Player Matchup

Bakasura
Bakasura
HooperE_3
Bakasura
Level 26
God Stats
2W - 1L
1,614 SR
Queue Stats
13W - 18L
1,509 Elo+
Solo
Yemoja
Yemoja
Ivan_325
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,541 Elo+
Party 2
Anubis
Anubis
Regime103
Anubis
Level 69
God Stats
6W - 3L
1,716 SR
Queue Stats
37W - 34L
1,514 Elo+
Party 2
Vamana
Vamana
Storm1234500
Vamana
Level 15
God Stats
5W - 6L
1,512 SR
Queue Stats
164W - 169L
1,554 Elo+
Solo
Anhur
Anhur
quesadiIIa101
Anhur
Level 11
God Stats
3W - 2L
1,867 SR
Queue Stats
11W - 3L
1,958 Elo+
Party 2
Team Averages
Level 27
1,642 SR
1,615 Elo+

VS

Team Averages
Level 21
1,694 SR
1,632 Elo+
Apollo
Apollo
HectickMoose
Apollo
Level 29
God Stats
16W - 14L
1,945 SR
Queue Stats
654W - 669L
1,662 Elo+
Solo
Nemesis
Nemesis
IB Swaffelen896
Nemesis
Level 18
God Stats
11W - 5L
1,642 SR
Queue Stats
63W - 53L
1,635 Elo+
Solo
Chaac
Chaac
Kaladin nSyl
Chaac
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 34L
1,512 Elo+
Party 1
Khepri
Khepri
P1ckle Riiick
Khepri
Level 15
God Stats
2W - 0L
1,884 SR
Queue Stats
4W - 2L
1,597 Elo+
Party 1
Raijin
Raijin
ScionSquirrel19
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,753 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HooperE_3
Bakasura
7
0 / 4 / 0
4,438
444
1,029
5,520
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Ivan_325
Yemoja
7
0 / 2 / 0
4,520
452
2,017
4,086
1,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Regime103
Anubis
10
1 / 1 / 0
5,292
529
2,893
5,189
2,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
9
0 / 0 / 0
4,898
490
3,037
5,187
1,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 6 / 0
3,750
375
1,221
6,786
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
6 / 0 / 1
6,183
618
5,592
6,268
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 1
6,156
616
1,434
4,124
1,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 0
6,211
621
4,311
6,126
4,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 5
5,407
541
2,836
3,507
1,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 2
6,128
613
3,544
3,559
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
13
13
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
6
0
1
6.5
L
Bakasura
HooperE_3
Bakasura
0
4
0
0
W
4
0
1
4.5
L
Yemoja
Ivan_325
Yemoja
0
2
0
0
W
1
0
0
1
W
0
0
5
2.5
L
Anubis
Regime103
Anubis
1
1
0
1
W
2
1
2
3
L
Vamana
0
0
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,197
Damage
17,717
26,768
Taken
23,584
9,986
Mitigated
9,700
9,518
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
5,592
2,793
0
3,822
6,268
1,935
0
2,085
4,183
0
34,210
L
Bakasura
HooperE_3
Bakasura
1,029
830
0
958
5,520
2,878
0
1,341
4,072
0
14,381
W
1,434
304
0
614
4,124
1,243
0
614
3,510
0
37,111
L
Yemoja
Ivan_325
Yemoja
2,017
855
440
835
4,086
1,454
0
770
3,316
13,355
0
W
4,311
570
0
2,743
6,126
4,192
0
0
6,088
0
38,021
W
2,836
40
0
756
3,507
1,395
153
1,217
2,290
14,212
0
L
Anubis
Regime103
Anubis
2,893
131
0
2,973
5,189
2,410
0
2,156
2,753
30,254
0
W
3,544
368
0
897
3,559
935
0
994
2,545
33,545
0
L
Vamana
3,037
1,019
0
3,332
5,187
1,939
0
0
4,887
0
21,206
L
1,221
425
0
980
6,786
1,305
0
1,748
5,038
0
6,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,898
Gold Earned
30,085
180
Minions Killed
309
0
Camps Cleared
0
883,125
Distance Traveled
980,665
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,183
618
64
6
0
175,813
1
L
Bakasura
4,438
444
37
4
0
171,696
0
W
Nemesis
6,156
616
78
8
0
221,173
1
L
Yemoja
4,520
452
21
2
0
175,567
0
W
Chaac
6,211
621
80
8
0
197,308
0
W
Khepri
5,407
541
22
2
0
211,107
4
L
Anubis
5,292
529
64
6
0
154,717
2
W
Raijin
6,128
613
65
7
0
175,264
5
L
Vamana
4,898
490
47
5
0
211,186
2
L
Anhur
3,750
375
11
1
0
169,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role