Player Matchup

Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DukeOfNukingham
Guan Yu
Level 89
God Stats
16W - 10L
1,879 SR
Queue Stats
253W - 234L
1,505 Elo+
Party 2
Ravana
Ravana
JayzzusBlazzus
Ravana
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 210L
1,483 Elo+
Party 2
Hachiman
Hachiman
Stouffino133
Hachiman
Level 109
God Stats
14W - 15L
1,493 SR
Queue Stats
460W - 435L
1,403 Elo+
Solo
Hades
Hades
Wickedrites
Hades
Level 109
God Stats
5W - 6L
1,872 SR
Queue Stats
224W - 233L
1,448 Elo+
Solo
Team Averages
Level 110
1,649 SR
1,468 Elo+

VS

Team Averages
Level 115
1,541 SR
1,453 Elo+
Cupid
Cupid
Captain Small55
Cupid
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 17L
1,587 Elo+
Party 1
Athena
Athena
Epic PeePeechu
Athena
Level 74
God Stats
4W - 3L
1,367 SR
Queue Stats
4W - 6L
1,212 Elo+
Party 1
Bastet
Bastet
Luvmasheen559
Bastet
Level 157
God Stats
3W - 2L
1,935 SR
Queue Stats
187W - 159L
1,522 Elo+
Party 1
Sun Wukong
Sun Wukong
OllamCaput
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
SS11KKAASSK00
Sol
Level 110
God Stats
7W - 5L
1,403 SR
Queue Stats
164W - 185L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
4 / 3 / 1
5,980
544
6,585
5,164
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 1 / 0
5,247
477
2,264
7,528
4,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 3 / 0
5,100
464
1,312
5,839
1,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
Stouffino133
Hachiman
10
1 / 1 / 4
5,586
508
4,717
4,960
1,305
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 2 / 0
6,411
583
3,586
6,725
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,607
510
1,610
7,142
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 2 / 2
5,541
504
1,860
7,326
3,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 1 / 2
6,579
598
7,832
7,378
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
OllamCaput
Sun Wukong
11
1 / 0 / 0
5,997
545
4,199
5,862
3,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 0 / 2
6,120
556
2,365
4,862
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
3
1
1.5
L
1
2
3
1.25
W
0
1
0
0
L
1
2
2
1
W
0
3
0
0
L
6
1
2
7
L
Sun Wukong
OllamCaput
Sun Wukong
1
0
0
1
L
1
0
2
2
W
Hachiman
Stouffino133
Hachiman
1
1
4
3
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,464
Damage
17,866
30,216
Taken
32,570
12,664
Mitigated
12,660
13,618
Healing
13,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,585
562
0
1,422
5,164
1,296
297
1,292
3,872
22,852
0
L
1,610
755
560
1,905
7,142
2,143
0
3,160
3,756
0
23,074
W
2,264
564
300
3,702
7,528
4,875
173
0
7,078
0
25,116
L
1,860
677
447
1,621
7,326
3,447
0
2,268
4,762
14,075
0
W
1,312
150
0
1,911
5,839
1,754
0
317
5,522
0
24,976
L
7,832
1,463
0
3,196
7,378
2,322
0
2,164
5,106
0
33,950
L
Sun Wukong
OllamCaput
Sun Wukong
4,199
1,058
0
2,643
5,862
3,339
0
0
5,562
0
39,662
L
2,365
278
0
3,276
4,862
1,409
0
1,999
2,863
33,418
0
W
Hachiman
Stouffino133
Hachiman
4,717
820
0
2,036
4,960
1,305
468
521
4,439
0
33,452
W
3,586
39
0
4,247
6,725
3,434
0
2,095
4,630
47,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,324
Gold Earned
29,844
338
Minions Killed
267
0
Camps Cleared
0
934,682
Distance Traveled
1,044,434
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,980
544
57
5
0
175,536
2
L
Cupid
5,607
510
45
4
0
190,319
1
W
Guan Yu
5,247
477
59
5
0
192,119
2
L
Athena
5,541
504
22
2
0
202,897
1
W
Ravana
5,100
464
54
5
0
184,679
3
L
Bastet
6,579
598
72
7
0
258,166
1
L
Sun Wukong
5,997
545
62
6
0
208,071
2
L
Sol
6,120
556
66
6
0
184,981
1
W
Hachiman
5,586
508
58
5
0
187,075
2
W
Hades
6,411
583
110
10
0
195,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role