Player Matchup

Sobek
Sobek
Jagore
Sobek
Level 48
God Stats
2W - 1L
1,681 SR
Queue Stats
266W - 233L
1,578 Elo+
Party 2
Fenrir
Fenrir
Naguec123
Fenrir
Level 28
God Stats
97W - 79L
1,615 SR
Queue Stats
185W - 180L
1,603 Elo+
Solo
Nike
Nike
Stinkter
Nike
Level 18
God Stats
3W - 2L
1,791 SR
Queue Stats
170W - 139L
1,578 Elo+
Party 2
Chang'e
Chang'e
TheLordAxiom
Chang'e
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,578 Elo+
Party 2
Danzaburou
Danzaburou
TheRomanPumpkin
Danzaburou
Level 33
God Stats
5W - 5L
1,763 SR
Queue Stats
194W - 160L
1,578 Elo+
Party 2
Team Averages
Level 28
1,670 SR
1,583 Elo+

VS

Team Averages
Level 25
1,493 SR
1,522 Elo+
Merlin
Merlin
Cliffjumper509
Merlin
Level 28
God Stats
179W - 186L
1,596 SR
Queue Stats
319W - 342L
1,519 Elo+
Party 1
Horus
Horus
JaundcdMisnthrp
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
JohnfknCenaa
Loki
Level 27
God Stats
32W - 28L
1,535 SR
Queue Stats
32W - 28L
1,489 Elo+
Party 1
Ravana
Ravana
rahzalghoul
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,679 Elo+
Solo
Ra
Ra
snymaster
Ra
Level 26
God Stats
3W - 5L
1,332 SR
Queue Stats
11W - 14L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jagore
Sobek
18
1 / 0 / 19
12,173
1,014
6,742
13,377
14,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Naguec123
Fenrir
17
8 / 3 / 12
11,756
980
13,414
9,783
4,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
18
6 / 2 / 19
11,843
987
8,444
15,163
10,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
TheLordAxiom
Chang'e
18
4 / 0 / 20
11,567
964
10,867
8,654
3,678
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
TheRomanPumpkin
Danzaburou
18
7 / 2 / 16
12,238
1,020
22,405
9,019
4,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

301

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 5
10,433
869
16,542
22,872
14,892
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 2
10,579
882
1,801
4,871
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 4 / 3
10,848
904
7,546
11,295
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
16
0 / 7 / 4
9,973
831
5,141
10,725
4,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 6 / 4
10,743
895
17,823
14,925
6,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
25
26
Kills
7
7
Deaths
26
86
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
9
5
0.28
W
Sobek
Jagore
Sobek
1
0
19
10.5
L
2
0
2
3
L
3
4
3
1.13
W
Fenrir
Naguec123
Fenrir
8
3
12
4.67
W
Nike
6
2
19
7.75
W
Chang'e
TheLordAxiom
Chang'e
4
0
20
14
W
Danzaburou
TheRomanPumpkin
Danzaburou
7
2
16
7.5
L
Ravana
0
7
4
0.29
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,872
Damage
48,853
55,996
Taken
64,688
37,749
Mitigated
32,210
29,882
Healing
3,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,542
1,167
0
662
22,872
14,892
0
6,762
15,861
55,009
0
W
Sobek
Jagore
Sobek
6,742
322
2,585
4,607
13,377
14,589
0
7,812
5,565
17,640
0
L
1,801
838
428
937
4,871
2,744
0
588
4,233
0
5,375
L
7,546
1,607
0
431
11,295
4,311
0
3,261
7,959
0
13,458
W
Fenrir
Naguec123
Fenrir
13,414
4,985
0
1,298
9,783
4,746
0
2,902
6,881
0
19,735
W
Nike
8,444
1,873
0
2,115
15,163
10,566
0
10,348
4,815
0
32,607
W
Chang'e
TheLordAxiom
Chang'e
10,867
1,806
10,638
6,130
8,654
3,678
0
7,048
1,606
31,686
0
W
Danzaburou
TheRomanPumpkin
Danzaburou
22,405
12,238
0
2,509
9,019
4,170
0
6,255
2,764
0
54,512
L
Ravana
5,141
1,391
0
309
10,725
4,133
0
2,958
7,742
0
7,414
L
17,823
1,886
737
240
14,925
6,130
0
4,040
10,785
34,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,577
Gold Earned
52,576
241
Minions Killed
137
5
Camps Cleared
4
1,097,164
Distance Traveled
904,505
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,433
869
71
6
0
155,216
1
W
Sobek
12,173
1,014
26
2
1
252,057
2
L
Horus
10,579
882
7
1
1
237,546
2
L
Loki
10,848
904
5
0
1
179,751
1
W
Fenrir
11,756
980
23
2
3
191,459
0
W
Nike
11,843
987
62
5
0
210,012
0
W
Chang'e
11,567
964
54
5
0
258,880
0
W
Danzaburou
12,238
1,020
76
6
1
184,756
1
L
Ravana
9,973
831
8
1
2
127,722
0
L
Ra
10,743
895
46
4
0
204,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role