Player Matchup

Ymir
Ymir
Cleatis20
Ymir
Level 24
God Stats
6W - 6L
1,573 SR
Queue Stats
9W - 9L
1,489 Elo+
Party 2
Nu Wa
Nu Wa
FlushinNuggets
Nu Wa
Level 119
God Stats
1W - 0L
1,495 SR
Queue Stats
169W - 153L
1,595 Elo+
Party 2
Erlang Shen
Erlang Shen
ZombieElvis45
Erlang Shen
Level 28
God Stats
1W - 0L
1,187 SR
Queue Stats
5W - 5L
1,550 Elo+
Party 2
Arachne
Arachne
catapillar98
Arachne
Level 77
God Stats
14W - 6L
1,736 SR
Queue Stats
88W - 84L
1,559 Elo+
Party 2
Medusa
Medusa
georgeurpro
Medusa
Level 123
God Stats
2W - 1L
1,617 SR
Queue Stats
20W - 25L
1,551 Elo+
Party 2
Team Averages
Level 74
1,522 SR
1,549 Elo+

VS

Team Averages
Level 76
1,506 SR
1,554 Elo+
Fenrir
Fenrir
ClusterHakai
Fenrir
Level 108
God Stats
24W - 17L
1,469 SR
Queue Stats
484W - 401L
1,582 Elo+
Party 1
Cerberus
Cerberus
Honey-Tapioca
Cerberus
Level 45
God Stats
38W - 34L
1,567 SR
Queue Stats
150W - 147L
1,544 Elo+
Party 1
He Bo
He Bo
JuniWaffle
He Bo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 146L
1,534 Elo+
Party 1
Jormungandr
Jormungandr
PerihelionNova
Jormungandr
Level 60
God Stats
2W - 2L
1,494 SR
Queue Stats
133W - 111L
1,579 Elo+
Party 1
Chernobog
Chernobog
Ze-The-Ultra464
Chernobog
Level 101
God Stats
7W - 4L
1,500 SR
Queue Stats
96W - 106L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 5 / 2
8,183
455
3,289
12,022
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 4 / 4
9,019
501
11,430
8,808
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
ZombieElvis45
Erlang Shen
14
0 / 3 / 0
7,929
441
2,593
8,722
2,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arachne
catapillar98
Arachne
18
4 / 1 / 4
10,203
567
8,018
15,539
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
16
4 / 4 / 4
9,829
546
11,759
15,943
4,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 4 / 5
8,686
483
11,710
17,480
7,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Honey-Tapioca
Cerberus
15
3 / 2 / 1
9,063
504
9,815
12,764
12,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
14
3 / 3 / 3
8,446
469
4,784
10,318
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
PerihelionNova
Jormungandr
13
3 / 1 / 7
8,154
453
5,961
11,444
7,886
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Ze-The-Ultra464
Chernobog
15
5 / 2 / 9
9,464
526
11,064
9,530
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
12
Kills
17
17
Deaths
12
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
5
2
0.4
L
Fenrir
3
4
5
1.38
W
3
4
4
1.25
L
Cerberus
Honey-Tapioca
Cerberus
3
2
1
1.75
L
He Bo
3
3
3
1.5
L
Jormungandr
PerihelionNova
Jormungandr
3
1
7
6.5
L
Chernobog
Ze-The-Ultra464
Chernobog
5
2
9
4.75
W
Erlang Shen
ZombieElvis45
Erlang Shen
0
3
0
0
W
Arachne
catapillar98
Arachne
4
1
4
6
W
Medusa
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,089
Damage
43,334
61,034
Taken
61,536
21,833
Mitigated
36,534
23,486
Healing
23,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,289
107
731
1,372
12,022
6,056
378
2,693
9,329
20,726
0
L
Fenrir
11,710
4,577
0
7,054
17,480
7,806
0
2,628
14,650
0
58,421
W
11,430
2,141
101
1,460
8,808
2,644
457
4,172
4,404
41,774
0
L
Cerberus
Honey-Tapioca
Cerberus
9,815
497
0
4,568
12,764
12,929
455
2,647
9,636
44,300
0
L
He Bo
4,784
277
0
2,740
10,318
2,992
240
4,067
5,915
39,571
0
L
Jormungandr
PerihelionNova
Jormungandr
5,961
1,654
1,362
4,692
11,444
7,886
305
2,230
9,040
41,064
0
L
Chernobog
Ze-The-Ultra464
Chernobog
11,064
6,092
0
3,349
9,530
4,921
2,079
2,253
7,206
0
67,037
W
Erlang Shen
ZombieElvis45
Erlang Shen
2,593
844
207
2,239
8,722
2,767
695
7,061
1,661
0
30,292
W
Arachne
catapillar98
Arachne
8,018
4,943
149
10,085
15,539
5,632
495
3,175
12,260
0
68,138
W
Medusa
11,759
5,037
900
6,242
15,943
4,734
2,999
3,107
12,820
0
62,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,163
Gold Earned
43,813
410
Minions Killed
459
0
Camps Cleared
0
1,769,188
Distance Traveled
1,588,201
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,183
455
37
2
0
349,292
2
L
Fenrir
8,686
483
105
6
0
367,227
2
W
Nu Wa
9,019
501
80
4
0
315,981
4
L
Cerberus
9,063
504
93
5
0
281,659
2
L
He Bo
8,446
469
69
4
0
293,261
0
L
Jormungandr
8,154
453
70
4
0
319,649
6
L
Chernobog
9,464
526
122
7
0
326,405
1
W
Erlang Shen
7,929
441
67
4
0
354,482
0
W
Arachne
10,203
567
126
7
0
427,760
3
W
Medusa
9,829
546
100
6
0
321,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role