Player Matchup

Fafnir
Fafnir
Gold III
Kiddpa
Fafnir
Gold III
Level 95
God Stats
8W - 4L
1,738 SR
Queue Stats
60W - 63L
1,394 MMR
Solo
Janus
Janus
Gold IV
Mishimoto5318
Janus
Gold IV
Level 87
God Stats
3W - 2L
1,704 SR
Queue Stats
99W - 106L
1,414 MMR
Solo
King Arthur
King Arthur
Bronze III
SKYDARKLJ
King Arthur
Bronze III
Level 160
God Stats
0W - 2L
1,339 SR
Queue Stats
60W - 62L
1,397 MMR
Solo
Skadi
Skadi
Silver II
esterminor
Skadi
Silver II
Level 111
God Stats
3W - 1L
1,792 SR
Queue Stats
26W - 33L
1,411 MMR
Solo
Da Ji
Da Ji
Bronze III
vigilant-beetle4
Da Ji
Bronze III
Level 38
God Stats
0W - 1L
1,357 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,586 SR
1,403 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,576 SR
1,403 MMR
Hercules
Hercules
Gold IV
GrizzLyhJr
Hercules
Gold IV
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 66L
1,379 MMR
Solo
Apollo
Apollo
Gold V
Max lnstinct
Apollo
Gold V
Level 125
God Stats
6W - 10L
1,610 SR
Queue Stats
287W - 291L
1,340 MMR
Party 1
Chang'e
Chang'e
Gold V
MayoDeus
Chang'e
Gold V
Level 147
God Stats
120W - 83L
1,732 SR
Queue Stats
586W - 594L
1,411 MMR
Solo
Hou Yi
Hou Yi
Gold IV
R17 POLAR
Hou Yi
Gold IV
Level 107
God Stats
2W - 0L
1,767 SR
Queue Stats
79W - 74L
1,478 MMR
Party 1
Camazotz
Camazotz
Gold IV
Solace Flare948
Camazotz
Gold IV
Level 105
God Stats
2W - 2L
1,269 SR
Queue Stats
305W - 312L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Kiddpa
Fafnir
14
1 / 5 / 5
9,770
444
8,851
21,168
21,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 7 / 10
10,968
499
24,576
14,744
5,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
SKYDARKLJ
King Arthur
18
6 / 4 / 8
12,203
555
11,002
22,769
15,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
15
2 / 7 / 9
10,089
459
18,569
13,161
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 5 / 5
10,750
489
8,718
16,677
8,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Cu ChulainnScyllaDanzaburouSetCthulhu

VS

Bans
SobekKumbhakarnaCerberusFenrirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GrizzLyhJr
Hercules
16
7 / 1 / 12
11,637
529
10,359
29,898
41,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
17
6 / 3 / 10
11,283
513
11,438
17,308
8,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
MayoDeus
Chang'e
17
4 / 4 / 2
11,286
513
14,830
17,597
7,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
R17 POLAR
Hou Yi
18
5 / 6 / 9
11,348
516
12,396
21,359
8,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
18
6 / 6 / 9
12,034
547
14,803
22,766
14,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
70
20
Kills
28
28
Deaths
20
37
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hercules
GrizzLyhJr
Hercules
7
1
12
13
L
Fafnir
Kiddpa
Fafnir
1
5
5
0.7
W
Apollo
6
3
10
3.67
W
Chang'e
MayoDeus
Chang'e
4
4
2
1.25
L
5
7
10
1.43
W
Hou Yi
R17 POLAR
Hou Yi
5
6
9
1.58
L
King Arthur
SKYDARKLJ
King Arthur
6
4
8
2.5
W
Camazotz
6
6
9
1.75
L
Skadi
2
7
9
0.93
L
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,716
Damage
63,826
88,519
Taken
108,928
57,862
Mitigated
80,407
17,318
Healing
46,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GrizzLyhJr
Hercules
10,359
3,218
0
12,363
29,898
41,513
113
9,528
20,020
0
32,215
L
Fafnir
Kiddpa
Fafnir
8,851
3,597
0
3,446
21,168
21,726
51
4,015
17,153
23,748
0
W
Apollo
11,438
5,553
0
6,118
17,308
8,283
4,118
4,755
12,309
0
79,206
W
Chang'e
MayoDeus
Chang'e
14,830
769
3,844
7,861
17,597
7,306
3,064
5,339
12,084
70,834
0
L
24,576
3,055
454
2,272
14,744
5,349
253
1,510
13,234
80,204
0
W
Hou Yi
R17 POLAR
Hou Yi
12,396
6,360
0
8,900
21,359
8,849
1,221
7,084
13,864
0
81,724
L
King Arthur
SKYDARKLJ
King Arthur
11,002
1,480
0
2,860
22,769
15,625
126
5,447
17,322
3,718
56,047
W
Camazotz
14,803
4,369
0
7,048
22,766
14,456
300
6,159
16,393
0
72,997
L
Skadi
18,569
8,842
382
1,276
13,161
7,109
2,142
2,147
11,014
0
66,053
L
8,718
3,368
399
6,229
16,677
8,053
58
1,711
14,966
0
48,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,780
Gold Earned
57,588
404
Minions Killed
497
0
Camps Cleared
0
2,001,529
Distance Traveled
2,071,049
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,637
529
48
2
0
441,668
1
L
Fafnir
9,770
444
29
1
0
388,782
2
W
Apollo
11,283
513
115
5
0
395,683
6
W
Chang'e
11,286
513
118
5
0
422,748
3
L
Janus
10,968
499
125
6
0
379,893
3
W
Hou Yi
11,348
516
111
5
0
368,753
1
L
King Arthur
12,203
555
97
4
0
434,492
0
W
Camazotz
12,034
547
105
5
0
442,197
4
L
Skadi
10,089
459
84
4
0
376,438
2
L
Da Ji
10,750
489
69
3
0
421,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role