Player Matchup

Hercules
Hercules
Booybawng
Hercules
Level 28
God Stats
11W - 6L
1,659 SR
Queue Stats
16W - 21L
1,399 Elo+
Solo
Cthulhu
Cthulhu
Masonoliveri
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,409 Elo+
Party 2
Merlin
Merlin
NotMeJustU
Merlin
Level 13
God Stats
0W - 2L
1,664 SR
Queue Stats
18W - 15L
1,424 Elo+
Solo
Ra
Ra
Poegin
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,514 Elo+
Solo
Neith
Neith
TheSaltyLady
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,500 Elo+
Party 2
Team Averages
Level 15
1,565 SR
1,449 Elo+

VS

Team Averages
Level 19
1,414 SR
1,403 Elo+
Cthulhu
Cthulhu
Argile
Cthulhu
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 12L
1,369 Elo+
Party 3
Arachne
Arachne
BenzaB2
Arachne
Level 17
God Stats
3W - 5L
1,354 SR
Queue Stats
11W - 15L
1,236 Elo+
Solo
Discordia
Discordia
CAPALOTBARZ
Discordia
Level 18
God Stats
6W - 3L
1,424 SR
Queue Stats
568W - 484L
1,485 Elo+
Party 1
Chaac
Chaac
ReadyChucky
Chaac
Level 26
God Stats
18W - 17L
1,476 SR
Queue Stats
608W - 533L
1,507 Elo+
Party 1
Sol
Sol
Saidoamu
Sol
Level 18
God Stats
1W - 0L
1,318 SR
Queue Stats
18W - 13L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Booybawng
Hercules
10
2 / 2 / 0
5,916
592
5,451
8,848
3,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Masonoliveri
Cthulhu
7
2 / 3 / 1
4,934
493
2,584
6,751
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
NotMeJustU
Merlin
10
0 / 3 / 0
5,245
525
1,102
5,360
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ra
2
0 / 1 / 0
3,636
364
150
580
154
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 4 / 2
4,752
475
3,982
5,978
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Argile
Cthulhu
8
3 / 2 / 3
5,673
567
3,526
6,666
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
BenzaB2
Arachne
10
1 / 0 / 1
5,842
584
329
5,089
1,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
CAPALOTBARZ
Discordia
11
4 / 0 / 0
6,997
700
3,534
2,713
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 2 / 1
6,024
602
4,465
7,987
4,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
3 / 2 / 3
5,407
541
4,225
5,326
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
13
13
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Argile
Cthulhu
3
2
3
2.25
W
Arachne
BenzaB2
Arachne
1
0
1
1.5
L
Hercules
Booybawng
Hercules
2
2
0
1
W
Discordia
CAPALOTBARZ
Discordia
4
0
0
4
L
Cthulhu
Masonoliveri
Cthulhu
2
3
1
0.83
L
Merlin
NotMeJustU
Merlin
0
3
0
0
L
Ra
0
1
0
0
W
2
2
1
1.25
W
3
2
3
2.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,269
Damage
16,079
27,517
Taken
27,781
10,528
Mitigated
10,963
5,585
Healing
10,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Argile
Cthulhu
3,526
820
0
782
6,666
2,862
156
1,087
5,579
14,736
0
W
Arachne
BenzaB2
Arachne
329
329
0
1,854
5,089
1,499
246
0
5,089
0
25,074
L
Hercules
Booybawng
Hercules
5,451
2,053
0
2,736
8,848
3,528
0
852
7,646
0
30,282
W
Discordia
CAPALOTBARZ
Discordia
3,534
76
0
853
2,713
952
1,220
1,252
1,461
37,413
0
L
Cthulhu
Masonoliveri
Cthulhu
2,584
461
0
348
6,751
3,250
0
2,781
3,900
12,259
0
L
Merlin
NotMeJustU
Merlin
1,102
0
0
1,213
5,360
1,622
0
2,286
3,074
28,772
0
L
Ra
150
36
0
0
580
154
0
396
184
3,050
0
W
4,465
1,145
0
4,151
7,987
4,431
656
662
7,325
0
23,544
W
4,225
1,687
0
2,463
5,326
1,219
975
835
4,491
19,009
0
L
3,982
2,013
0
1,288
5,978
1,974
0
4,970
1,008
0
15,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,483
Gold Earned
29,943
184
Minions Killed
240
0
Camps Cleared
0
791,487
Distance Traveled
950,353
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,673
567
34
3
0
194,013
0
W
Arachne
5,842
584
61
6
0
151,078
0
L
Hercules
5,916
592
80
8
0
196,757
4
W
Discordia
6,997
700
73
7
0
199,946
1
L
Cthulhu
4,934
493
21
2
0
203,481
1
L
Merlin
5,245
525
57
6
0
185,253
1
L
Ra
3,636
364
5
1
0
22,270
0
W
Chaac
6,024
602
48
5
0
210,240
1
W
Sol
5,407
541
24
2
0
195,076
1
L
Neith
4,752
475
21
2
0
183,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role