Player Matchup

Apollo
Apollo
Gold III
BAZ_WOLFZ
Apollo
Gold III
Level 107
God Stats
13W - 2L
1,703 SR
Queue Stats
34W - 16L
1,863 MMR
Party 2
Scylla
Scylla
Silver I
GR33NMONST3R
Scylla
Silver I
Level 145
God Stats
8W - 6L
1,631 SR
Queue Stats
52W - 38L
1,567 MMR
Party 3
Set
Set
Platinum III
SuperTopNachhh
Set
Platinum III
Level 61
God Stats
4W - 0L
1,919 SR
Queue Stats
32W - 23L
1,952 MMR
Party 3
Nike
Nike
Platinum V
mr_blondeXP
Nike
Platinum V
Level 142
God Stats
11W - 8L
1,772 SR
Queue Stats
314W - 291L
1,752 MMR
Solo
Ravana
Ravana
Gold II
steelrain09
Ravana
Gold II
Level 113
God Stats
16W - 6L
1,838 SR
Queue Stats
79W - 55L
1,665 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,773 SR
1,760 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,552 SR
1,708 MMR
Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum IV
BouncezNasty
Thoth
Platinum IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 165L
1,744 MMR
Solo
Terra
Terra
Gold II
FilletWeld
Terra
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 157L
1,786 MMR
Party 1
King Arthur
King Arthur
Platinum V
OG ShocK4094
King Arthur
Platinum V
Level 154
God Stats
20W - 28L
1,487 SR
Queue Stats
659W - 651L
1,766 MMR
Solo
Izanami
Izanami
Gold IV
ShuraBlackwing19
Izanami
Gold IV
Level 154
God Stats
0W - 2L
1,772 SR
Queue Stats
24W - 21L
1,741 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BAZ_WOLFZ
Apollo
10
1 / 0 / 3
5,622
562
3,263
5,733
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
11
7 / 1 / 1
6,642
664
5,865
3,637
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 2
6,111
611
2,693
5,482
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 1 / 4
5,857
586
4,454
7,756
2,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
9
4 / 1 / 7
5,815
582
6,122
7,271
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
PersephoneCerberusDanzaburouTsukuyomiGuan Yu

VS

Bans
Nu WaTyrJanusSobekAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 2 / 0
5,484
548
1,664
5,399
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 2
4,717
472
2,714
5,110
1,231
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Terra
7
1 / 3 / 1
5,080
508
3,389
6,912
2,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
OG ShocK4094
King Arthur
9
1 / 3 / 1
5,525
553
5,083
7,326
3,399
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 4 / 1
4,628
463
2,712
7,746
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
3
3
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Apollo
BAZ_WOLFZ
Apollo
1
0
3
2.5
L
0
4
2
0.25
L
Terra
1
3
1
0.5
W
Scylla
7
1
1
7.5
L
King Arthur
OG ShocK4094
King Arthur
1
3
1
0.5
L
0
4
1
0.13
W
2
0
2
3
W
2
1
4
4
W
Ravana
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,397
Damage
15,562
29,879
Taken
32,493
10,251
Mitigated
10,081
12,308
Healing
8,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,664
250
0
1,958
5,399
1,369
0
860
4,494
0
21,960
W
Apollo
BAZ_WOLFZ
Apollo
3,263
2,951
0
3,774
5,733
1,616
1,190
299
5,434
0
36,169
L
2,714
177
0
250
5,110
1,231
0
1,245
3,791
20,263
0
L
Terra
3,389
516
202
2,632
6,912
2,548
0
2,155
4,705
9,123
0
W
Scylla
5,865
851
0
786
3,637
979
0
1,295
2,342
34,696
0
L
King Arthur
OG ShocK4094
King Arthur
5,083
832
0
1,225
7,326
3,399
0
920
6,374
0
30,703
L
2,712
1,964
0
2,097
7,746
1,534
0
452
7,264
0
26,475
W
2,693
1,194
0
3,254
5,482
1,875
0
840
4,642
0
36,730
W
4,454
893
0
2,110
7,756
2,780
0
1,565
6,191
0
32,615
W
Ravana
6,122
1,927
0
2,384
7,271
3,001
0
2,104
5,167
0
18,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,047
Gold Earned
25,434
324
Minions Killed
213
0
Camps Cleared
0
997,173
Distance Traveled
942,872
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,484
548
51
5
0
188,568
3
W
Apollo
5,622
562
71
7
0
180,730
1
L
Thoth
4,717
472
30
3
0
175,946
5
L
Terra
5,080
508
15
2
0
205,993
1
W
Scylla
6,642
664
72
7
0
185,217
4
L
King Arthur
5,525
553
66
7
0
206,974
3
L
Izanami
4,628
463
51
5
0
165,391
3
W
Set
6,111
611
87
9
0
233,892
2
W
Nike
5,857
586
69
7
0
188,657
3
W
Ravana
5,815
582
25
3
0
208,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role