - 20L
1,222 SR
Queue Stats
107W - 132L
1,379 Elo+
Party 1
Bellona
Bellona
TIFGamer
Bellona
Level 18
God Stats
11W - 16L
1,417 SR
Queue Stats
30W - 40L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
bersanimatawner
Cthulhu
Level 20
God Stats
2W - 3L
1,538 SR
Queue Stats
33W - 44L
1,371 Elo+
Party 1
Anhur
Anhur
laucha_baroni
Anhur
Level 27
God Stats
18W - 18L
1,623 SR
Queue Stats
366W - 414L
1,379 Elo+
Party 1
Olorun
Olorun
tranceBless
Olorun
Level 14
God Stats
0W - 2L
1,369 SR
Queue Stats
28W - 39L
1,380 Elo+
Solo
Team Averages
Level 21
1,434 SR
1,374 Elo+

VS

Team Averages
Level 19
1,719 SR
1,480 Elo+
Artio
Artio
DJ_Marquinhos20
Artio
Level 16
God Stats
3W - 3L
1,835 SR
Queue Stats
135W - 132L
1,458 Elo+
Party 2
Nox
Nox
PorpetaDaEsquina
Nox
Level 6
God Stats
6W - 4L
1,696 SR
Queue Stats
17W - 12L
1,516 Elo+
Party 3
Tiamat
Tiamat
Waltyz
Tiamat
Level 28
God Stats
44W - 27L
1,676 SR
Queue Stats
107W - 114L
1,506 Elo+
Party 3
Danzaburou
Danzaburou
XxCorreBergiiixX
Danzaburou
Level 15
God Stats
12W - 3L
1,563 SR
Queue Stats
127W - 111L
1,435 Elo+
Solo
Discordia
Discordia
wanmonstro
Discordia
Level 29
God Stats
7W - 0L
1,824 SR
Queue Stats
63W - 55L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 2 / 3
5,574
507
3,244
8,981
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
TIFGamer
Bellona
11
1 / 4 / 1
5,729
521
3,805
8,229
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 4 / 2
6,073
552
3,676
6,998
3,257
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 4 / 4
5,278
480
3,712
6,283
1,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
10
1 / 1 / 0
5,508
501
2,931
5,691
1,769
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 6
5,781
526
2,730
7,283
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 0 / 0
6,472
588
2,533
3,210
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Waltyz
Tiamat
10
2 / 1 / 2
6,296
572
6,014
5,340
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
XxCorreBergiiixX
Danzaburou
10
5 / 4 / 1
6,312
574
7,051
9,378
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
wanmonstro
Discordia
10
2 / 1 / 1
5,954
541
3,311
4,100
1,264
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
8
Kills
14
15
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
Fenrir
2
2
3
1.75
W
5
0
0
5
L
Bellona
TIFGamer
Bellona
1
4
1
0.38
W
Tiamat
Waltyz
Tiamat
2
1
2
3
W
Danzaburou
XxCorreBergiiixX
Danzaburou
5
4
1
1.38
L
3
4
2
1
L
1
4
4
0.75
L
Olorun
1
1
0
1
W
Discordia
wanmonstro
Discordia
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,368
Damage
21,639
36,182
Taken
29,311
14,248
Mitigated
11,129
9,639
Healing
10,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,730
177
231
2,890
7,283
3,241
0
2,713
4,570
9,683
0
L
Fenrir
3,244
1,010
0
3,429
8,981
2,925
0
3,038
5,831
0
21,336
W
2,533
183
0
486
3,210
1,068
0
128
3,057
26,575
0
L
Bellona
TIFGamer
Bellona
3,805
475
0
1,760
8,229
4,888
1,060
4,334
3,475
0
19,231
W
Tiamat
Waltyz
Tiamat
6,014
1,165
0
2,205
5,340
3,137
689
77
5,083
27,228
0
W
Danzaburou
XxCorreBergiiixX
Danzaburou
7,051
2,912
0
3,313
9,378
2,419
0
1,922
7,456
0
30,481
L
3,676
239
69
1,034
6,998
3,257
193
1,711
5,287
25,413
0
L
3,712
1,818
0
1,494
6,283
1,409
635
1,468
4,815
0
18,160
L
Olorun
2,931
1,189
0
1,853
5,691
1,769
0
3,439
2,186
20,488
0
W
Discordia
wanmonstro
Discordia
3,311
17
0
1,583
4,100
1,264
273
1,767
2,308
25,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,162
Gold Earned
30,815
227
Minions Killed
211
0
Camps Cleared
0
965,455
Distance Traveled
1,115,099
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,781
526
12
1
0
233,443
0
L
Fenrir
5,574
507
41
4
0
197,365
2
W
Nox
6,472
588
55
5
0
244,910
0
L
Bellona
5,729
521
48
4
0
194,915
1
W
Tiamat
6,296
572
55
5
0
204,882
0
W
Danzaburou
6,312
574
49
4
0
213,191
2
L
Cthulhu
6,073
552
52
5
0
184,809
0
L
Anhur
5,278
480
30
3
0
204,634
0
L
Olorun
5,508
501
56
5
0
183,732
2
W
Discordia
5,954
541
40
4
0
218,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role