Player Matchup

Fenrir
Fenrir
AlmightySmiter25
Fenrir
Level 28
God Stats
24W - 10L
1,647 SR
Queue Stats
212W - 203L
1,474 Elo+
Party 3
Scylla
Scylla
GipsyDangerX
Scylla
Level 14
God Stats
2W - 7L
1,211 SR
Queue Stats
16W - 22L
1,564 Elo+
Party 2
Khepri
Khepri
MagusZero
Khepri
Level 17
God Stats
2W - 4L
1,371 SR
Queue Stats
32W - 41L
1,424 Elo+
Party 3
Danzaburou
Danzaburou
S00S0RRY
Danzaburou
Level 148
God Stats
12W - 5L
1,797 SR
Queue Stats
90W - 86L
1,545 Elo+
Party 2
Sun Wukong
Sun Wukong
UgotTrollXD
Sun Wukong
Level 64
God Stats
1W - 2L
1,527 SR
Queue Stats
167W - 152L
1,436 Elo+
Party 3
Team Averages
Level 54
1,510 SR
1,489 Elo+

VS

Team Averages
Level 50
1,564 SR
1,615 Elo+
Apollo
Apollo
Direwolfboi
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,712 Elo+
Party 4
Odin
Odin
GuiltyGh0st
Odin
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,712 Elo+
Party 4
Scylla
Scylla
SuperGirlyLily
Scylla
Level 109
God Stats
2W - 4L
1,786 SR
Queue Stats
90W - 100L
1,618 Elo+
Party 1
Khepri
Khepri
TheGreatMonk
Khepri
Level 15
God Stats
1W - 1L
1,536 SR
Queue Stats
10W - 13L
1,322 Elo+
Party 1
Achilles
Achilles
serjayr
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,712 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 4
5,400
540
2,404
5,341
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
9
2 / 2 / 5
5,664
566
4,422
3,031
1,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
MagusZero
Khepri
8
1 / 0 / 4
5,542
554
1,815
4,486
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
S00S0RRY
Danzaburou
12
6 / 1 / 0
6,992
699
6,493
6,779
2,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
UgotTrollXD
Sun Wukong
11
6 / 0 / 1
6,658
666
3,820
4,894
3,494
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 5 / 1
4,476
448
2,846
7,133
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 3 / 0
4,387
439
812
3,912
1,686
Boots

Boots

+6%
Movement Speed

8
2 / 3 / 0
5,051
505
4,022
4,715
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
7
1 / 3 / 2
4,944
494
1,628
6,597
2,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
serjayr
Achilles
8
2 / 2 / 0
5,371
537
1,556
5,208
3,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
16
Kills
5
5
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Apollo
0
5
1
0.1
W
Scylla
2
2
5
2.25
L
0
3
0
0
W
Khepri
MagusZero
Khepri
1
0
4
3
W
Danzaburou
S00S0RRY
Danzaburou
6
1
0
6
L
2
3
0
0.67
L
Khepri
1
3
2
0.67
W
Sun Wukong
UgotTrollXD
Sun Wukong
6
0
1
6.5
L
Achilles
serjayr
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,954
Damage
10,864
24,531
Taken
27,565
11,425
Mitigated
11,354
7,216
Healing
4,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,404
602
0
2,374
5,341
2,035
0
1,463
3,838
0
19,825
L
Apollo
2,846
1,330
0
1,809
7,133
1,675
0
452
6,641
0
17,449
W
Scylla
4,422
94
0
0
3,031
1,045
144
1,232
1,729
22,811
0
L
812
240
0
750
3,912
1,686
0
427
3,445
0
12,017
W
Khepri
MagusZero
Khepri
1,815
222
0
1,354
4,486
2,688
39
1,882
2,484
6,927
0
W
Danzaburou
S00S0RRY
Danzaburou
6,493
3,837
0
2,766
6,779
2,163
2,392
307
6,472
0
40,171
L
4,022
543
0
387
4,715
1,469
0
2,028
2,517
25,708
0
L
Khepri
1,628
328
0
504
6,597
2,899
0
2,518
3,847
5,947
0
W
Sun Wukong
UgotTrollXD
Sun Wukong
3,820
441
0
722
4,894
3,494
499
492
4,358
0
29,869
L
Achilles
serjayr
Achilles
1,556
799
0
1,389
5,208
3,625
0
330
4,878
0
22,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,256
Gold Earned
24,229
231
Minions Killed
170
0
Camps Cleared
0
870,072
Distance Traveled
815,809
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,400
540
38
4
0
191,401
0
L
Apollo
4,476
448
35
4
0
137,667
0
W
Scylla
5,664
566
47
5
0
174,337
0
L
Odin
4,387
439
35
4
0
156,313
0
W
Khepri
5,542
554
11
1
0
174,955
2
W
Danzaburou
6,992
699
76
8
0
151,060
0
L
Scylla
5,051
505
51
5
0
170,517
2
L
Khepri
4,944
494
8
1
0
180,308
0
W
Sun Wukong
6,658
666
59
6
0
178,319
0
L
Achilles
5,371
537
41
4
0
171,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role